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enemies-stats.lua
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870 lines (695 loc) · 21.3 KB
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-- COLOUR
swarmer_spawner_tint = {r=0.99, g=0.79, b=0.09, a=0.5} -- small, numerous, fast, annoying
biter_spawner_tint = {r=0.8, g=0.4, b=0.4, a=0.3} -- basic melee
spitter_spawner_tint = {r=0.19, g=0.9, b=0.09, a=0.4} -- ranged, slow
blaster_spawner_tint = {r=0.9, g=0.0, b=0.0, a=0.4} -- suicide, explodes
blaster_spawner_tint_light = {r=0.9/2, g=0.0, b=0.0, a=0.4/2}
tanker_tint = {r=0.02, g=0.09, b=0.59, a=0.4} -- high armour, slow, high hp
webber_spawner_tint = {r=0.06, g=0.03, b=0.06, a=0.7} -- spider black, sticky white web stickers, pure slowdown, nothing else.
flamer_spawner_tint = {r=0.99, g=0.45, b=0.06, a=0.4} -- ranged flamethrower
flamer_spawner_tint_light = {r=0.99/2, g=0.45/2, b=0.06/2, a=0.4/2}
stinger_spawner_tint = {r=0.10, g=0.4, b=0.02, a=0.3} -- poisoning, slowing biter
hatcher_spawner_tint = swarmer_spawner_tint -- A spitter version of swarmers, spits them out as 'eggs' and when killed leave a 'nest' of swarmers eggs
--laser_spawner_tint = {r=0.19, g=0.99, b=0.09, a=0.5} -- shoots lasers, reflective
--bio_spawner_tint = {r=0.99, g=0.99, b=0.09, a=0.5} -- poison gas ?
--launcher_spawner_tint = {r=0.99, g=0.99, b=0.09, a=0.5} -- long ranged, long range, v few of them
blaster_tint1 = blaster_spawner_tint
blaster_tint2 = blaster_spawner_tint
swarmer_tint1 = swarmer_spawner_tint
swarmer_tint2 = swarmer_spawner_tint
small_biter_tint1 = biter_spawner_tint
small_biter_tint2 = biter_spawner_tint
medium_biter_tint1 = biter_spawner_tint
medium_biter_tint2 = biter_spawner_tint
big_biter_tint1 = biter_spawner_tint
big_biter_tint2 = biter_spawner_tint
behemoth_biter_tint1 = biter_spawner_tint
behemoth_biter_tint2 = biter_spawner_tint
boss_biter_tint1 = biter_spawner_tint
boss_biter_tint2 = biter_spawner_tint
tint_1_spitter_small = spitter_spawner_tint
tint_2_spitter_small = spitter_spawner_tint
tint_1_spitter_medium = spitter_spawner_tint
tint_2_spitter_medium = spitter_spawner_tint
tint_1_spitter_big = spitter_spawner_tint
tint_2_spitter_big = spitter_spawner_tint
tint_1_spitter_behemoth = spitter_spawner_tint
tint_2_spitter_behemoth = spitter_spawner_tint
tint_1_spitter_boss = spitter_spawner_tint
tint_2_spitter_boss = spitter_spawner_tint
health_overkill_fraction_enemies = 0.15 -- default 0.05
--------------------------------------------------------------------------
-- WORMS
-- Health
health_small_worm = 400
health_medium_worm = 1000
health_big_worm = 2200
health_behemoth_worm = 4800
-- health_boss_worm = 8800
-- Scale
scale_worm_small = 0.7
scale_worm_medium = 1.1
scale_worm_big = 1.5
scale_worm_behemoth = 1.9
--scale_worm_boss = 1.9
--Spacing
worm_collision_map_scale_base = 3.0 -- autoplace bounding box multiplier for worm scale
worm_collision_map_scale_addition = 3.0 -- autoplace total + this amount
autoplace_worm_small = 0.0
autoplace_worm_medium = 1.5
autoplace_worm_big = 3.5
autoplace_worm_behemoth = 8.0
--Colouring
tint_worm_small = spitter_spawner_tint
tint_worm_medium = spitter_spawner_tint
tint_worm_big = spitter_spawner_tint
tint_worm_behemoth = spitter_spawner_tint
--tint_worm_boss = spitter_spawner_tint
--Attacks
worm_attack_speed_base = 80
damage_modifier_worm_small = 20
damage_modifier_worm_medium = 40
damage_modifier_worm_big = 60
damage_modifier_worm_behemoth = 100
-- damage_modifier_worm_boss = 160
damage_splash_worm_small = damage_modifier_worm_small / 60 / 2
