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It'd be great if you had some notes about what the various sample apps do. It could either go in the top level readme or in a readme in the samples directory.
I found this bit on your blog that was helpful and seemed like it would be a good start:
The block contains four applications. Two are identical, . Another . The last
So how about:
TriMeshSample and VboMeshSample - demonstrate all supported primitives and one custom mesh using TriMesh and VboMesh shapes
InstancedSample - demonstrates VBO instancing, a technique which allows you to make a single call to OpenGL with one VBO and draw many instances in GLSL
VtfSample - shows off vertex texture fetching (VTF), a technique which uses texture data to modify geometry.
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