When exporting a mesh to fbx, the scale of the collision mesh is scaled to 0.01, requiring the end-user to scale the mesh by a factor of 100.
Steps to reproduce the behavior:
- Export any mesh with a collision mesh
- Open the mesh in Blender
- Select the mesh_tri mesh
- Press S (scale) and type 100
- Export
- Reimport in-engine, the mesh will be scaled correctly, if process in 4 isn't done, it will be incorrectly sized.
Expected behavior
Exporting should be in the correct size.


