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help wantedExtra attention is neededExtra attention is neededtoo specificThis concept can probably be trimmed down to a more manageable ideaThis concept can probably be trimmed down to a more manageable idea
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I expect this should be its own class, and each Token should have a List of these objects. Users should be able to choose an ActionType from a predefined list, for example "Attack", "Defense","Stat Check". An attack action takes 1 or more target tokens and rolls dice with a modifier, generally a Token Property. A Defense action is called automatically if an attack action is used on the token, again rolling dice and adding a modifier from a TokenProperty of the user's choice, and a Stat Check just rolls a check vs one of the Token's user-defined properties.
This might not be super possible until after we've implemented Token Properties, Moveable Windows, and a Combat Phase
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help wantedExtra attention is neededExtra attention is neededtoo specificThis concept can probably be trimmed down to a more manageable ideaThis concept can probably be trimmed down to a more manageable idea