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Even smaller pedantic config fixes (#758)
* Even smaller pedantic config fixes * Removed most sentences that are entirely wrapped in parentheses * Removed another sentence that is entirely wrapped in parentheses * Removed some more sentences that are entirely wrapped in parentheses
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common/src/main/resources/de/bluecolored/bluemap/config/core.conf

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## Core-Config ##
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## ##
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# By changing the setting (accept-download) below to TRUE you are indicating that you have accepted mojang's EULA (https://account.mojang.com/documents/minecraft_eula),
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# By changing the setting (accept-download) below to TRUE you are indicating that you have accepted Mojang's EULA (https://account.mojang.com/documents/minecraft_eula),
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# you confirm that you own a license to Minecraft (Java Edition),
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# and you agree that BlueMap will download and use a minecraft client file (depending on the minecraft version) from mojangs servers (https://piston-meta.mojang.com/) for you.
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# This file contains resources that belong to mojang and you must not redistribute it or do anything else that is not compliant with mojang's EULA.
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# BlueMap uses resources in this file to generate the 3D models used for the map and texture them. (BlueMap will not work without those resources).
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# and you agree that BlueMap will download and use a Minecraft client file (depending on the Minecraft version) from Mojang's servers (https://piston-meta.mojang.com/) for you.
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# This file contains resources that belong to Mojang and you must not redistribute it or do anything else that is not compliant with Mojang's EULA.
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# BlueMap uses resources in this file to generate the 3D models used for the map and texture them. Without these, BlueMap will not work.
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# ${timestamp}
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accept-download: false
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# The folder where BlueMap saves data files it needs during runtime or to save (for example) the render progress file to resume it later.
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# The folder where BlueMap saves data files it needs during runtime.
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# For example, the render progress file, which is used to resume the render across restarts.
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# Default is "bluemap"
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data: "${data}"
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# This changes the amount of threads that BlueMap will use to render the maps.
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# A higher value can improve the render speed, but could impact performance on the host machine.
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# This should be always below or equal to the number of available processor cores.
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# Zero or a negative value means the amount of available processor cores subtracted by the value.
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# (So a value of -2 with 6 cores results in 4 render threads).
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# For example, on a machine with 6 cores, a value of -2 would result in 4 render threads.
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# Default is 1
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render-thread-count: ${render-thread-count}
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common/src/main/resources/de/bluecolored/bluemap/config/maps/map.conf

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@@ -66,8 +66,8 @@ remove-caves-below-y: ${remove-caves-below-y}
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# Defaults to 10000 (disabled).
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cave-detection-ocean-floor: -5
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# With this value set to true, BlueMap also uses the block light value (additionally to the sky light) to "detect caves".
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# (See: remove-caves-below-y).
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# With this value set to true, BlueMap also uses the block light value (additionally to the sky light) to "detect caves"
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# (see the option above: remove-caves-below-y).
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# Changing this value requires a re-render of the map.
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# Default is false
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cave-detection-uses-block-light: false

common/src/main/resources/de/bluecolored/bluemap/config/plugin.conf

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@@ -60,7 +60,7 @@ skin-download: true
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# The amount of players that is needed to pause BlueMap's render threads.
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# If this amount of players or more is online, BlueMap will stop rendering map updates until enough players have logged off again.
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# Setting this to 0 or -1 will disable this feature (BlueMap will not pause rendering).
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# Setting this to 0 or -1 will disable this feature, which means BlueMap will not pause rendering.
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# Default is -1
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player-render-limit: -1
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common/src/main/resources/de/bluecolored/bluemap/config/storages/file.conf

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# The storage-type of this storage.
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# Depending on this setting, different config entries are allowed/expected in this config file.
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# Don't change this value! (If you want a different storage-type, check out the other example configs).
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# Don't change this value! If you want a different storage-type, check out the other example configs.
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storage-type: file
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# The path to the folder on your file system where BlueMap will save the rendered map.

common/src/main/resources/de/bluecolored/bluemap/config/storages/sql.conf

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# The storage-type of this storage.
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# Depending on this setting, different config entries are allowed/expected in this config file.
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# Don't change this value! (If you want a different storage-type, check out the other example configs).
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# Don't change this value! If you want a different storage-type, check out the other example configs.
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storage-type: sql
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# The JDBC-Connection URL that is used to connect to the database.
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# This can be used to load a custom JDBC-Driver from a .jar file.
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# E.g. if your runtime environment is not already providing the SQL-Driver you need,
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# you could download the MariaDB JDBC-Connector from https://mariadb.com/downloads/connectors/connectors-data-access/java8-connector/
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# (If you set this value, you HAVE TO set the correct driver-class name below).
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# Place it in the './bluemap' folder and use is like this:
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# If you set this value, you HAVE TO set the correct driver-class name below.
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# Place it in the './bluemap' folder and use it like this:
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#driver-jar: "bluemap/mariadb-java-client-3.0.7.jar"
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# This is the driver-class that BlueMap will try to load and use.
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# Check the documentation of the driver you are using if you don't know this.
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# Leaving this commented out means that BlueMap automatically tries to find a suitable driver in your classpath.
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# (If you added a custom driver-jar value above, you HAVE TO set the correct class name here).
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# If you added a custom driver-jar value above, you HAVE TO set the correct class name here.
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#driver-class: "org.mariadb.jdbc.Driver"
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# The compression type that BlueMap will use to compress generated map data.

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