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main.cpp
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executable file
·422 lines (375 loc) · 19.1 KB
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#include <regex>
#include <string>
#include <curl/curl.h>
#include <Poco/JSON/Parser.h>
#include <inja/inja.hpp>
#include "main.h"
#include "data_classes.h"
using namespace std;
struct MemoryStruct {
char *memory;
size_t size;
};
static size_t WriteMemoryCallback(void *contents, size_t size, size_t nmemb, void *userp) {
size_t real_size = size * nmemb;
auto mem = (struct MemoryStruct *) userp;
char *ptr = static_cast<char *>(realloc(mem->memory, mem->size + real_size + 1));
if (!ptr) {
printf("not enough memory (realloc returned nullptr)\n");
return 0;
}
mem->memory = ptr;
memcpy(&(mem->memory[mem->size]), contents, real_size);
mem->size += real_size;
mem->memory[mem->size] = 0;
return real_size;
}
map<string, string> FetchDescriptions() {
map<string, string> descriptions;
ifstream stream("stat_names.json");
stringstream buf;
Poco::JSON::Parser parser;
Poco::Dynamic::Var parseResult;
string json;
if (stream) {
buf << stream.rdbuf();
json = buf.str();
parseResult = parser.parse(json);
auto stats = parseResult.extract<Poco::JSON::Object::Ptr>()->getArray("stats");
for (int i = 0; i < stats->size(); i++) {
auto stat = stats->getObject(i);
auto name = stat->getValue<string>("name");
auto desc = stat->getValue<string>("description");
descriptions.insert({name, desc});
}
return descriptions;
} else {
cout << "Error: File stat_names.json was not found in root dir!" << endl;
return {};
}
}
template<class T>
string getDescriptionForStat(const map<string, string> &desc, T stat) {
if constexpr (std::is_same_v<T, ClassStat>) {
auto m = stat.fullName;
auto c = stat.className;
FindAndReplaceAll(m, c, "Class");
auto reg = regex(m, regex::optimize);
if (stat.gameType == GameType::pvp) {
for (auto &it: desc) {
if (regex_match(it.first, reg)) {
auto result = it.second;
FindAndReplaceAll(result, "Class", c);
return result;
}
}
} else {
for (auto &it: desc) {
if (regex_match(it.first, reg)) {
auto result = it.second;
FindAndReplaceAll(result, "Class", c);
return result;
}
}
}
} else if constexpr(std::is_same_v<T, AchievementStat>) {
auto m = stat.name;
for (auto &it: desc) {
if (m == it.first) {
return it.second;
}
}
}
return "null";
};
PlayerStats FetchResults(const string &apiUrl) {
PlayerStats playerStats;
ostringstream jsonStream;
Poco::JSON::Parser parser;
Poco::Dynamic::Var parseResult;
string resultStr;
cmatch match;
MemoryStruct data{};
data.memory = static_cast<char *>(malloc(1));
data.size = 0;
CURLcode code;
CURL *conn;
conn = curl_easy_init();
if (!conn) {
fprintf(stderr, "Error: Failed to create CURL connection!\n");
exit(EXIT_FAILURE);
}
code = curl_easy_setopt(conn, CURLOPT_URL, apiUrl.c_str());
curl_easy_setopt(conn, CURLOPT_WRITEFUNCTION, WriteMemoryCallback);
curl_easy_setopt(conn, CURLOPT_WRITEDATA, (void *) &data);
curl_easy_setopt(conn, CURLOPT_USERAGENT, "libcurl-agent/1.0");
#ifdef _WIN32
curl_easy_setopt(conn, CURLOPT_SSL_VERIFYPEER, 0);
curl_easy_setopt(conn, CURLOPT_SSL_VERIFYHOST, 0);
#endif
code = curl_easy_perform(conn);
if (code != CURLE_OK) {
fprintf(stderr, "curl_easy_perform() failed: %s\n", curl_easy_strerror(code));
} else {
printf("%lu bytes retrieved from request\n\n", (unsigned long) data.size);
}
map<string, string> descriptions = FetchDescriptions();
jsonStream << data.memory;
resultStr = jsonStream.str();
parseResult = parser.parse(resultStr);
auto stats = parseResult.extract<Poco::JSON::Object::Ptr>()->getObject("playerstats")->getArray("stats");
for (int i = 0; i < stats->size(); i++) {
auto stat = stats->getObject(i);
if (stat->has("name")) {
auto statName = stat->getValue<string>("name");
