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How to properly load and display PNG images in Heaps.io for web target? #1332

@Lyten02

Description

@Lyten02

Hi! I'm developing a game using Haxe/Heaps.io targeting web. Having trouble loading images dynamically.

Current setup:

  • File exists at res/avatars/1.png
  • Build config has -D resourcesPath=.../res
  • File gets copied to bin/web/debug/res/avatars/1.png during build

Loading code:
// Option 1 - throws haxe_ValueException
var tile = hxd.Res.load("avatars/1.png").toTile();
var bitmap = new h2d.Bitmap(tile, parent);

// Option 2 - also doesn't work
var tile = hxd.Res.loader.load("avatars/1.png").toTile();

Console error:
Uncaught haxe_ValueException

What works:

  • Static resources via hxd.Res.game.phone.toTile() (file at res/game/phone.png)
  • HTML/CSS approach for displaying images

Questions:

  1. What's the correct way to load images dynamically by path in Heaps for web?
  2. Do resources need to be registered somewhere before use?
  3. What's the difference between hxd.Res.load() and hxd.Res.loader.load()?

Any help appreciated!

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