Environment
- OS: Windows
- Codex release version: 26.325.21211
- Unity: 6000.3.12f1
- Unity MCP plugin: 2.25.0
- Unity MCP server: 2.27.0
Summary
The Unity MCP connection succeeds at first, but certain read-only tool calls cause the MCP transport to close.
Observed behavior
unity_list_instances succeeds
unity_select_instance succeeds
unity_editor_ping succeeds
unity_scene_info fails with Transport closed
unity_editor_state also fails with Transport closed
- After that, later MCP calls can continue failing with
Transport closed until the MCP/server is restarted
Expected behavior
Read-only calls like unity_scene_info and unity_editor_state should return data without killing the transport.
Repro
- Start Unity
- Start/restart the Unity MCP bridge/server
- Call
unity_list_instances
- Call
unity_select_instance
- Call
unity_editor_ping
- Call
unity_scene_info
Result
The transport closes on unity_scene_info.
Notes
- The Unity bridge starts successfully
- Instance discovery works
- The editor is reachable before the failure
- This does not appear to be an initial connection problem; it happens after a successful connection
Version mismatch possibly relevant
- Plugin package version: 2.25.0
- Server package version: 2.27.0
- Server manifest version appears to differ from package version
Environment
Summary
The Unity MCP connection succeeds at first, but certain read-only tool calls cause the MCP transport to close.
Observed behavior
unity_list_instancessucceedsunity_select_instancesucceedsunity_editor_pingsucceedsunity_scene_infofails withTransport closedunity_editor_statealso fails withTransport closedTransport closeduntil the MCP/server is restartedExpected behavior
Read-only calls like
unity_scene_infoandunity_editor_stateshould return data without killing the transport.Repro
unity_list_instancesunity_select_instanceunity_editor_pingunity_scene_infoResult
The transport closes on
unity_scene_info.Notes
Version mismatch possibly relevant