damage_splash_worm_medium = damage_modifier_worm_medium / 60 / 3
damage_splash_worm_big = damage_modifier_worm_big / 60 / 4
damage_splash_worm_behemoth = damage_modifier_worm_behemoth / 60 / 8
--damage_splash_worm_boss = damage_modifier_worm_boss / 60 / 12
range_worm_small_min = 4
range_worm_small = 24
range_worm_medium_min = 6
range_worm_medium = 36
range_worm_big_min = 8
range_worm_big = 52
range_worm_behemoth_min = 10
range_worm_behemoth = 74
prepare_range_worm_small = 8
prepare_range_worm_medium = 12
prepare_range_worm_big = 16
prepare_range_worm_behemoth = 20
-- prepare_range_worm_boss = 24
--------------------------------------------------------------------------
-- SPAWNERS
-- Health
health_spawner_swarmer = 150
health_spawner_biter = 400
health_spawner_spitter = 250
health_spawner_tanker = 500
health_spawner_stinger = 350
health_spawner_blaster = 300
health_spawner_flamer = 250
health_spawner_webber = 200
health_spawner_hatcher = 350
-- Scale
swarmer_spawner_scale = 0.6
biter_spawner_scale = 1.1
spitter_spawner_scale = 0.8
tanker_spawner_scale = 1.2
stinger_spawner_scale = 1.0
blaster_spawner_scale = 1.1
flamer_spawner_scale = 1.25
webber_spawner_scale = 0.9
hatcher_spawner_scale = 1.4
-- Spacing
-- [1] is the distance from starting area ~ in chunks
-- [2] Is the bounding box space between others
autoplace_spacing_biter = {0.25, 6.0}
autoplace_spacing_spitter = {0.3, 5.0}
autoplace_spacing_swarmer = {0.35, 4.70}
autoplace_spacing_blaster = {0.7, 9}
autoplace_spacing_tanker = {0.65, 7.5}
autoplace_spacing_webber = {0.55, 7.5}
autoplace_spacing_flamer = {0.5, 6.2}
autoplace_spacing_stinger = {0.4, 5}
autoplace_spacing_hatcher = {0.68, 6.5}
-- Tile Restrictions
spawner_tilerestrictions_swarmer = {"sand-1","sand-2","sand-3","red-desert-0","red-desert-1","red-desert-2","red-desert-3"}
spawner_tilerestrictions_spitter = {"grass-1","grass-2","grass-3","grass-4" }
spawner_tilerestrictions_hatcher = {"dry-dirt","dirt-5", "dirt-6" }
spawner_tilerestrictions_stinger = {"grass-1","grass-2","grass-3","grass-4" }
spawner_tilerestrictions_flamer = {"red-desert-0","red-desert-1","red-desert-2","red-desert-3"}
-- Total spawn amounts
spawning_amount_biter = 4
spawning_amount_spitter = 4
spawning_amount_swarmer = 8
spawning_amount_blaster = 4
spawning_amount_tanker = 3
spawning_amount_flamer = 3
spawning_amount_stinger = 6
spawning_amount_webber = 4
spawning_amount_hatcher = 3
-- Spawn Times
spawning_time_slowest = 200
spawning_time_fastest = 100
spawning_base_pollution_cost = 4
spawning_time_small = 4
spawning_time_medium = 8
spawning_time_big = 16
spawning_time_behemoth = 40
spawning_time_boss = 100
spawning_time_scalar_spitter = 1.3
spawning_time_scalar_swarmer = 0.75
spawning_time_scalar_biter = 1.3
spawning_time_scalar_blaster = 2.1
spawning_time_scalar_tanker = 1.8
spawning_time_scalar_webber = 1.4
spawning_time_scalar_flamer = 1.8
spawning_time_scalar_stinger = 1.0
spawning_time_scalar_webber = 1.0
spawning_time_scalar_hatcher = 2.0
--------------------------------------------------------------------------
---- BITERS ----
-- Health
health_small_biter = 50
health_medium_biter = 150
health_big_biter = 600
health_behemoth_biter = 1800
health_boss_biter = 6000
-- Resistances
function biterresistances(v)
local ntv = v - 1
local dinc = {2,15}
local einc = {1,10}
local linc = {1,10}
local pinc = {1,5}
return
{
{
type = "physical",
decrease = 1 + ( ntv * dinc[1] ),
percent = 10 + ( ntv * dinc[2] ),
},
{
type = "explosion",
decrease = 0 + ( ntv * einc[1] ),
percent = 0 + ( ntv * einc[2] ),
},
{
type = "laser",
