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main.cpp
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64 lines (47 loc) · 1.17 KB
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#include "include/ball.hpp"
#include "include/game_manager.hpp"
#include "include/paddle.hpp"
#include <raylib.h>
void cpu_paddle(Game::Paddle &paddle, const Game::Ball &ball) {
float diff = ball.position.y - paddle.rect.y - paddle.rect.height / 2;
if (diff < 0)
paddle.moveUp();
else
paddle.moveDown();
}
void human_paddle(Game::Paddle &paddle) {
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_K))
paddle.moveUp();
else if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_J))
paddle.moveDown();
}
int main() {
Game::Ball ball;
Game::Paddle p1, p2;
Game::GameManager gm(ball, p2, p1);
InitWindow(800, 500, "PingPongCpp");
SetTargetFPS(60);
ball.gotoCenter();
ball.shoot({1, -1}, 6);
p1.rect.x = GetScreenWidth() - p1.rect.width - Game::Paddle::window_padding;
p1.gotoCenter();
p2.rect.x = Game::Paddle::window_padding;
p2.gotoCenter();
while (!WindowShouldClose()) {
ball.update();
p1.update();
cpu_paddle(p1, ball);
p2.update();
human_paddle(p2);
gm.update();
BeginDrawing();
ClearBackground(BLACK);
gm.draw();
ball.draw();
p1.draw();
p2.draw();
EndDrawing();
}
CloseWindow();
return 0;
}