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AuthFlow.cpp
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155 lines (145 loc) · 5.37 KB
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#include <QDebug>
#include <QNetworkReply>
#include <QNetworkRequest>
#include "minecraft/auth/AccountData.h"
#include "minecraft/auth/steps/EntitlementsStep.h"
#include "minecraft/auth/steps/GetSkinStep.h"
#include "minecraft/auth/steps/LauncherLoginStep.h"
#include "minecraft/auth/steps/MSADeviceCodeStep.h"
#include "minecraft/auth/steps/MSAStep.h"
#include "minecraft/auth/steps/MinecraftProfileStep.h"
#include "minecraft/auth/steps/XboxAuthorizationStep.h"
#include "minecraft/auth/steps/XboxUserStep.h"
#include "tasks/Task.h"
#include "AuthFlow.h"
#include <Application.h>
AuthFlow::AuthFlow(AccountData* data, Action action) : Task(), m_data(data)
{
if (data->type == AccountType::MSA) {
if (action == Action::DeviceCode) {
auto oauthStep = makeShared<MSADeviceCodeStep>(m_data);
connect(oauthStep.get(), &MSADeviceCodeStep::authorizeWithBrowser, this, &AuthFlow::authorizeWithBrowserWithExtra);
connect(this, &Task::aborted, oauthStep.get(), &MSADeviceCodeStep::abort);
m_steps.append(oauthStep);
} else {
auto oauthStep = makeShared<MSAStep>(m_data, action == Action::Refresh);
connect(oauthStep.get(), &MSAStep::authorizeWithBrowser, this, &AuthFlow::authorizeWithBrowser);
m_steps.append(oauthStep);
}
m_steps.append(makeShared<XboxUserStep>(m_data));
m_steps.append(
makeShared<XboxAuthorizationStep>(m_data, &m_data->mojangservicesToken, "rp://api.minecraftservices.com/", "Mojang"));
m_steps.append(makeShared<LauncherLoginStep>(m_data));
m_steps.append(makeShared<EntitlementsStep>(m_data));
m_steps.append(makeShared<MinecraftProfileStep>(m_data));
m_steps.append(makeShared<GetSkinStep>(m_data));
}
changeState(AccountTaskState::STATE_CREATED);
}
void AuthFlow::succeed()
{
m_data->validity_ = Validity::Certain;
changeState(AccountTaskState::STATE_SUCCEEDED, tr("Finished all authentication steps"));
}
void AuthFlow::executeTask()
{
changeState(AccountTaskState::STATE_WORKING, tr("Initializing"));
nextStep();
}
void AuthFlow::nextStep()
{
if (!Task::isRunning()) {
return;
}
if (m_steps.size() == 0) {
// we got to the end without an incident... assume this is all.
m_currentStep.reset();
succeed();
return;
}
m_currentStep = m_steps.front();
qDebug() << "AuthFlow:" << m_currentStep->describe();
setStatus(m_currentStep->describe());
m_steps.pop_front();
connect(m_currentStep.get(), &AuthStep::finished, this, &AuthFlow::stepFinished);
m_currentStep->perform();
}
void AuthFlow::stepFinished(AccountTaskState resultingState, QString message)
{
if (changeState(resultingState, message))
nextStep();
}
bool AuthFlow::changeState(AccountTaskState newState, QString reason)
{
m_taskState = newState;
setDetails(reason);
switch (newState) {
case AccountTaskState::STATE_CREATED: {
setStatus(tr("Waiting..."));
m_data->errorString.clear();
return true;
}
case AccountTaskState::STATE_WORKING: {
if (!m_currentStep) {
setStatus(tr("Preparing to log in..."));
}
m_data->accountState = AccountState::Working;
return true;
}
case AccountTaskState::STATE_SUCCEEDED: {
setStatus(tr("Authentication task succeeded."));
m_data->accountState = AccountState::Online;
emitSucceeded();
return false;
}
case AccountTaskState::STATE_OFFLINE: {
setStatus(tr("Failed to contact the authentication server."));
m_data->errorString = reason;
m_data->accountState = AccountState::Offline;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_DISABLED: {
setStatus(tr("Client ID has changed. New session needs to be created."));
m_data->errorString = reason;
m_data->accountState = AccountState::Disabled;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_FAILED_SOFT: {
setStatus(tr("Encountered an error during authentication."));
m_data->errorString = reason;
m_data->accountState = AccountState::Errored;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_FAILED_HARD: {
setStatus(tr("Failed to authenticate. The session has expired."));
m_data->errorString = reason;
m_data->accountState = AccountState::Expired;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_FAILED_GONE: {
setStatus(tr("Failed to authenticate. The account no longer exists."));
m_data->errorString = reason;
m_data->accountState = AccountState::Gone;
emitFailed(reason);
return false;
}
default: {
setStatus(tr("..."));
QString error = tr("Unknown account task state: %1").arg(int(newState));
m_data->accountState = AccountState::Errored;
emitFailed(error);
return false;
}
}
}
bool AuthFlow::abort()
{
if (m_currentStep)
m_currentStep->abort();
emitAborted();
return true;
}