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In its current form, this mod is static updating server-side features will require all users to re-download the mod. For example, if the trigger value for TP Home changes or there is a new trigger for a new feature, say Slockey. A good way to handle this is to have the mod load an external file and populate its widgets based on the information obtained from this external file. That way, we can just update this external file (json?) whenever we update features on the server and the change will be reflected on the players' end.