cout << "Stat: " << statName << endl;
if (regex_match(statName.c_str(), match, ClassStat::regPvp)) {
ClassStat classStat;
classStat.fullName = match.str(0);
classStat.className = match.str(1);
classStat.tfClass = GetEnumFromClassString(classStat.className);
classStat.statType = match.str(2) == "accum" ? StatType::accum : StatType::max;
classStat.shortName = match.str(3);
classStat.gameType = GameType::pvp;
classStat.value = stat->getValue<int>("value");
classStat.description = getDescriptionForStat(descriptions, classStat);
cout << "Got " << classStat.className << " " << classStat.shortName << " pvp stat with value "
<< classStat.value << endl;
cout << "Description: " << classStat.description << endl << endl;
playerStats.pvpStats.push_back(classStat);
} else if (std::regex_match(statName.c_str(), match, ClassStat::regMvm)) {
ClassStat classStat;
classStat.fullName = match.str(0);
classStat.className = match.str(1);
classStat.tfClass = GetEnumFromClassString(classStat.className);
classStat.statType = match.str(2) == "accum" ? StatType::accum : StatType::max;
classStat.shortName = match.str(3);
classStat.gameType = GameType::coop;
classStat.value = stat->getValue<int>("value");
classStat.description = getDescriptionForStat(descriptions, classStat);
cout << "Got " << classStat.className << " " << classStat.shortName << " mvm stat with value "
<< classStat.value << endl;
cout << "Description: " << classStat.description << endl << endl;
playerStats.mvmStats.push_back(classStat);
} else if (std::regex_match(statName.c_str(), match, MapStat::reg)) {
MapStat mapStat;
mapStat.name = match.str(1);
mapStat.gamemode = match.str(2);
mapStat.playTime = stat->getValue<int>("value");
cout << "Got " << mapStat.name << " stat for gamemode " << mapStat.gamemode << " with time "
<< mapStat.playTime << endl << endl;
playerStats.mapStats.push_back(mapStat);
} else if (std::regex_match(statName.c_str(), match, AchievementStat::reg)) {
AchievementStat achievementStat;
achievementStat.name = match.str(0);
achievementStat.value = stat->getValue<int>("value");
achievementStat.description = getDescriptionForStat(descriptions, achievementStat);
cout << "Got " << achievementStat.name << " achievement stat with value " << achievementStat.value
<< endl;
cout << "Description: " << achievementStat.description << endl << endl;
playerStats.achievementStats.push_back(achievementStat);
}
}
}
curl_global_cleanup();
return playerStats;
}
string getPersonaName(const string &apiUrl) {
CURLcode code;
CURL *conn;
ostringstream jsonStream;
Poco::JSON::Parser parser;
Poco::Dynamic::Var parseResult;
string resultStr;
MemoryStruct data{};
data.memory = static_cast<char *>(malloc(1));
data.size = 0;
conn = curl_easy_init();
if (!conn) {
fprintf(stderr, "Error: Failed to create CURL connection!\n");
exit(EXIT_FAILURE);
}
code = curl_easy_setopt(conn, CURLOPT_URL, apiUrl.c_str());
curl_easy_setopt(conn, CURLOPT_WRITEFUNCTION, WriteMemoryCallback);
curl_easy_setopt(conn, CURLOPT_WRITEDATA, (void *) &data);
curl_easy_setopt(conn, CURLOPT_USERAGENT, "libcurl-agent/1.0");
#ifdef _WIN32
curl_easy_setopt(conn, CURLOPT_SSL_VERIFYPEER, 0);
curl_easy_setopt(conn, CURLOPT_SSL_VERIFYHOST, 0);
#endif
code = curl_easy_perform(conn);
if (code != CURLE_OK) {
fprintf(stderr, "curl_easy_perform() failed: %s\n", curl_easy_strerror(code));
return "User";
} else {
printf("%lu bytes retrieved from request\n\n", (unsigned long) data.size);
}
jsonStream << data.memory;
resultStr = jsonStream.str();
parseResult = parser.parse(resultStr);
return parseResult.extract<Poco::JSON::Object::Ptr>()->getObject("response")->getArray("players")->getObject(
0)->getValue<string>("personaname");
}
void ParseStats(const PlayerStats &stats, const string &user) {
using namespace inja;
json pvpData;
json mvmData;
json mapData;
