From ad4923dd87bf0bbaf09602384e06135a8fb1e729 Mon Sep 17 00:00:00 2001 From: Florian Glawogger <73254596+FlorianGlawogger@users.noreply.github.com> Date: Thu, 7 Nov 2024 15:21:13 +0100 Subject: [PATCH] Languagemanager does not call Destroy if Application.isEditor is true --- .../Plugins/LanguageManager/Scripts/Runtime/LanguageManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Plugins/LanguageManager/Scripts/Runtime/LanguageManager.cs b/Assets/Plugins/LanguageManager/Scripts/Runtime/LanguageManager.cs index b87a6d2..53ba6ae 100644 --- a/Assets/Plugins/LanguageManager/Scripts/Runtime/LanguageManager.cs +++ b/Assets/Plugins/LanguageManager/Scripts/Runtime/LanguageManager.cs @@ -68,7 +68,7 @@ private void Awake() Instance._xmlSchemaSet.Add("", XmlReader.Create( new MemoryStream(Resources.Load(XmlSchemaFile).bytes))); } - else if (Instance != this) + else if (Instance != this && !Application.isEditor) { Destroy(gameObject); }