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Binary file added MetroidDoom-v0.5.pk3
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Binary file added MetroidDread-v0.1.wad
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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
Metroid: Dreadnought
Metroid: Doom
=

Hello, internet. This is the official GitHub page for Metroid: Dreadnought
Hello, internet. This is the official GitHub page for Metroid: Doom, a reboot of Metroid: Dreadnought
2 changes: 1 addition & 1 deletion pk3/ALTHUDCF.txt
Original file line number Diff line number Diff line change
@@ -1 +1 @@
Health ALTETANK
Health ALTETANK
79 changes: 39 additions & 40 deletions pk3/CVARINFO.txt
Original file line number Diff line number Diff line change
@@ -1,40 +1,39 @@
// Technically not needed, since Z& doesn't support it and this won't work in
// ZDoom, but it's nice to have all the cvars in one place for reference.

server noarchive int metroid_usescvarinfo = 819849666;
server int metroid_runbefore = 0;

// Server cvars
server int metroid_noaircontrol = 0;
server int metroid_spacejump = 0;
server int metroid_loaded = 0;
server int metroid_startingtanks = 0;
server int metroid_nolevellimiter = 1;
server int metroid_jumpcount = 2;
server int metroid_nomorph = 0;
server int metroid_noenemydrops = 0;
server int metroid_permabfg = 0;
server int metroid_soultanks = 0;
server int metroid_nobfg = 0;
server int metroid_doomcannon = 0;
server int metroid_dropstay = 0;
server int metroid_skulltagweapons = 0;
server int metroid_dropgravity = 0;

// Clientside cvars
// Still marked server for CVARINFO, since these are accessed from not-player scripts.
// No one plays this multiplayer in ZDoom, I hope.

server int metroid_cl_runbefore = 0;

server int metroid_cl_noeffects = 0;
server int metroid_cl_nosiren = 0;
server int metroid_cl_nomorphcamera = 0;
server int metroid_cl_doomhealth = 0;
server int metroid_cl_nometroidpickups = 0;
server int metroid_cl_hitindicator = 0;
server int metroid_cl_chromabeamdensity = 8;
server int metroid_cl_custommissilecharge = 0;
server int metroid_cl_pickupmusic = 0;
server int metroid_cl_pickupmusic = 0;
server int metroid_cl_showallbeams = 0;
// Technically not needed, since Z& doesn't support it and this won't work in
// ZDoom, but it's nice to have all the cvars in one place for reference.

server noarchive int met_usescvarinfo = 819849666;
server int met_runbefore = 0;

// Server cvars
server int met_noaircontrol = 0;
server int met_spacejump = 0;
server int met_loaded = 0;
server int met_startingtanks = 0;
server int met_nolevellimiter = 1;
server int met_jumpcount = 2;
server int met_nomorph = 0;
server int met_noenemydrops = 0;
server int met_permabfg = 0;
server int met_soultanks = 0;
server int met_nobfg = 0;
server int met_doomcannon = 0;
server int met_dropstay = 0;
server int met_skulltagweapons = 0;
server int met_dropgravity = 0;

// Clientside cvars
// Still marked server for CVARINFO, since these are accessed from not-player scripts.
// No one plays this multiplayer in ZDoom, I hope.

user int met_cl_runbefore = 0;

user int met_cl_noeffects = 0;
user int met_cl_nosiren = 0;
user int met_cl_nomorphcamera = 0;
user int met_cl_doomhealth = 0;
user int met_cl_nometroidpickups = 0;
user int met_cl_hitindicator = 0;
user int met_cl_chromabeamdensity = 8;
user int met_cl_custommissilecharge = 0;
user int met_cl_pickupmusic = 0;
user int met_cl_showallbeams = 0;
38 changes: 19 additions & 19 deletions pk3/DECALDEF.txt
Original file line number Diff line number Diff line change
@@ -1,20 +1,20 @@
DECAL Doom_BulletChipLower1
{
Pic SCORCH1
Shade "00 00 00"
X-scale 0.07
Y-scale 0.07
RandomFlipx
RandomFlipy
}

DECAL Doom_BulletChip
{
Pic PUFFA0
Add 1.0
FullBright
Animator GoAway
X-scale 0.4
Y-scale 0.4
LowerDecal Doom_BulletChipLower1
DECAL Doom_BulletChipLower1
{
Pic SCORCH1
Shade "00 00 00"
X-scale 0.07
Y-scale 0.07
RandomFlipx
RandomFlipy
}
DECAL Doom_BulletChip
{
Pic PUFFA0
Add 1.0
FullBright
Animator GoAway
X-scale 0.4
Y-scale 0.4
LowerDecal Doom_BulletChipLower1
}
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