json achData;
Environment env{"templates/"};
Template pvpClassStatTemp = env.parse_template("class_stats_pvp.md");
Template mvmClassStatTemp = env.parse_template("class_stats_mvm.md");
Template mapStatTemp = env.parse_template("map_stats.md");
Template achievementStatTemp = env.parse_template("achievement_stats.md");
stringstream result;
result << "## TF2 Statistics for " << user << "\n\n---\n";
vector<ClassStat> pvpStats = stats.pvpStats;
vector<ClassStat> mvmStats = stats.mvmStats;
vector<MapStat> mapStats = stats.mapStats;
vector<AchievementStat> achievementStats = stats.achievementStats;
sort(pvpStats.begin(), pvpStats.end(), [](const ClassStat &stat, const ClassStat &stat1) {
return (stat.tfClass < stat1.tfClass);
});
sort(mvmStats.begin(), mvmStats.end(), [](const ClassStat &stat, const ClassStat &stat1) {
return (stat.tfClass < stat1.tfClass);
});
// this is incredibly ugly
vector<string> classes = {"Scout", "Soldier", "Pyro", "Demoman", "Heavy", "Engineer", "Medic", "Sniper", "Spy"};
long scoutPvpCount = count_if(pvpStats.begin(), pvpStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(0); });
long soldierPvpCount = count_if(pvpStats.begin(), pvpStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(1); });
long pyroPvpCount = count_if(pvpStats.begin(), pvpStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(2); });
long demoPvpCount = count_if(pvpStats.begin(), pvpStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(3); });
long heavyPvpCount = count_if(pvpStats.begin(), pvpStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(4); });
long engiePvpCount = count_if(pvpStats.begin(), pvpStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(5); });
long medicPvpCount = count_if(pvpStats.begin(), pvpStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(6); });
long sniperPvpCount = count_if(pvpStats.begin(), pvpStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(7); });
long scoutMvmCount = count_if(mvmStats.begin(), mvmStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(0); });
long soldierMvmCount = count_if(mvmStats.begin(), mvmStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(1); });
long pyroMvmCount = count_if(mvmStats.begin(), mvmStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(2); });
long demoMvmCount = count_if(mvmStats.begin(), mvmStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(3); });
long heavyMvmCount = count_if(mvmStats.begin(), mvmStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(4); });
long engieMvmCount = count_if(mvmStats.begin(), mvmStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(5); });
long medicMvmCount = count_if(mvmStats.begin(), mvmStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(6); });
long sniperMvmCount = count_if(mvmStats.begin(), mvmStats.end(),
[&classes](const ClassStat &stat) { return stat.className == classes.at(7); });
int i = 0;
result << "### PvP\n\n";
for (auto &pvpstat: pvpStats) {
pvpData["pvpClass"] = pvpstat.className;
pvpData["pvpClassStatDescription"] = pvpstat.description;
if (pvpstat.shortName == "PlayTime") {
pvpData["pvpClassStatValue"] = ConvertMSToHHMMSS(
duration_cast<chrono::milliseconds>(dseconds(pvpstat.value)));
} else {
pvpData["pvpClassStatValue"] = pvpstat.value;
}
cout << "Parsing " << pvpstat.fullName << "..." << endl;
if (
(i == 0) ||
(pvpstat.className == "Soldier" && i == scoutPvpCount) ||
(pvpstat.className == "Pyro" && i == (scoutPvpCount + soldierPvpCount)) ||
(pvpstat.className == "Demoman" && i == (scoutPvpCount + soldierPvpCount + pyroPvpCount)) ||
(pvpstat.className == "Heavy" &&
i == (scoutPvpCount + soldierPvpCount + pyroPvpCount + demoPvpCount)) ||
(pvpstat.className == "Engineer" &&
i == (scoutPvpCount + soldierPvpCount + pyroPvpCount + demoPvpCount + heavyPvpCount)) ||
