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SelectTank.cs
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71 lines (46 loc) · 1.68 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class SelectTank : MonoBehaviour {
public Camera mainCamera;
public Text userName;
public PlayerReady playerReady;
public string selectedTank;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0))
{ // if left button pressed...
//Debug.Log("Click");
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
// the object identified by hit.transform was clicked
//Debug.Log("Hit");
if (hit.transform.gameObject.GetComponentInParent<AutoRotateTanks>()!=null) {
//Debug.Log("Stop rotation");
hit.transform.gameObject.GetComponentInParent<AutoRotateTanks>().speed = 0;
GameObject go = hit.transform.gameObject.GetComponentInParent<AutoRotateTanks>().gameObject;
selectedTank = go.name;
}
}
}
}
public void StartButtonClick()
{
string playerName = userName.text.ToString();
if(playerName.Length>1 && selectedTank.Length>1)
{
Debug.Log(playerName + " selected " + selectedTank);
if(playerReady!=null)
{
Debug.Log("Send RPC");
playerReady.PlayerDetails(playerName, selectedTank);
}
}
}
}