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Panel.java
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412 lines (333 loc) · 11.4 KB
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package SpaceInvaders;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import javax.imageio.ImageIO;
import javax.imageio.stream.FileImageInputStream;
import javax.swing.JPanel;
public class Panel extends JPanel implements KeyListener{
private BufferedImage home, ship, background, playerLaser, enemyLaser, alien1, alien2;
private int state = 0, width = 1600, height = 900;
private Player player;
private ArrayList<Enemy> enemies;
private EnemySpawner spawner;
private final String tag_player = "player", tag_enemy = "enemy";
private ArrayList<Laser> lasers;
private long time1, time2, deltaTime;
private double slideBackground;
public Panel(){
try{
home = ImageIO.read(new FileImageInputStream(new File("home.png")));
background = ImageIO.read(new FileImageInputStream(new File("background.png")));
ship = ImageIO.read(new FileImageInputStream(new File("ship.png")));
playerLaser = ImageIO.read(new FileImageInputStream(new File("playerLaser.png")));
enemyLaser = ImageIO.read(new FileImageInputStream(new File("enemyLaser.png")));
alien1 = ImageIO.read(new FileImageInputStream(new File("alien1.png")));
alien2 = ImageIO.read(new FileImageInputStream(new File("alien2.png")));
}
catch(IOException ioe){
ioe.printStackTrace();
}
enemies = new ArrayList<Enemy>();
spawner = new EnemySpawner(3000, 1000, 5);
lasers = new ArrayList<Laser>();
slideBackground = -background.getHeight();
}
public void setPlayGame(){
try{
home = ImageIO.read(new FileImageInputStream(new File("playGame.png")));
}
catch(IOException ioe){
ioe.printStackTrace();
}
repaint();
}
public void setGameOver(){
try{
home = ImageIO.read(new FileImageInputStream(new File("gameOver.png")));
}
catch(IOException ioe){
ioe.printStackTrace();
}
setState(0);
}
public void setState(int state){
if(state == 1){
time1 = System.currentTimeMillis();
player = new Player(ship, tag_player, width/2 - ship.getWidth()/2, height - ship.getHeight(), 1f);
}
this.state = state;
repaint();
}
@Override
public void paint(Graphics graphics){
super.paint(graphics);
if(state == 1){
time2 = System.currentTimeMillis();
deltaTime = (time2 - time1);
if(slideBackground >= 0)
slideBackground = -this.background.getHeight();
wrap(graphics, slideBackground, width, height + 10);
slideBackground = slideBackground + 0.25;
player.render(graphics);
for (Enemy enemy: enemies)
enemy.render(graphics);
for (Laser laser: lasers)
laser.render(graphics);
player.update();
for(int i = enemies.size() - 1; i >= 0; i--){
if(enemies.get(i).health <= 0 || enemies.get(i).y > height)
enemies.remove(i);
else
enemies.get(i).update();
}
spawner.update();
for(int i = lasers.size() - 1; i >= 0; i--) {
if (lasers.get(i).health <= 0 || lasers.get(i).y < -20 || lasers.get(i).y > height + 20)
lasers.remove(i);
else
lasers.get(i).update();
}
time1 = System.currentTimeMillis();
repaint();
}
if(state == 0)
graphics.drawImage(home, 0, 0, this);
}
@Override
public void repaint(){
super.repaint();
}
public void wrap(Graphics graphics, double slideBackground, int x2, int y2){
for(int x = 0; x < x2; x = x + background.getWidth()){
for(double y = slideBackground; y < y2; y = y + background.getHeight()){
graphics.drawImage(background, x, (int)y, this);
}
}
}
@Override