decrease = 0 + ( ntv * linc[1] ),
percent = 0 + ( ntv * linc[2] ),
},
{
type = "piercing",
decrease = 0 + ( ntv * pinc[1] ),
percent = 0 + ( ntv * pinc[2] ),
},
}
end
-- Scale
small_biter_scale = 0.5
medium_biter_scale = 0.8
big_biter_scale = 1.2
behemoth_biter_scale = 1.75
boss_biter_scale = 3.0
-- Movement
movement_speed_biter_base = 0.12
movement_speed_biter = 0.0275
-- Attacks
attack_speed_biter_base = 30
damage_modifier_biter_small = 15
damage_modifier_biter_medium = 30
damage_modifier_biter_big = 70
damage_modifier_biter_behemoth = 130
damage_modifier_biter_boss = 260
------------------
---- SPITTERS ----
-- Health
health_small_spitter = 20
health_medium_spitter = 60
health_big_spitter = 250
health_behemoth_spitter = 450
health_boss_spitter = 1900
-- Resistances
function spitterresistances(v)
local ntv = v - 1
local dinc = {1,8}
local ainc = {5,5}
local linc = {0,5}
return
{
{
type = "physical",
decrease = 0 + ( ntv * dinc[1] ) ,
percent = 0 + ( ntv * dinc[2] ) ,
},
{
type = "acid",
percent = 100 ,
},
{
type = "laser",
decrease = 0 + ( ntv * linc[1] ),
percent = 0 + ( ntv * linc[2] ),
},
}
end
-- Scale
small_spitter_scale = 0.4
medium_spitter_scale = 0.65
big_spitter_scale = 1
behemoth_spitter_scale = 1.45
boss_spitter_scale = 2.0
-- Movement
movement_speed_spitter_base = 0.10
movement_speed_spitter = 0.02
-- Attacks
attack_speed_spitter_base = 50
damage_modifier_spitter_small = 10
damage_modifier_spitter_medium = 20
damage_modifier_spitter_big = 35
damage_modifier_spitter_behemoth = 50
damage_modifier_spitter_boss = 100
damage_splash_spitter_small = damage_modifier_spitter_small / 60
damage_splash_spitter_medium = damage_modifier_spitter_medium / 60 / 1.5
damage_splash_spitter_big = damage_modifier_spitter_big / 60 / 2
damage_splash_spitter_behemoth = damage_modifier_spitter_behemoth / 60 / 3
damage_splash_spitter_boss = damage_modifier_spitter_boss / 60 / 4
stream_radius_spitter_small = 0.7
stream_radius_spitter_medium = 1.0
stream_radius_spitter_big = 1.3
stream_radius_spitter_behemoth = 1.6
stream_radius_spitter_boss = 2.0
spitter_hit_splash_radius_modifier = 2.0
slow_movement_multiplier_spitter = 1.0
slow_movement_time_spitter = 1
spitter_ground_patch_duration = 20
patch_opacity = 0.5
ground_patch_scale_modifier = 1.5
range_spitter_small = 16
range_spitter_medium = 22
range_spitter_big = 28
range_spitter_behemoth = 34
range_spitter_boss = 40
------------------
---- SWARMERS ----
-- Health
health_small_swarmer = 8
health_medium_swarmer = 16
health_big_swarmer = 48
health_behemoth_swarmer = 112
health_boss_swarmer = 260
-- Resistances
function swarmerresistances(v)
local ntv = v - 1
local dinc = {0,8}
return
{
{
type = "physical",
decrease = 0 + ( ntv * dinc[1] ) ,
percent = 0 + ( ntv * dinc[2] ) ,
},
}
end
-- Scale
small_swarmer_scale = 0.2
medium_swarmer_scale = 0.25
big_swarmer_scale = 0.3
behemoth_swarmer_scale = 0.35
boss_swarmer_scale = 0.55
-- Movement
movement_speed_swarmer_base = 0.15
movement_speed_swarmer = 0.05
-- Attacks
attack_speed_swarmer_base = 15
damage_modifier_swarmer_small = 5
damage_modifier_swarmer_medium = 10
damage_modifier_swarmer_big = 15
damage_modifier_swarmer_behemoth = 25
damage_modifier_swarmer_boss = 35
------------------
---- TANKERS ----
-- Health
health_small_tanker = 200
health_medium_tanker = 400
health_big_tanker = 800
health_behemoth_tanker = 1600
health_boss_tanker = 2800
-- Resistances
function tankerresistances(v)
local ntv = v
local dinc = {2,8}
local pinc = {1,6}
local einc = {0,4}
return
{
{
type = "physical",
decrease = 2 + ( ntv * dinc[1] ) ,
