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Support for sampler2DArray #849

@anotheronemax

Description

@anotheronemax

Problem this feature should fix

Texture array in GLSL shaders could be very useful for, for example, making custom terrains, where you want to use a lot of layers. Allows you to use fewer "if" statements, which are not the best solution when we are talking about shaders.

Expected solution

Add GLSL sampler2DArray support

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