public void keyTyped(KeyEvent ke){
}
boolean keys[] = new boolean[5];
@Override
public void keyPressed(KeyEvent ke){
int c = ke.getKeyCode();
if (c == KeyEvent.VK_UP) keys[0] = true;
if (c == KeyEvent.VK_LEFT) keys[1] = true;
if (c == KeyEvent.VK_DOWN) keys[2] = true;
if (c == KeyEvent.VK_RIGHT) keys[3] = true;
if (c == KeyEvent.VK_SPACE) keys[4] = true;
}
@Override
public void keyReleased(KeyEvent ke){
int c = ke.getKeyCode();
if (c == KeyEvent.VK_UP) keys[0] = false;
if (c == KeyEvent.VK_LEFT) keys[1] = false;
if (c == KeyEvent.VK_DOWN) keys[2] = false;
if (c == KeyEvent.VK_RIGHT) keys[3] = false;
if (c == KeyEvent.VK_SPACE) keys[4] = false;
}
public class Laser extends GameObject{
float speed;
public int health = 1;
public Laser(BufferedImage image, String tag, float x, float y, float speed){
super(tag, x, y, image);
this.speed = speed;
collider = new BoxCollider(x, y, image.getWidth(), image.getHeight());
}
void update(){
y = y + speed * deltaTime;
collider.moveCollider(x, y);
}
}
public class Player extends GameObject{
float speed;
float cooldown = 100;
float leftTime;
Player(BufferedImage image, String tag, float x, float y, float speed){
super(tag, x, y, image);
this.speed = speed;
collider = new BoxCollider(x, y, image.getWidth(), image.getHeight());
leftTime = 0;
}
void update(){
if(Account.account.getHealth() == 0){
setGameOver();
Account.scores.add(new Score(Account.account.getUsername(), Account.account.getScore()));
Collections.sort(Account.scores);
Account.account.setScore(0);
Account.account.setHealth(3);
Account.account.setLevel(1);
enemies.removeAll(enemies);
spawner = new EnemySpawner(3000, 1000, 5);
}
if(leftTime > 0)
leftTime = leftTime - deltaTime;
if(keys[0])
y = y - speed * deltaTime;
if(keys[2])
y = y + speed * deltaTime;
if(keys[1])
x = x - speed * deltaTime;
if(keys[3])
x = x + speed * deltaTime;
if(x < 0)
x = 0;
else if(x + image.getWidth() > width)
x = width - image.getWidth();
if(y < 0)
y = 0;
else if(y + image.getHeight() > height)
y = height - image.getHeight();
collider.moveCollider(x, y);
for (Laser laser : lasers){
if(collider.isCollided(laser.collider) && laser.tag != tag){
Account.account.decreaseHealth();
SpaceInvaders.newLabel.setText("x" + Account.account.getHealth() + " | " + "Level: " + Account.account.getLevel() + " | " + "Score: " + Account.account.getScore() + " | " + "Username: " + Account.account.getUsername());
laser.health--;
}
}
for (Enemy enemy : enemies){
if(collider.isCollided(enemy.collider) && enemy.tag != tag) {
Account.account.decreaseHealth();
SpaceInvaders.newLabel.setText("x" + Account.account.getHealth() + " | " + "Level: " + Account.account.getLevel() + " | " + "Score: " + Account.account.getScore() + " | " + "Username: " + Account.account.getUsername());
enemy.health = enemy.health - 100;
x = width / 2 - ship.getWidth()/2;
y = height - ship.getHeight();
}
}
if(keys[4])
shoot();
}
void shoot(){
if(leftTime <= 0) {
Laser laser = new Laser(playerLaser, tag, x + image.getWidth()/2 - playerLaser.getWidth()/2, y - 3*playerLaser.getHeight()/4, -1.5f);
lasers.add(laser);
leftTime = cooldown;
}
}
}
public class Enemy extends GameObject{
float speed;
float cooldownMin = 1000.0f;
float cooldownMax = 5000.0f;
float leftTime;
public int health;
int score;
Enemy(BufferedImage image, String tag, float x, float y, float speed, int health, int score){
super(tag, x, y, image);
this.speed = speed;
