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I wrote a custom converter to convert ogg files to mp3, since oggs are not natively supported on HTML5. However, whenever I build the project for HTML5, the resources are not obtainable even though they should have been converted to mp3 files. This is fixed by including the stb_ogg_sound library, in which case the sound files will be obtainable and be converted to mp3 files, but it's a little inconvenient that I have to include that library even though in the end there should be no ogg file processing.
This is the code for my converter:
package convert;
class ConvertOgg2Mp3 extends hxd.fs.Convert {
function new() {
super("ogg", "mp3");
}
override function convert() {
var cmd = "ffmpeg";
var args = ["-hide_banner", "-loglevel", "error", "-i", srcPath, "-ar", "44100", dstPath];
command(cmd, args);
}
// register the convert so that it can be found
static var _ = hxd.fs.Convert.register(new ConvertOgg2Mp3());
// used for macro compilation
public static function doNothing() {}
}And this is my build.hxml
-cp src
-cp heaps-aseprite/src
-lib heaps
-lib deepnightLibs
-lib ldtk-haxe-api
-lib ase
--main Boot
--debug
-D windowTitle=TEETOEGAME
-D windowSize=1280x720
--macro aseprite.Macros.init()
# Web target
--macro convert.ConvertOgg2Mp3.doNothing()
--macro convert.ConvertWav2Mp3.doNothing()
--js bin/js/game.js
-lib stb_ogg_soundReactions are currently unavailable
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