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Please add:
- A condition that returns the number of players currently waiting in a lobby before the game starts (not connected players globally - specifically players in that lobby instance waiting for the match to begin).
- An action to start the lobby game without requiring the built-in Start button that ignores whether players are marked Ready or Not Ready (so its possible to implement auto matchmaking without the player having to look at the multiplayer UI).
These are required to implement proper auto-matchmaking (minimum player checks, automatic match start when full, countdown logic, custom ready systems, etc.).
Right now, there is no way to detect how many players are queued inside a specific lobby or to fully control when the match begins, which limits multiplayer flow control.
Auto-matchmaking is a core requirement in many multiplayer games, including mine. Adding these would make the multiplayer system far more complete and production-ready.
Thank you Gdevelop team for considering these!
P.S. thanks for adding the close lobbies window 4ian.
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