this.health = health;
this.score = score;
collider = new BoxCollider(x, y, image.getWidth(), image.getHeight());
leftTime = (float)(Math.random() * (cooldownMax - cooldownMin) + cooldownMin);
}
void update(){
leftTime = leftTime - deltaTime;
y = y + speed * deltaTime;
collider.moveCollider(x, y);
shoot();
for(Laser laser : lasers){
if(collider.isCollided(laser.collider) && laser.tag != tag){
health = health - 100;
laser.health--;
Account.account.addScore(score);
SpaceInvaders.newLabel.setText("x" + Account.account.getHealth() + " | " + "Level: " + Account.account.getLevel() + " | " + "Score: " + Account.account.getScore() + " | " + "Username: " + Account.account.getUsername());
}
}
}
void shoot(){
if(leftTime <= 0){
Laser laser = new Laser(enemyLaser, tag, x + image.getWidth()/2 - enemyLaser.getWidth()/2, y + enemyLaser.getHeight(), 1.0f);
lasers.add(laser);
leftTime = (float)(Math.random() * (cooldownMax - cooldownMin) + cooldownMin);
}
}
}
public class GameObject{
BoxCollider collider;
float x, y;
BufferedImage image;
String tag;
public GameObject(String tag, float x, float y, BufferedImage image){
this.tag = tag;
this.x = x;
this.y = y;
this.image = image;
}
void render(Graphics graphics){
graphics.drawImage(image, (int)x, (int)y, Panel.this);
}
void update(){
}
}
public class BoxCollider{
public float x, y, sizeX, sizeY;
public BoxCollider(float x, float y, float sizeX, float sizeY){
this.x = x;
this.y = y;
this.sizeX = sizeX;
this.sizeY = sizeY;
}
boolean isCollided(BoxCollider box){
return x < box.x + box.sizeX && x + sizeX > box.x && y < box.y + box.sizeY && y + sizeY > box.y;
}
void moveCollider(float x, float y){
this.x = x;
this.y = y;
}
}
public class EnemySpawner{
float max, min, leftTime;
public int maxEnemy, enemyCount;
float multiplier = 1;
int probability = 9;
public EnemySpawner(float max, float min, int maxEnemy){
this.max = max;
this.min = min;
leftTime = (float)(Math.random() * (max - min) + min);
this.maxEnemy = maxEnemy;
enemyCount = 0;
}
void update(){
leftTime = leftTime - deltaTime;
if(leftTime <= 0 && enemyCount < maxEnemy){
int x = (int)(Math.random() * 10) + 1;
Enemy enemy;
if(Account.account.getLevel() == 2)
multiplier = 1.25f;
else if(Account.account.getLevel() == 3)
multiplier = 1.5f;
if(x < probability)
enemy = new Enemy(alien1, tag_enemy, (int)(Math.random() * (width - alien1.getWidth())), -alien1.getHeight(), multiplier * 0.25f, (int)(multiplier * 500), 10);
else
enemy = new Enemy(alien2, tag_enemy, (int)(Math.random() * (width - alien2.getWidth())), -alien2.getHeight(), multiplier * 0.45f, (int)(multiplier * 1000), 20);
enemies.add(enemy);
enemyCount++;
leftTime = (float)(Math.random() * (max - min) + min);
}
else if(enemyCount == maxEnemy){
Account.account.increaseLevel();
if(Account.account.getLevel() == 4){
setGameOver();
Account.scores.add(new Score(Account.account.getUsername(), Account.account.getScore()));
Collections.sort(Account.scores);
Account.account.setScore(0);
Account.account.setHealth(3);
Account.account.setLevel(1);
enemies.removeAll(enemies);
spawner = new EnemySpawner(3000, 1000, 5);
}
SpaceInvaders.newLabel.setText("x" + Account.account.getHealth() + " | " + "Level: " + Account.account.getLevel() + " | " + "Score: " + Account.account.getScore() + " | " + "Username: " + Account.account.getUsername());
maxEnemy = maxEnemy + 1;
enemyCount = 0;
probability = probability - 2;
}
}
}
}