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Description
THE ISSUE
Food items when spawned in will use list_reagents for their contents.
When crafting, the resulting food item will be a sum of the reagents of the ingredients (Usually)
plus bonus_reagents.
What this means is recipies and their "intended" reagent contents are mismatched in many recipes
for example:
Donuts:
default reagents:
3 nutriment
2 sugar
1 sprinkles, 2 if decorated
crafted reagents process:
cake batter = 9 nutriment
flattening cake batter does not transfer reagents to the resulting pie dough (this is also a bug)
pie dough = 9 nutriment
knife cut splits piedough into 3 raw pastry bases and evenly transfers the reagents to them
3x raw pastry base 3 nutriment each (by default pastry bases have 1 nutriment, this is another mismatched recipe)
microwave
3x pastry base 3 nutriment each
donut recipe:
1u sugar (isolate reagents not transfered to result), 1 pastry base (crafted 3 nutriment), bonus reagent when crafted: 1 sugar.
(isolate reagents not transfering may also be a bug)
donut is created, its default reagents are wiped (along with the added sprinkles when decorated)
3 nutriment from the pastry base is added, and 1 sugar from the bonus_reagents
resulting donut contents:
3 nutriment,
1 sugar.
There are probably a bunch more recipes like this but id rather not look through every reagent list and their ingredients.
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