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Lightvalues can be overridden in the new engine #39

@CptSpaceToaster

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@CptSpaceToaster

This is most noticeable with redstone torches and a bright light source (I tested with white glowstone)
I was able to place a redstone torch, and a block of white glowstone so their light would overlap at the edge.

Breaking the white light would kill a bit of the redstone torch's light where they overlapped until a light update was called again.

If the white glowstone light overlapped the redstone torch and the white lamp had a light value that was GREATER than the torch's value at the torch's location, then breaking the glowstone snuffs out the torch completely.

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