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Summary

  • Implements polling-based multiplayer Game of Life backend
  • Creates life1_backend canister with game rooms, placements, and territory tracking
  • Adds frontend integration with multiplayer game modal

Changes

  • NEW: life1_backend/ - Rust canister for multiplayer game state
  • MODIFIED: Cargo.toml - Added life1_backend to workspace
  • MODIFIED: dfx.json - Added life1_backend canister config
  • MODIFIED: canister_ids.json - Added life1_backend canister ID
  • NEW: openhouse_frontend/src/pages/Life.tsx - Game of Life with multiplayer support
  • MODIFIED: openhouse_frontend/src/App.tsx - Added /life route

Deployed to mainnet

Test plan

  • Backend deployed and responding to greet call
  • Backend can create games (create_game)
  • Backend lists games (list_games)
  • Frontend builds successfully
  • Frontend deployed to mainnet
  • Manual test: Create multiplayer game from UI
  • Manual test: Join existing game from UI

🤖 Generated with Claude Code

evanmcfarland and others added 3 commits December 13, 2025 18:21
- Create life1_backend canister with game rooms, placements, and territory tracking
- Add multiplayer game management (create, join, start)
- Implement polling-based placement sync for real-time collaboration
- Add Life.tsx frontend with backend integration and multiplayer modal
- Deploy to mainnet: life1_backend (pijnb-7yaaa-aaaae-qgcuq-cai)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Signed-off-by: Evan McFarland <62383100+evanmcfarland@users.noreply.github.com>
@evanmcfarland evanmcfarland merged commit e392af2 into master Dec 14, 2025
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claude bot commented Dec 14, 2025

Code Review: Life MMO Backend

I've reviewed PR #181 and have feedback organized by priority level.


CRITICAL ISSUES (P0 - Must Fix)

1. Missing State Persistence (Data Loss on Upgrade)

Location: life1_backend/src/lib.rs:53-56

The canister uses RefCell and HashMap for state storage, which is volatile. All game data will be lost on canister upgrades.

Required Fix: Implement stable memory persistence using ic-stable-structures. Reference dice_backend/src/lib.rs for the correct pattern with StableBTreeMap, pre_upgrade, and post_upgrade hooks.

Impact: Users will lose all game state during canister upgrades.


2. No Authorization/Access Control

Location: life1_backend/src/lib.rs:217-233

The submit_territory_snapshot function allows any player to overwrite territory data without consensus. A malicious player could submit fraudulent territory counts to claim victory.

Required Fix: Implement consensus mechanism, hash-based verification, or server-side calculation of territory.

Impact: Game integrity is compromised - cheating is trivial.


3. Unbounded Memory Growth

Location: life1_backend/src/lib.rs:175

The placements vector grows indefinitely with no cleanup. Long-running games will eventually hit canister memory limits.

Required Fix: Cap placements at reasonable limit, archive old placements, or implement pagination.

Impact: Canister will run out of memory and crash.


IMPORTANT ISSUES (P1 - Should Fix)

4. No Input Validation

Missing validation for:

  • Game names: No length limits - could be megabytes
  • Pattern names: Unbounded strings
  • Coordinates: No bounds checking against grid dimensions
  • max_players: Not enforced in join_game

5. Frontend Integration Incomplete

The frontend has a fully functional single-player Game of Life (845 lines) but no backend integration for multiplayer. Missing polling loop, place_pattern calls, and game creation UI.


SUGGESTIONS (P2)

  • Add tests (no tests currently exist)
  • Performance: list_games and get_game clone all data
  • Security: Add rate limiting, replay attack protection

POSITIVE ASPECTS

  1. Clean API design with well-structured Candid interface
  2. Follows project conventions
  3. Good documentation with comprehensive PLAN file
  4. Quality frontend single-player implementation

PRIORITY ACTIONS

Must complete before merge:

  1. Implement stable memory persistence (P0 Add Claude Code GitHub Workflow #1)
  2. Add territory validation/consensus (P0 [Feature]: Implement Dice Game UI #2)
  3. Fix unbounded memory growth (P0 feat: Instant Dice Randomness - Eliminate 3s VRF Delay #3)
  4. Add input validation (P1 Feature: Animated 3D Dice Rolling #4)

Overall Assessment: Needs Work

This PR has a well-designed architecture but critical data persistence and security issues must be resolved before deploying to mainnet.

Consider splitting this PR:

  1. Immediate merge: Single-player Life game (frontend only)
  2. Follow-up PR: Multiplayer backend after addressing P0/P1 issues

cc @evanmcfarland

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2 participants