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How to use this with DXVK? #10

@TeKett

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@TeKett

Is there a way to load both, or a way to run the scripts in another way? I don't really care much for if it has to be manually executed or not. Its not like it needs a mod manager. Like using the console like in BL2, the fearlessrevolution topic everyone is linking to in order to enable the console no longer exists. I see this has a experimental toggle to turn on the console, any way to do that without using the d3d11.dll?

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