Description
Hi Brandyn, great job on the plugin! I'm having some issues with exporting pivot painter textures through the "pivot painter export" node. I dont know if this is a Linux bug, there doesn't seem to be much information out just yet. Might just be the lack of wrinkles on my brain but i've been at it for weeks trying to find solutions or alternatives for procedurally animated tree's (blender to Unreal 5). I also get this error:
//
Python: Traceback (most recent call last):
File "/home/user/.config/blender/5.0/extensions/blender_org/modular_tree/python_classes/nodes/base_types/node.py", line 93, in draw_buttons
self.draw(context, layout)
File "/home/user/.config/blender/5.0/extensions/blender_org/modular_tree/python_classes/nodes/export_nodes/pivot_painter_node.py", line 53, in draw
export_row.enabled = self._has_valid_input()
^^^^^^^^^^^^^^^^^^
TypeError: bpy_struct: item.attr = val: UILayout.enabled expected True/False or 0/1, not tuple
//
I was also wondering if Mtree was able to create instances for the branches in unreal engine, I was trying to get that working with glTF files but I havent had any luck. Would pivot painter still work if i created a point cloud of the branches and made the instances in unreal engine? Sorry I'm really new to this procedural and optimization/instancing pipeline.
Blender Version
5.0.1
Operating System
Linux
Addon Version
5.5.0
Component Affected
Addon UI / Node Editor
Steps to Reproduce
- create tree mesher node
- create trunk node
- create branches node
- create leaves node
- create pivot painter export node
- missing export function... possibly
Expected Behavior
Expected a way to export pivot painter
Actual Behavior
Missing option... from what I can see
Additional Context
No response
Description
Hi Brandyn, great job on the plugin! I'm having some issues with exporting pivot painter textures through the "pivot painter export" node. I dont know if this is a Linux bug, there doesn't seem to be much information out just yet. Might just be the lack of wrinkles on my brain but i've been at it for weeks trying to find solutions or alternatives for procedurally animated tree's (blender to Unreal 5). I also get this error:
//
Python: Traceback (most recent call last):
File "/home/user/.config/blender/5.0/extensions/blender_org/modular_tree/python_classes/nodes/base_types/node.py", line 93, in draw_buttons
self.draw(context, layout)
File "/home/user/.config/blender/5.0/extensions/blender_org/modular_tree/python_classes/nodes/export_nodes/pivot_painter_node.py", line 53, in draw
export_row.enabled = self._has_valid_input()
^^^^^^^^^^^^^^^^^^
TypeError: bpy_struct: item.attr = val: UILayout.enabled expected True/False or 0/1, not tuple
//
I was also wondering if Mtree was able to create instances for the branches in unreal engine, I was trying to get that working with glTF files but I havent had any luck. Would pivot painter still work if i created a point cloud of the branches and made the instances in unreal engine? Sorry I'm really new to this procedural and optimization/instancing pipeline.
Blender Version
5.0.1
Operating System
Linux
Addon Version
5.5.0
Component Affected
Addon UI / Node Editor
Steps to Reproduce
Expected Behavior
Expected a way to export pivot painter
Actual Behavior
Missing option... from what I can see
Additional Context
No response