diff --git a/lua/weapons/swep_construction_kit/base_code.lua b/lua/weapons/swep_construction_kit/base_code.lua index 0acb7ef..ce81812 100644 --- a/lua/weapons/swep_construction_kit/base_code.lua +++ b/lua/weapons/swep_construction_kit/base_code.lua @@ -46,7 +46,7 @@ function SWEP:Initialize() vm:SetColor(Color(255,255,255,1)) // ^ stopped working in GMod 13 because you have to do Entity:SetRenderMode(1) for translucency to kick in // however for some reason the view model resets to render mode 0 every frame so we just apply a debug material to prevent it from drawing - vm:SetMaterial("Debug/hsv") + vm:SetMaterial("vgui/hsv") end end end diff --git a/lua/weapons/swep_construction_kit/menu/weapon.lua b/lua/weapons/swep_construction_kit/menu/weapon.lua index 6cb9a64..0c4185c 100644 --- a/lua/weapons/swep_construction_kit/menu/weapon.lua +++ b/lua/weapons/swep_construction_kit/menu/weapon.lua @@ -198,7 +198,7 @@ local vhbox = vgui.Create( "DCheckBoxLabel", pweapon ) LocalPlayer():GetViewModel():SetColor(Color(255,0,0,255)) // This should prevent the model from drawing, without stopping ViewModelDrawn from being called // I tried Entity:SetRenderMode(1) with color alpha on 1 but the view model resets to render mode 0 every frame :/ - LocalPlayer():GetViewModel():SetMaterial("Debug/hsv") + LocalPlayer():GetViewModel():SetMaterial("vgui/hsv") end end if (wep.save_data.ShowViewModel) then vhbox:SetValue(1)