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distributed_worker.go
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221 lines (175 loc) · 5.64 KB
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/*
* This file is part of GridWorker.
*
* Copyright (c) 2018 Mocha Industries, LLC.
* All rights reserved.
*
* GridWorker is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* GridWorker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GridWorker. If not, see <https://www.gnu.org/licenses/>.
*/
package gridworker
import (
"sync"
"time"
"github.com/gorilla/websocket"
)
// DistributedWorker is used to represent a worker that
// is spread between multiple machines or processes
type DistributedWorker struct {
id string
processPool *processPool
refMap *sync.Map
hasLocalWorkers bool
taskRegistry map[string]*Task
workerQueue chan *Worker
remoteWorkerQueue chan *remoteWorker
remoteWorkerRegistry map[string]*remoteWorker
upgrader websocket.Upgrader
}
// NewDistributedWorker creates a new distributed worker object
// without any child workers
func NewDistributedWorker() *DistributedWorker {
w := DistributedWorker{}
w.processPool = newProcessPool()
w.id = w.processPool.guidPool.get().(string)
w.refMap = &sync.Map{}
w.remoteWorkerRegistry = map[string]*remoteWorker{}
w.workerQueue = make(chan *Worker, maxWorkers)
w.remoteWorkerQueue = make(chan *remoteWorker, maxWorkers)
w.taskRegistry = map[string]*Task{}
w.upgrader = websocket.Upgrader{}
return &w
}
// NewDistributedWorkerWithLocalWorkers creates a new distributed worker
// object with a set number of child workers. The child workers perform
// tasks locally.
func NewDistributedWorkerWithLocalWorkers(numberOfLocalWorkers int) *DistributedWorker {
w := NewDistributedWorker()
for i := 0; i < numberOfLocalWorkers; i++ {
w.workerQueue <- w.newWorker()
}
w.hasLocalWorkers = true
return w
}
// NewMessage creates a new message to send to the worker
func (d DistributedWorker) NewMessage() *Message {
message := d.processPool.messagePool.NewMessage()
message.arguments = d.processPool.messagePool.getMessageContentItem()
return message
}
// Run sends a message to the DistributedWorker task queue
func (d DistributedWorker) Run(m *Message) *Reciept {
r := d.processPool.taskRecieptPool.newTaskReciept()
m.referenceID = r.referenceID
d.registerTaskRecieptForRef(r, m.referenceID)
rw := d.getRemoteWorker()
r.remoteWorker = rw
rw.send(m)
return r
}
// RegisterTask adds a task to the task registry, to allow it to be run
func (d *DistributedWorker) RegisterTask(t *Task) {
d.taskRegistry[t.ID] = t
}
// newWorker creates a new local (non distrubted) worker to perform work
func (d *DistributedWorker) newWorker() *Worker {
w := Worker{}
w.taskRegistry = d.taskRegistry
w.processPool = d.processPool
w.TaskQueue = make(chan *Context, maxTasks)
go w.listenToTaskQueue()
return &w
}
// getLocalWorker gets a worker for the workerQueue
func (d *DistributedWorker) getLocalWorker() *Worker {
return <-d.workerQueue
}
// getRemoteWorker gets a remote worker for the workerQueue
func (d *DistributedWorker) getRemoteWorker() *remoteWorker {
r := <-d.remoteWorkerQueue
r.inQueue = false
return r
}
// send will send a message to a remote worker
func (d *DistributedWorker) send(m *Message) {
d.getRemoteWorker().send(m)
}
// listenToReceipt waits for a response from a worker reciept and sends it to
// the requester's connection
func (d *DistributedWorker) listenToReceipt(r *Reciept, localWorker *Worker) {
for {
m := <-r.Response
r.remoteWorker.send(m)
if m.done {
break
}
}
d.workerQueue <- localWorker
}
// registerTaskRecieptForRef stores a ref in the refmap so that it's response channel
// can be reassociated once the task is complete
func (d *DistributedWorker) registerTaskRecieptForRef(r *Reciept, ref string) {
d.refMap.Store(ref, r)
}
// handleMessageForConnection processes messages from connections and checks if it is
// the auth command. In which case it will handle it differently than regular messages
// otherwise it gets sent to the handleMessage function
func (d *DistributedWorker) handleMessageForConnection(m *Message, c *connection) {
if m.Command == cmdAUTH {
d.handleAuthMessageForConnection(m, c)
return
}
d.handleMessage(m, c.remoteWorker)
}
// handleMessage processes and dispatches messages from the sockets
func (d *DistributedWorker) handleMessage(m *Message, rem *remoteWorker) {
if m.Command == cmdRSP {
rem.outstandingMessages--
if !rem.inQueue && rem.outstandingMessages < maximumOutstandingMessages {
rem.inQueue = true
d.remoteWorkerQueue <- rem
}
rI, ok := d.refMap.Load(m.referenceID)
if !ok {
return
}
r := rI.(*Reciept)
r.Response <- m
if m.done {
d.refMap.Delete(m.referenceID)
}
return
}
if d.hasLocalWorkers == true {
localWorker := d.getLocalWorker()
r := localWorker.Run(m)
r.remoteWorker = rem
d.listenToReceipt(r, localWorker)
}
}
// handleAuthMessageForConnection handles actual auth commands
func (d *DistributedWorker) handleAuthMessageForConnection(m *Message, c *connection) {
id := m.GetString("id")
r := d.remoteWorkerRegistry[id]
if r == nil {
r = d.newRemoteWorker()
d.remoteWorkerRegistry[id] = r
}
r.connectionQueue <- c
c.remoteWorker = r
c.announceAuth()
go func(d *DistributedWorker, r *remoteWorker) {
time.Sleep(1 * time.Second)
d.remoteWorkerQueue <- r
}(d, r)
}