In some rare occasions at program startup, the following unhandled exception occurs:
System.Exception: Unhandled exception in fire-and-forget task. ---> NAudio.MmException: AlreadyAllocated calling waveOutOpen
at NAudio.MmException.Try(MmResult result, String function)
at NAudio.Wave.WaveOut.Init(IWaveProvider waveProvider)
at NAudio.Wave.WaveExtensionMethods.Init(IWavePlayer wavePlayer, ISampleProvider sampleProvider, Boolean convertTo16Bit)
at GlowSequencer.Audio.AudioPlayback.Init(ISeekableSampleProvider sampleProvider) in {snip}\GlowSequencer\Audio\AudioPlayback.cs:line 44
at GlowSequencer.ViewModel....
Recovering works, but kind of breaks music playback, not sure how persistently.