diff --git a/Source/Orts.Simulation/Simulation/RollingStocks/SubSystems/CruiseControl.cs b/Source/Orts.Simulation/Simulation/RollingStocks/SubSystems/CruiseControl.cs index b3a40476d8..8ebac7cd5c 100644 --- a/Source/Orts.Simulation/Simulation/RollingStocks/SubSystems/CruiseControl.cs +++ b/Source/Orts.Simulation/Simulation/RollingStocks/SubSystems/CruiseControl.cs @@ -1403,7 +1403,7 @@ public float GetDataOf(CabViewControl cvc) return data; } - public enum AvvSignal { + public enum AvvSignal { Stop, Restricted, Restricting40, diff --git a/Source/RunActivity/Viewer3D/Signals.cs b/Source/RunActivity/Viewer3D/Signals.cs index 1fc7b5a942..2ac80bac5c 100644 --- a/Source/RunActivity/Viewer3D/Signals.cs +++ b/Source/RunActivity/Viewer3D/Signals.cs @@ -466,9 +466,11 @@ public SignalTypeData(Viewer viewer, Orts.Formats.Msts.SignalType mstsSignalType if (mstsSignalType.Semaphore) glowDay = 0.0f; + /* Jindrich + * Why is this here? I want all my lights glowing, when I have glowing on if (mstsSignalType.FnType == MstsSignalFunction.INFO || mstsSignalType.FnType == MstsSignalFunction.SHUNTING) // These are good at identifying theatre boxes. glowDay = glowNight = 0.0f; - + */ // use values from signal if defined if (mstsSignalType.DayGlow.HasValue) {