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AutoNefsedit
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Rename modpacker to AutoNeFS
- More intuitive name matching repository - Changed executable: modpacker.exe -> AutoNeFS.exe - Updated all references in README and documentation - Updated log file name: modpacker.log -> AutoNeFS.log - Changed assembly name in project file Made-with: Cursor
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README.md

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# AutoNefsedit - NeFS ModPacker CLI
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# AutoNeFS
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A command-line tool for batch replacement of files in NeFS archive files, automating the modding workflow for Ego Engine games.
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```
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YourProject/
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├── modpacker.exe
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├── AutoNeFS.exe
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├── manifest.tsv # Your file replacement list
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├── input/ # Your replacement files
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│ ├── subtitles/
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### 3. Run
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Simply double-click `modpacker.exe` - that's it!
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Simply double-click `AutoNeFS.exe` - that's it!
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It automatically finds:
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- `manifest.tsv` in the current directory
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Most users won't need these, but here are some helpful options:
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```bash
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modpacker.exe --dry-run # Preview changes without applying
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modpacker.exe --archive "C:\path\to\game.nefs" # Use different .nefs location
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AutoNeFS.exe --dry-run # Preview changes without applying
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AutoNeFS.exe --archive "C:\path\to\game.nefs" # Use different .nefs location
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```
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<details>
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| `--on-missing <action>` | Action when target not found (`skip`\|`fail`) | `skip` |
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| `--continue-on-error` | Continue processing on individual failures | `true` |
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| `--dry-run` | Validate only, don't save changes | `false` |
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| `--log <path>` | Log file path | `modpacker.log` |
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| `--log <path>` | Log file path | `AutoNeFS.log` |
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</details>
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```bat
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@echo off
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modpacker.exe --archive "C:\Games\YourGame\data.nefs"
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AutoNeFS.exe --archive "C:\Games\YourGame\data.nefs"
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pause
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```
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For most users, just double-click `modpacker.exe` - it will auto-detect everything!
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For most users, just double-click `AutoNeFS.exe` - it will auto-detect everything!
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## Project Structure
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### Repository Structure
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```
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AutoNefsedit/
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├── modpacker.exe # Main executable (ready to use)
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├── AutoNeFS.exe # Main executable (ready to use)
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├── manifest.tsv # Manifest template
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├── icon.ico # Application icon
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├── .gitignore # Git ignore rules
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```
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YourProject/
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├── modpacker.exe # Downloaded from releases
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├── AutoNeFS.exe # Downloaded from releases
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├── manifest.tsv # Your manifest file
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├── input/ # Create: Your replacement files
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│ ├── fonts/
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-p:PublishTrimmed=false
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```
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Output location: `artifacts/publish/VictorBush.Ego.NefsEdit.Cli/release_win-x64/modpacker.exe`
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Output location: `artifacts/publish/VictorBush.Ego.NefsEdit.Cli/release_win-x64/AutoNeFS.exe`
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## Troubleshooting
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### Log File
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Operations are logged to `modpacker.log`:
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Operations are logged to `AutoNeFS.log`:
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```
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[INF] ModPacker started
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[INF] AutoNeFS started
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[INF] Archive: nefs/game.nefs
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[INF] Loaded 5 manifest items
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[INF] ✓ ui/logo.png
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## Support
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For issues, questions, or contributions:
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1. Check `modpacker.log` for detailed error messages
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1. Check `AutoNeFS.log` for detailed error messages
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2. Use the original [NeFSedit GUI](https://github.com/VictorBush/ego.nefsedit) to inspect archive structure
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3. Verify your `manifest.tsv` uses TAB characters (not spaces)
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4. Report issues on the GitHub repository

ego.nefsedit-master/VictorBush.Ego.NefsEdit.Cli/VictorBush.Ego.NefsEdit.Cli.csproj

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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Exe</OutputType>
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<AssemblyName>modpacker</AssemblyName>
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<AssemblyName>AutoNeFS</AssemblyName>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<Title>NeFS ModPacker CLI</Title>

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