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Description
User story to create backpacks.
Overall todo:
- Armor model: Use vanilla armor system, geckolib model exists and should be provided by FPiece. Needs
- Acquire model and texture from FPiece
- Migrate Geckolib model to vanilla
- Implement renderer and model (look at TwilightForest armors for examples)
- Backpack base item
- Item Component for storing the content
- Logic to place a backpack down as a tile entity to access it like a chest
- Logic to wear it in the chest slot
- GUI and Inventory for access
- Keybind to open the worn backpack
Item implementations:
- Handbag (18 slots)
- Small backpack (36 slots; -5% speed modifier when somewhere in the inventory)
- Big backpack (54 slots; -7.5% speed modifier when somewhere in the inventory)
Notes:
- most of this is achievable with the item components and the attribute modifiers
- Possibly difficult parts:
- Inventory & GUI
- Armor model migration
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