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[OpenGL/Vulkan/DX12]Firefly and Banding Artifacts with High-Intensity HDR #89

@CubeBerry

Description

@CubeBerry

What is an issue?

When using HDR textures with extremely high Dynamic Range (e.g., 0 ~ 160,000) for Skybox and IBL (Image Based Lighting), severe Firefly artifacts and surface Banding (ripple-like patterns) appear in the rendered output.

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Expected Causes

None.

Expected Solutions

Replaced hdr image of small range (Approximately 0 ~ 100) to avoid artifacts due to strong intensity of wide range (Approximately 0 ~ over 100) temporarily.

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