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Description
A boomerang is a adventure item.
It flies on a straight path until it reaches a certain distance or collides with a collidable block or a entity.
On return, the boomerang uses a normal pathfinder to return to it's owner.
While returning, damage is reduced by 50%.
Boomerangs trigger all triggerable blocks they collide with similar to windcharges (datatag controlled)
Collided mobs will receive a small amount of damage.
A boomerang can have a potion effect applied when a potion is in the offhand while throwing the boomerang. Hit entities will have that effect applied to it.
A boomerang can carry other entities it collides with:
- Max amount of 1 by default (data component property)
- Exception: Itemstacks: Itemstacks will increase the stack size until maxStacksize of that itemstack
- Entity must be in a entity tag for this
- Entity hitbox volume must be under a certain value (by default: 0.5m³; Value is defined by a data component on the boomerang)
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