percent = 40 + ( ntv * dinc[2] ) ,
},
{
type = "piercing",
decrease = 1 + ( ntv * pinc[1] ),
percent = 20 + ( ntv * pinc[2] ),
},
{
type = "explosion",
decrease = 0 + ( ntv * einc[1] ),
percent = 4 + ( ntv * einc[2] ),
},
}
end
-- Scale
small_tanker_scale = 0.8
medium_tanker_scale = 1.1
big_tanker_scale = 1.5
behemoth_tanker_scale = 1.9
boss_tanker_scale = 2.3
-- Movement
movement_speed_tanker_base = 0.08
movement_speed_tanker = 0.02
-- Attacks
attack_speed_tanker_base = 40
damage_modifier_tanker_small = 8
damage_modifier_tanker_medium = 16
damage_modifier_tanker_big = 30
damage_modifier_tanker_behemoth = 60
damage_modifier_tanker_boss = 120
------------------
---- WEBBERS ----
-- Health
health_small_webber = 30
health_medium_webber = 80
health_big_webber = 200
health_behemoth_webber = 400
health_boss_webber = 1100
-- Resistances
function webberresistances(v)
local ntv = v - 1
local dinc = {1,10}
return
{
{
type = "physical",
decrease = 1 + ( ntv * dinc[1] ) ,
percent = 10 + ( ntv * dinc[2] ) ,
},
}
end
-- Scale
small_webber_scale = 0.6
medium_webber_scale = 0.8
big_webber_scale = 1.1
behemoth_webber_scale = 1.4
boss_webber_scale = 2.0
-- Movement
movement_speed_webber_base = 0.12 -- base speed
movement_speed_webber = 0.02 -- additional speed per size increase
-- Attacks
attack_speed_webber_base = 50
damage_webber_small = 4
damage_webber_medium = 8
damage_webber_big = 12
damage_webber_behemoth = 20
damage_webber_boss = 32
range_webber_small = 20
range_webber_medium = 24
range_webber_big = 28
range_webber_behemoth = 32
range_webber_boss = 38
stream_radius_webber_small = 1.4
stream_radius_webber_medium = 1.7
stream_radius_webber_big = 2.0
stream_radius_webber_behemoth = 2.3
stream_radius_webber_boss = 2.8
webber_web_tint = {r=1, g=1, b=1, a=0.8} -- spider black, sticky white web stickers, pure slowdown, nothing else.
ground_webber_scale_modifier = 1.35
webber_ground_patch_duration = 14
slow_movement_multiplier_webber = 0.5 -- per level ^ level
slow_movement_time_webber = 3
------------------
---- BLASTERS ----
-- Health
health_small_blaster = 200 * 1.25
health_medium_blaster = 600 * 1.25
health_big_blaster = 1400 * 1.25
health_behemoth_blaster = 3200 * 1.25
health_boss_blaster = 6500 * 1.25
-- Resistances
function blasterresistances(v)
local ntv = v - 1
local dinc = {1,15}
local einc = {15,4}
return
{
{
type = "physical",
decrease = 1 + ( ntv * dinc[1] ) ,
percent = 10 + ( ntv * dinc[2] ) ,
},
{
type = "explosion",
decrease = 20 + ( ntv * einc[1] ),
percent = 75 + ( ntv * einc[2] ),
},
}
end
-- Scale
small_blaster_scale = 0.6
medium_blaster_scale = 0.9
big_blaster_scale = 1.2
behemoth_blaster_scale = 1.5
boss_blaster_scale = 2.0
-- Movement
movement_blaster_movement_scalar = 1
movement_speed_blaster_base = 0.06
movement_speed_blaster = 0.015
-- Attacks
attack_speed_blaster_base = 10
damage_modifier_blaster_spawn = 400
damage_radius_blaster_spawn = 15
damage_falloff_blaster_spawn = 1
blaster_base_attack_range = 1.5 -- trigger range
damage_modifier_blaster_small = 200
damage_radius_blaster_small = 8
damage_modifier_blaster_medium = 400
damage_radius_blaster_medium = 9
damage_modifier_blaster_big = 800
damage_radius_blaster_big = 10
damage_modifier_blaster_behemoth = 1200
damage_radius_blaster_behemoth = 11
damage_modifier_blaster_boss = 1600
damage_radius_blaster_boss = 12
------------------
-- FLAMERS
-- Health
health_small_flamer = 100
health_medium_flamer = 300
health_big_flamer = 600
health_behemoth_flamer = 1200
health_boss_flamer = 2600
-- Resistances
function flamerresistances(v)
local ntv = v - 1
local dinc = {1,8}
