Successful Rules to work better with Unity MCP #162
              
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                      insanetheta
                    
                  
                
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Hi Folks,
I've been playing around with this MCP in VSCode with Copilot (Claude Sonnet 4) for the last few days, trying to build a simple card game from scratch using a Design Doc I provided. I was quite frustrated with the Model continually breaking compilation or spinning on the same issues then declaring everything working until I added 2 rules to my copilot rules file:
Adding these rules has made the agentic process more fruitful.
Are there any rules you've adopted to improve Model performance?
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