-
Notifications
You must be signed in to change notification settings - Fork 6
Expand file tree
/
Copy pathattackSequence.py
More file actions
127 lines (102 loc) · 2.81 KB
/
attackSequence.py
File metadata and controls
127 lines (102 loc) · 2.81 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
import random
attackRoll = 0
strMod = 3
dexMod = 1
melee = 0
size = 1
ranged = 1
dieface = 6
die = 2
i = 0
rollOne = 0
rollTwo = 0
if melee and ranged > 1:
attack = random.randint(1, 2)
if attack == 1:
roll = random.randint(1, 20)
attackRoll = (roll + strMod + size)
if roll == 1:
return False
elif roll <= 19:
while i < die:
rollOne += random.randint(1, dieface)
i += 1
damage = rollOne + melee
return damage
elif roll == 20:
while i < die:
rollOne += random.randint(1, dieface)
i += 1
i = 0
damage = rollOne + melee
while i < die:
rollTwo += random.randint(1, dieface)
i += 1
damageCrit = rollTwo + melee
return damage, damageCrit
elif attack == 2:
roll = random.randint(1, 20)
attackRoll = (roll + dexMod + size)
if roll == 1:
return False
elif roll <= 19:
while i < die:
rollOne += random.randint(1, dieface)
i += 1
damage = rollOne + ranged
return damage
elif roll == 20:
while i < die:
rollOne += random.randint(1, dieface)
i += 1
i = 0
damage = rollOne + ranged
while i < die:
rollTwo += random.randint(1, dieface)
i += 1
damageCrit = rollTwo + ranged
return damage, damageCrit
if ranged >= 1:
roll = random.randint(1, 20)
attackRoll = (roll + dexMod + size)
if roll == 1:
return False
elif roll <= 19:
while i < die:
rollOne += random.randint(1, dieface)
i += 1
damage = rollOne + ranged
return damage
elif roll == 20:
while i < die:
rollOne += random.randint(1, dieface)
i += 1
i = 0
damage = rollOne + ranged
while i < die:
rollTwo += random.randint(1, dieface)
i += 1
damageCrit = rollTwo + ranged
return damage, damageCrit
elif melee >= 1:
roll = random.randint(1, 20)
attackRoll = (roll + strMod + size)
if roll == 1:
return False
elif roll <= 19:
while i < die:
rollOne += random.randint(1, dieface)
i += 1
damage = rollOne + melee
return damage
elif roll == 20:
while i < die:
rollOne += random.randint(1, dieface)
i += 1
i = 0
damage = rollOne + melee
while i < die:
rollTwo += random.randint(1, dieface)
i += 1
damageCrit = rollTwo + melee
return damage, damageCrit