diff --git a/index.html b/index.html index 19d0dee..a301d62 100644 --- a/index.html +++ b/index.html @@ -19,13 +19,27 @@

Welcome to Tic Tac Toe

- - - + + + + + + + + + + + + + + + + + - -
+ + diff --git a/scripts.js b/scripts.js index ba09e74..a4094cd 100644 --- a/scripts.js +++ b/scripts.js @@ -1,19 +1,21 @@ -// *********************** -// INSTRUCTIONS -// *********************** - -// 1. Read the code below one block at a time. -// 2. Look for the @TODOs, and figure out how to fix them. - // next to each @TODO you will find tasks that need to be finished - -// The variable will change from X to O based on what player turn it is. We need to hold this so we can place an X or O on the board when they're clicked. let currentMarker = 'X' +let board = [ + ["", "", ""], // <-- Row 1, index 0 + ["", "", ""], // <-- Row 2, index 1 + ["", "", ""] // <-- Row 3, index 2 +] +// checkForWin = () => { +// if (horizontalWin () || verticalWin () || diagonalWin () ) { +// // window.alert("Player " + currentMarker + " won!") +// window.alert('Player ${currentMarker} won!') +// } else { +// changeMarker () +// } +// } -// this "handleClick" function is called when a box is clicked. Here, "element" will hold the same value as "this" does in the HTML. -// "this" is a special word in JS but "element" could have been "thing" or "el" or whatever we wanted it to be as long as we use it again in the "console.log" statement const handleClick = (element) => { // this uses the "log" method on the "console" to log out the element's id so we can see it with our human eyes @@ -43,15 +45,17 @@ const addMarker = (id) => { console.log(`*** The current marker is: ${currentMarker}. ***`) console.log(`Therefore, a "${currentMarker}" should be placed in the square with the id: ${id}`) - // @TODO-2: Build a line of code that will set the innerHTML property of the element that was clicked to the "currentMarker" - // @TODO-2.5: MIX & MATCH, You will need the following pieces of code to build that line: - // = currentMarker - // .getElementById(id) - // document - // .innerHTML + document.getElementById(id).innerHTML = currentMarker; - changeMarker() + const row = parseInt (id.charAt (0)); + + const column = parseInt (id.charAt (2)); + + board[row][column] = currentMarker; + + // changeMarker() + checkForWin() } @@ -70,30 +74,15 @@ const changeMarker = () => { } else { currentMarker = "X" } + checkForWin() } - - - - - - - - - // This "resetBoard" function is called when the user clicks on the "Restart" button. const resetBoard = () => { - // @TODO-3: To make your "Restart" button work you'll need to build a line of code here that: - // collects all of the "td" elements into an HTML Collection: https://www.w3schools.com/jsref/dom_obj_htmlcollection.asp - - // @TODO-3.5: MIX & MATCH, You will need the following pieces of code to build that line: - // squares - // .getElementsByTagName("TD") - // = - // document - // const +const squares = document.getElementsByTagName("TD"); + // loops over the HTML Collection of TDs and clears out the Xs and Os for (i=0; i < squares.length; i++) { @@ -103,4 +92,72 @@ const resetBoard = () => { // sets the innerHTML to null to replace the "X" or "O" squares[i].innerHTML = null } -} \ No newline at end of file + location.reload(); + changeMarker() +} + + +const horizontalWin = () => { + + if((board[0][0] == "X" && board[0][1] == "X" && board[0][2] == "X") + || (board[0][0] == "O" && board[0][1] == "O" && board[0][2] == "O")) { + return true; +} + else if ((board[1][0] == "X" && board[1][1] == "X" && board[1][2] == "X") + || (board[1][0] == "O" && board[1][1] == "O" && board[1][2] == "O")) { + return true; +} + else if ((board[2][0] == "X" && board[2][1] == "X" && board[2][2] == "X") + || (board[2][0] == "O" && board[2][1] == "O" && board[2][2] == "O")) { + return true; +} + + else { + return false; +} + +} + +const verticalWin = () => { + + if((board[0][0] == "X" && board[1][0] == "X" && board[2][0] == "X") + || (board[0][0] == "O" && board[1][0] == "O" && board[2][0] == "O")) { + return true; +} + else if ((board[0][1] == "X" && board[1][1] == "X" && board[2][1] == "X") + || (board[0][1] == "O" && board[1][1] == "O" && board[2][1] == "O")) { + return true; +} + else if ((board[0][2] == "X" && board[1][2] == "X" && board[2][2] == "X") + || (board[0][2] == "O" && board[1][2] == "O" && board[2][2] == "O")) { + return true; +} + + else { + return false; +} +} + +const diagonalWin = () => { + + if ((board[0][0] == "X" && board[1][1] == "X" && board[2][2] == "X") + || (board[0][0] == "O" && board[1][0] == "O" && board[2][0] == "O")) { + return true; + } + else if ((board[0][2] == "X" && board[1][1] == "X" && board[2][0] == "X") + || (board[0][2] == "O" && board[1][1] == "O" && board[2][0] == "O")) { + return true; + } + else { + return false; + } + } + + checkForWin = () => { + if (horizontalWin () || verticalWin () || diagonalWin () ) { + // window.alert("Player " + currentMarker + " won!") + window.alert('Player ${currentMarker} won!') + } else { + changeMarker () + } + } \ No newline at end of file