return
{
{
type = "physical",
decrease = 0 + ( ntv * dinc[1] ) ,
percent = 0 + ( ntv * dinc[2] ) ,
},
{
type = "fire",
percent = 99 ,
},
}
end
-- Scale
small_flamer_scale = 0.7
medium_flamer_scale = 0.95
big_flamer_scale = 1.25
behemoth_flamer_scale = 1.6
boss_flamer_scale = 2.25
-- Movement
movement_speed_flamer_base = 0.12
movement_speed_flamer = 0.02
-- Attacks
attack_speed_flamer_base = 200
damage_modifier_flamer_small = 16
damage_modifier_flamer_medium = 20+2
damage_modifier_flamer_big = 24+4
damage_modifier_flamer_behemoth = 28+6
damage_modifier_flamer_boss = 34+8
cluster_amount_flamer_small = 6
cluster_amount_flamer_medium = 10+2
cluster_amount_flamer_big = 14+4
cluster_amount_flamer_behemoth = 24+8
cluster_amount_flamer_boss = 38+16
damage_dps_flamer_small = damage_modifier_flamer_small / 60
damage_dps_flamer_medium = damage_modifier_flamer_medium / 60
damage_dps_flamer_big = damage_modifier_flamer_big / 60
damage_dps_flamer_behemoth = damage_modifier_flamer_behemoth / 60
damage_dps_flamer_boss = damage_modifier_flamer_boss / 60
damage_dps_maxstackamount_flamer = 4
stream_radius_flamer_small = 1.0
stream_radius_flamer_medium = 1.2
stream_radius_flamer_big = 1.5
stream_radius_flamer_behemoth = 1.8
stream_radius_flamer_boss = 2.4
stream_blastradius_flamer_small = 2
stream_blastradius_flamer_medium = 2.5
stream_blastradius_flamer_big = 3
stream_blastradius_flamer_behemoth = 3.5
stream_blastradius_flamer_boss = 4.5
flamer_hit_splash_radius_modifier = 3.0
flamer_sticker_duration = 14
flamer_ground_patch_duration = 10
flamer_ground_patch_scale_modifier = 1.5
range_flamer_small = 18 -0
range_flamer_medium = 24 -1
range_flamer_big = 32 -2
range_flamer_behemoth = 42 -3
range_flamer_boss = 54 -4
------------------
-- STINGERS
-- Health
health_small_stinger = 45
health_medium_stinger = 280
health_big_stinger = 500
health_behemoth_stinger = 1200
health_boss_stinger = 2200
-- Resistances
function stingerresistances(v)
local ntv = v - 1
local dinc = {1,10}
local einc = {2,6}
return
{
{
type = "physical",
decrease = 1 + ( ntv * dinc[1] ) ,
percent = 5 + ( ntv * dinc[2] ) ,
},
{
type = "explosion",
decrease = 0 + ( ntv * einc[1] ),
percent = 0 + ( ntv * einc[2] ),
},
{
type = "poison",
percent = 100 ,
},
}
end
-- Scale
small_stinger_scale = 0.4
medium_stinger_scale = 0.6
big_stinger_scale = 0.9
behemoth_stinger_scale = 1.3
boss_stinger_scale = 1.8
-- Movement
movement_speed_stinger_base = 0.15
movement_speed_stinger = 0.015
-- Attacks
attack_speed_stinger_base = 80
damage_stinger_small = 5
damage_stinger_medium = 10
damage_stinger_big = 20
damage_stinger_behemoth = 30
damage_stinger_boss = 50
slow_movement_multiplier_stinger = 0.7
slow_movement_time_stinger = 10 -- Includes damage over time poison
---- HATCHERS ----
-- Health
health_small_hatcher = 100
health_medium_hatcher = 100 * 2
health_big_hatcher = 100 * 6
health_behemoth_hatcher = 100 * 12
health_boss_hatcher = 100 * 32
hatcher_egg_health_base = 250
-- Resistances
function hatcherresistances(v)
local ntv = v
local dinc = {2,10}
local pinc = {0,5}
return
{
{
type = "physical",
decrease = 2 + ( ntv * dinc[1] ) ,
percent = 20 + ( ntv * dinc[2] ) ,
},
{
type = "piercing",
decrease = 0 + ( ntv * pinc[1] ),
percent = 10 + ( ntv * pinc[2] ),
},
}
end
-- Scale
small_hatcher_scale = 1.0
medium_hatcher_scale = 1.2
big_hatcher_scale = 1.4
behemoth_hatcher_scale = 1.6
boss_hatcher_scale = 2.2
-- Movement
movement_speed_hatcher_base = 0.10
movement_speed_hatcher = 0.015
-- Attacks
attack_speed_hatcher_base = 60 * 1.5
-- multiplied by 10, because spitter logic...
