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Description
Shields will have different properties.
The following types are to be implemented:
- Tower shield:
- resembles the vanilla shield
- Blocks 100% of damage coming from the direction of the shield
- Longer cooldown when it gets disabled and makes you slower
- Small shield:
- a small round shield
- blocks less damage than the tower shield (75%)
- has shorter cooldown when it gets disabled and does not make you slow
Properties common to all shields:
- Dyable like banners
- Percentage of damage blocked should be a a attribute modifier or data component and should be displayed in the item lore
- Slowness factor is a attribute modifier
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