|
| 1 | +import pygame |
| 2 | +import sys |
| 3 | +import random |
| 4 | + |
| 5 | +pygame.init() |
| 6 | + |
| 7 | +# Screen setup |
| 8 | +WIDTH, HEIGHT = 800, 600 |
| 9 | +screen = pygame.display.set_mode((WIDTH, HEIGHT)) |
| 10 | +pygame.display.set_caption("Dodge the Falling Blocks") |
| 11 | +clock = pygame.time.Clock() |
| 12 | +font = pygame.font.SysFont('Arial', 36) |
| 13 | + |
| 14 | +# Player setup |
| 15 | +player_size = 50 |
| 16 | +player = pygame.Rect(WIDTH // 2 - player_size // 2, HEIGHT - player_size - 10, player_size, player_size) |
| 17 | +player_speed = 7 |
| 18 | + |
| 19 | +# Falling block setup |
| 20 | +block_width = 50 |
| 21 | +block_height = 50 |
| 22 | +block_speed = 5 |
| 23 | +blocks = [] |
| 24 | + |
| 25 | +# Spawn blocks periodically |
| 26 | +SPAWN_EVENT = pygame.USEREVENT + 1 |
| 27 | +pygame.time.set_timer(SPAWN_EVENT, 700) # Spawn every 700ms |
| 28 | + |
| 29 | +score = 0 |
| 30 | +game_over = False |
| 31 | + |
| 32 | +def draw_text(text, x, y): |
| 33 | + img = font.render(text, True, (255, 255, 255)) |
| 34 | + screen.blit(img, (x, y)) |
| 35 | + |
| 36 | +while True: |
| 37 | + for event in pygame.event.get(): |
| 38 | + if event.type == pygame.QUIT: |
| 39 | + pygame.quit() |
| 40 | + sys.exit() |
| 41 | + if event.type == SPAWN_EVENT and not game_over: |
| 42 | + # Spawn a new block at a random x position at the top |
| 43 | + x_pos = random.randint(0, WIDTH - block_width) |
| 44 | + new_block = pygame.Rect(x_pos, 0, block_width, block_height) |
| 45 | + blocks.append(new_block) |
| 46 | + |
| 47 | + if not game_over: |
| 48 | + keys = pygame.key.get_pressed() |
| 49 | + if keys[pygame.K_LEFT] and player.left > 0: |
| 50 | + player.x -= player_speed |
| 51 | + if keys[pygame.K_RIGHT] and player.right < WIDTH: |
| 52 | + player.x += player_speed |
| 53 | + |
| 54 | + # Move blocks down |
| 55 | + for block in blocks[:]: |
| 56 | + block.y += block_speed |
| 57 | + if block.top > HEIGHT: |
| 58 | + blocks.remove(block) |
| 59 | + score += 1 # Increase score for each block dodged |
| 60 | + |
| 61 | + # Check collision |
| 62 | + for block in blocks: |
| 63 | + if player.colliderect(block): |
| 64 | + game_over = True |
| 65 | + break |
| 66 | + |
| 67 | + # Drawing |
| 68 | + screen.fill((30, 30, 30)) # Dark background |
| 69 | + pygame.draw.rect(screen, (0, 255, 0), player) # Player in green |
| 70 | + |
| 71 | + for block in blocks: |
| 72 | + pygame.draw.rect(screen, (255, 0, 0), block) # Blocks in red |
| 73 | + |
| 74 | + draw_text(f"Score: {score}", 10, 10) |
| 75 | + |
| 76 | + if game_over: |
| 77 | + draw_text("GAME OVER! Press R to Restart", WIDTH // 6, HEIGHT // 2) |
| 78 | + |
| 79 | + pygame.display.flip() |
| 80 | + clock.tick(60) |
| 81 | + |
| 82 | + # Restart game |
| 83 | + if game_over: |
| 84 | + keys = pygame.key.get_pressed() |
| 85 | + if keys[pygame.K_r]: |
| 86 | + player.x = WIDTH // 2 - player_size // 2 |
| 87 | + blocks.clear() |
| 88 | + score = 0 |
| 89 | + game_over = False |
0 commit comments