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This repository was archived by the owner on Jan 23, 2020. It is now read-only.
It'd be great if there were some functionality for getting the matrix transformations that have been applied to a frame. I don't know how objects are stored internally in vpython, but this might be trivial to expose.
Basically, I want to make a simulation of some really complicated frame transformations I'm doing in some navigation software, and I thought I'd see if I could do it easily with vpython. But I'm stumped as to how to do any transformations other than a rotation. More importantly, I'd like to be able to do the rotation with a known homogeneous transform matrix, where I don't necessarily know the euler angles.