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Description
Description
invoking SimpleArrayTexture#load leads to an access violation exception in the opengl natives (nvoglv64.dll+0x1450d3d for me).
To Reproduce
Steps to reproduce the behavior:
- create a SimpleArrayTexture with one or more textures.
- invoke SimpleArrayTexture#load
Expected Behavior
Correct behavior. ie no crash.
System Information
Please provide the following information:
- Veil Version: 1.3.2
- Minecraft Version: 1.21.1
- Loader & Loader Version: Fabric 0.16.14
- Operating System: Windows 10
- CPU: Intel i7-10700
- GPU: NVIDIA GTX 1650
- RAM: 32GB
Additional Context
log (there were no errors in the normal log): https://mclo.gs/mywOOWm
issue happens with and without the line glActiveTexture(GL_TEXTURE0)
probably related: https://stackoverflow.com/questions/72057406/access-violation-in-nvoglv64-dll-when-using-opengl
this crash happens only on some frames, which would make sense if the stackoverflow post above is actually related, because the next bytes could be unallocated thus not causing a memory access violation. unless i just dont understand how memory works.
