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@@ -3981,7 +3981,7 @@ <h3 style="margin:12px;">The other idea is the cube dissection.</h3>
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The cube has 8 vertices, each pyramid has 5. Three pyramids have 3 × 5 = 15 in total.
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<strong>Each vertex of a real physical cube is a point that can't be split into 3 points without duplicating. The other way around, 3 points can't be merged into 1 without distortion.</strong>
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<strong>Each vertex of a real physical cube is a point that can't be split into 3 points without duplicating. The other way around, 3 vertices of the pyramids can't be merged into 1 without distortion.</strong>
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If we dissect the cube, we need to designate each shared vertex to be a part of either one pyramid, or another.
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