(pvpstat.className == "Medic" && i == (scoutPvpCount + soldierPvpCount + pyroPvpCount + demoPvpCount +
heavyPvpCount + engiePvpCount)) ||
(pvpstat.className == "Sniper" && i == (scoutPvpCount + soldierPvpCount + pyroPvpCount + demoPvpCount +
heavyPvpCount + engiePvpCount + medicPvpCount)) ||
(pvpstat.className == "Spy" && i == (scoutPvpCount + soldierPvpCount + pyroPvpCount + demoPvpCount +
heavyPvpCount + engiePvpCount + medicPvpCount + sniperPvpCount))) {
result << env.render("- {{ pvpClass }}", pvpData) << "\n";
}
result << env.render(pvpClassStatTemp, pvpData) << "\n";
i++;
}
int j = 0;
result << "---\n\n## MvM\n\n";
for (auto &mvmstat: mvmStats) {
mvmData["mvmClass"] = mvmstat.className;
mvmData["mvmClassStatDescription"] = mvmstat.description;
if (mvmstat.shortName == "PlayTime") {
mvmData["mvmClassStatValue"] = ConvertMSToHHMMSS(
duration_cast<chrono::milliseconds>(dseconds(mvmstat.value)));
} else {
mvmData["mvmClassStatValue"] = mvmstat.value;
}
cout << "Parsing " << mvmstat.fullName << "..." << endl;
if (
(j == 0) ||
(mvmstat.className == "Soldier" && j == scoutMvmCount) ||
(mvmstat.className == "Pyro" && j == (scoutMvmCount + soldierMvmCount)) ||
(mvmstat.className == "Demoman" && j == (scoutMvmCount + soldierMvmCount + pyroMvmCount)) ||
(mvmstat.className == "Heavy" &&
j == (scoutMvmCount + soldierMvmCount + pyroMvmCount + demoMvmCount)) ||
(mvmstat.className == "Engineer" &&
j == (scoutMvmCount + soldierMvmCount + pyroMvmCount + demoMvmCount + heavyMvmCount)) ||
(mvmstat.className == "Medic" && j == (scoutMvmCount + soldierMvmCount + pyroMvmCount + demoMvmCount +
heavyMvmCount + engieMvmCount)) ||
(mvmstat.className == "Sniper" && j == (scoutMvmCount + soldierMvmCount + pyroMvmCount + demoMvmCount +
heavyMvmCount + engieMvmCount + medicMvmCount)) ||
(mvmstat.className == "Spy" && j == (scoutMvmCount + soldierMvmCount + pyroMvmCount + demoMvmCount +
heavyMvmCount + engieMvmCount + medicMvmCount + sniperMvmCount))) {
result << env.render("- {{ mvmClass }}", mvmData) << "\n";
}
result << env.render(mvmClassStatTemp, mvmData) << "\n";
j++;
}
result << "---\n\n## Maps\n\n";
for (auto &mapstat: mapStats) {
mapData["mapName"] = mapstat.name;
mapData["playTime"] = ConvertMSToHHMMSS(duration_cast<chrono::milliseconds>(dseconds(mapstat.playTime)));
cout << "Parsing " << mapstat.name << "..." << endl;
result << env.render(mapStatTemp, mapData) << "\n";
}
result << "---\n\n## Achievements\n\n";
for (auto &achievementstat: achievementStats) {
achData["achievementStatDescription"] = achievementstat.description;
achData["achievementStatValue"] = achievementstat.value;
cout << "Parsing " << achievementstat.name << "..." << endl;
result << env.render(achievementStatTemp, achData) << "\n";
}
string file("stats.md");
ofstream out(file);
out << result.rdbuf();
out.close();
}
int main(int argc, char **argv) {
string apiUrl = "https://api.steampowered.com/ISteamUserStats/GetUserStatsForGame/v0002/?appid=440&key=apikey&steamid=id64";
string playerUrl = "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key=apikey&format=json&steamids=id64";
uint64_t steamId;
if ((!argv[1] && !argv[2]) || (!argv[1] && argv[2]) || (argv[1] && !argv[2])) {
string apiKey;
cout << "Enter the user's SteamID64: ";
cin >> steamId;
FindAndReplaceAll(apiUrl, "id64", to_string(steamId));
FindAndReplaceAll(playerUrl, "id64", to_string(steamId));
cout << "Enter your Steam API key: ";
cin >> apiKey;
FindAndReplaceAll(apiUrl, "apikey", apiKey);
FindAndReplaceAll(playerUrl, "apikey", apiKey);
} else {
steamId = stoull(argv[1]);
FindAndReplaceAll(apiUrl, "id64", argv[1]);
FindAndReplaceAll(apiUrl, "apikey", argv[2]);
FindAndReplaceAll(playerUrl, "id64", argv[1]);
FindAndReplaceAll(playerUrl, "apikey", argv[2]);
}
ParseStats(FetchResults(apiUrl), getPersonaName(playerUrl));
}