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MultipleLights Demo #107

MultipleLights Demo

MultipleLights Demo #107

# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml
name: build
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
jobs:
build:
strategy:
matrix:
build_type: [ Debug, Release ]
name: Build (${{ matrix.build_type }})
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-2025
steps:
- uses: actions/checkout@v4
- name: Install Vulkan SDK
uses: humbletim/setup-vulkan-sdk@v1.2.1
with:
vulkan-query-version: "1.4.304.0"
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{matrix.build_type}}
# DirectX 12 Agility SDK
- name: Restore NuGet packages
run: nuget restore ${{github.workspace}}/build/Project.sln
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{matrix.build_type}}