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GDRE Tools v0.9.0-beta.4
Windows 10.0.26100, Intel(R) UHD Graphics 630, opengl3
Opening file: C:/Users/corbu/Downloads/CrazyCattle3D/CrazyCattle3D.exe
WARNING: Could not find embedded pck in EXE, found pck file, loading from: C:/Users/corbu/Downloads/CrazyCattle3D/CrazyCattle3D.exe
at: GDRESettings::load_project (modules\gdsdecomp\utility\gdre_settings.cpp:586)
Verified 168 files, no errors detected!
Extracted 168 files, no errors detected!
WARNING: Converting lossy imports, you may lose fidelity for indicated assets when re-importing upon loading the project
at: ImportExporter::_export_imports (modules\gdsdecomp\utility\import_exporter.cpp:241)
Script version 4.3.0-stable (rev 0x77af6ca) detected
Exporting resources in parallel...
WARNING: Conversion for Resource of type FontFile and format png not implemented
at: ImportExporter::report_unsupported_resource (modules\gdsdecomp\utility\import_exporter.cpp:704)
Saved project config project.godot.
********************************EXPORT REPORT********************************
Totals:
Decompiled scripts: 16
Failed scripts: 0
Imported resources for export session: 65
Successfully converted: 64
Lossy: 14
Rewrote metadata: 44
Non-importable conversions: 6
Not converted: 1
Failed conversions: 0
-------------
The following files were converted from an import that was stored lossy.
You may lose fidelity when re-importing these files upon loading the project.
res://.godot/imported/baa.wav-80456795cf75cb711be4a8d9ae85fc8b.sample to res://baa.wav
res://.godot/imported/credits.wav-14297e1db14b2d5df18841be6ff53fb4.sample to res://credits.wav
res://.godot/imported/crowd.wav-f6cb2752c6c89aa4f948d336441c0e31.sample to res://crowd.wav
res://.godot/imported/explode.wav-5228a4f8d8190fa3477fac81d1ccba49.sample to res://explode.wav
res://.godot/imported/games.jpg-18072e2bb8d16a02fd07aaf5a34e24ce.s3tc.ctex to res://games.jpg
res://.godot/imported/options_volumetest.wav-58bf50af1618099f2ca6004cc36c7f23.sample to res://options_volumetest.wav
res://.godot/imported/sheep_generated-image-348261704.jpg-36bec74daaa46fa8f97c696760dbd623.s3tc.ctex to res://sheep_generated-image-348261704.jpg
res://.godot/imported/stonehouse_free-photo-of-stone-farmhouse-in-yorkshire-dales-landscape.jpg-66d7928d1413bd2ffbf7e8bdf081e1be.s3tc.ctex to res://stonehouse_free-photo-of-stone-farmhouse-in-yorkshire-dales-landscape.jpg
res://.godot/imported/uihover.wav-1a15e391d08d544a9d0d4b98154c5771.sample to res://uihover.wav
res://.godot/imported/uipress.wav-36781bcc4e1e73fb50fe9955f19cc39d.sample to res://uipress.wav
res://.godot/imported/uirelease.wav-92dea91c0683097c310ff95b8f820db4.sample to res://uirelease.wav
res://.godot/imported/world1.wav-029c80cf0dd57787a6164eac66334b6a.sample to res://world1.wav
res://.godot/imported/world2.wav-8f25c520a6309457e1382b83bc311f15.sample to res://world2.wav
res://.godot/imported/world3.wav-eb3cf57b67bf6fe310f4f7973d59a594.sample to res://world3.wav
------
The following files were converted and saved to a non-original path, but did not have their import data rewritten.
These files will not be re-imported when loading the project.
res://.godot/imported/amazingfence.glb-877529c3ec4e90a8bb228c07274e5549.scn to res://.assets/amazingfence.glb
res://.godot/imported/fencircular.glb-b7f79368e4c34884376c19494487bc65.scn to res://.assets/fencircular.glb
res://.godot/imported/pyramid.glb-2a37d7198a423a165d147972fe2bcb3f.scn to res://.assets/pyramid.glb
res://.godot/imported/rock.glb-0185f9ac91e02a408af966be38935650.scn to res://.assets/rock.glb
res://.godot/imported/sheep.glb-9fe60682111f411677e456c397813ebd.scn to res://.assets/sheep.glb
res://.godot/imported/stonehouse.glb-4c7f186428cca24fc39dfc9fd26ccafa.scn to res://.assets/stonehouse.glb
------
The following files were not converted because support has not been implemented yet:
res://.godot/imported/numbersheet.png-318bc5d6af611724a5221f7dceb7b8c8.fontdata to res://numbers/numbersheet.png
---------------------------------IMPORTANT NOTES----------------------------------
Unsupported Resources Detected:
The following resource types were detected in the project that conversion is not implemented for yet.
See Export Report to see which resources were not exported.
You will still be able to edit the project in the editor regardless.
- Resource Type: FontFile, Format: png
------
Experimental Scene Export:
Scene export is EXPERIMENTAL and exported scenes may be inaccurate.
Thus, all exported scenes have been saved to the .assets directory, which will not be picked up by the editor for import.
Please report any issues you encounter with exported scenes to the Github page Github.
------------------------------------------------------------------------------------
Use Godot editor version 4.4.1 to edit the project.
Note: the project may be using a custom version of Godot. Detection for this has not been implemented yet.
If you find that you have many non-import errors upon opening the project
(i.e. scripts or shaders have many errors), use the original game's binary as the export template.
*******************************************************************************