damage_hatcher_small = 1
damage_hatcher_medium = 2
damage_hatcher_big = 3
damage_hatcher_behemoth = 4
damage_hatcher_boss = 5
range_hatcher_small = 26
range_hatcher_medium = 28
range_hatcher_big = 32
range_hatcher_behemoth = 36
range_hatcher_boss = 42
------------------
--------------------------------------------------------------------------
-- LOOT
function createmeatyloot(scale, tier)
local nttier = tier - 1
local minval = 0.5
local calc = ((scale * (nttier*1.0)) + 0.5)
local big_chunks = math.floor( calc / 5 )
-- Boss swarmer with 0.5 scale => calc = (0.5 * (5*1.0) + 0.5) = 3
if (scale + (nttier) == 0) or (calc <= minval)
then
return nil
else
if (big_chunks > 0)
then
return
{
{item = "chunky-meat", probability = 1 * (settings.startup["settings-chunks-probability"].value/100), count_min = math.floor(nttier/2) , count_max = math.ceil( big_chunks + (nttier/1.5) ) },
{item = "meaty-chunks", probability = 1 * (settings.startup["settings-chunks-probability"].value/100), count_min = 1, count_max = math.ceil(calc/2) },
}
else
return
{
{item = "meaty-chunks", probability = 1 * (settings.startup["settings-chunks-probability"].value/100), count_min = math.floor( scale + (nttier) ), count_max = math.ceil( calc ) },
{item = "meaty-chunks", probability = 0.5 * (settings.startup["settings-chunks-probability"].value/100), count_min = math.floor( (scale + (nttier)) /2 ) , count_max = math.ceil(calc/2) },
}
end
end
end
if (settings.startup["settings-chunks-probability"].value ~= 0) then
small_loot = createmeatyloot(1, 1)
medium_loot = createmeatyloot(1.25, 2)
big_loot = createmeatyloot(1.5, 3)
behemoth_loot = createmeatyloot(1.75, 4)
boss_loot = createmeatyloot(2.0, 5)
spawner_small_loot = { {item = "meaty-chunks", probability = (settings.startup["settings-chunks-probability"].value/100), count_min = 2, count_max = 6 * settings.startup["settings-chunks-multiplier"].value} }
spawner_medium_loot = { {item = "meaty-chunks", probability = (settings.startup["settings-chunks-probability"].value/100), count_min = 4, count_max = 10 * settings.startup["settings-chunks-multiplier"].value} }
spawner_big_loot = { {item = "meaty-chunks", probability = (settings.startup["settings-chunks-probability"].value/100), count_min = 6, count_max = 14 * settings.startup["settings-chunks-multiplier"].value} }
spawner_behemoth_loot = { {item = "meaty-chunks", probability = (settings.startup["settings-chunks-probability"].value/100), count_min = 8, count_max = 18 * settings.startup["settings-chunks-multiplier"].value} }
else
small_loot = nil
medium_loot = nil
big_loot = nil
behemoth_loot = nil
boss_loot = nil
spawner_small_loot = nil
spawner_medium_loot = nil
spawner_big_loot = nil
spawner_behemoth_loot = nil
end