diff --git a/content/docs/en/contributing/translate.mdx b/content/docs/en/contributing/translate.mdx index d5edf0d2..444eef3a 100644 --- a/content/docs/en/contributing/translate.mdx +++ b/content/docs/en/contributing/translate.mdx @@ -65,5 +65,5 @@ For translators who will edit this page: - You are required to translate the Guidelines as they change. - General guidelines should be translated but not edited. -- Learn how to use Markdown from writing_guides.mdx +- Learn how to use Markdown from [Writing Guides](.contributing/writing_guides) */} \ No newline at end of file diff --git a/content/docs/en/index.mdx b/content/docs/en/index.mdx index e09ace85..91b12e10 100644 --- a/content/docs/en/index.mdx +++ b/content/docs/en/index.mdx @@ -1,6 +1,6 @@ --- title: Introduction -description: Necessary knowledge for modding Hytale. +description: Essential knowledge for modding Hytale. --- Hytale is a voxel-based sandbox RPG game by **Hypixel Studios**, as described on the [Hytale website](https://hytale.com/): @@ -10,10 +10,10 @@ Hytale is a voxel-based sandbox RPG game by **Hypixel Studios**, as described on > of dungeons, secrets, and a variety of creatures, then shape it block by block. Hytale has been built from the ground up with modding and user-generated content in mind. -The goal of **Hytale Modding** is to provide an excellent resource such that anybody -is able to mod Hytale for themselves, regardless of skill level or specialization. +The goal of **Hytale Modding** is to provide an excellent resource so that + anyone can mod Hytale themselves, regardless of skill level or specialization. -It is important to note that modding Hytale is not restricted to programming plugins. -Programming, visual scripting, texturing, 3D modelling, modifying assets, etc. are all modding. +It is important to note that modding Hytale is not restricted to programming plugins only. +Programming, visual scripting, texturing, 3D modelling, modifying assets, etc., are all modding. In Hytale, anyone can be a modder. diff --git a/content/docs/en/quick-start.mdx b/content/docs/en/quick-start.mdx index 608cf479..d6ca03e1 100644 --- a/content/docs/en/quick-start.mdx +++ b/content/docs/en/quick-start.mdx @@ -1,16 +1,21 @@ --- title: Quick Start -description: Setting up a standard Hytale project. +description: How to start modding. +icon: CircleQuestionMark --- Welcome to the Hytale modding documentation! Here you'll find everything you need to know about creating your own mods for Hytale. +### Where to start +If you don't know anything about modding Hytale or even Java, or + you would like to brush up on your knowledge, here are some links that will help you with that. - [Java Basics](./guides/java-basics/00-introduction) +- [Learning to learn](.guides/learning-to-learn) - [Setting up your dev environment](./guides/plugin/setting-up-env) - [Entity Component System (ECS)](./guides/ecs/entity-component-system) - [Publishing your mod](./publishing) -### Useful Links - +### Video tutorials +If you want to study modding in detail through videos, here are links to YouTube channels where you will find guides on this. - [Kaupenjoe's Modding Videos](https://www.youtube.com/@ModdingByKaupenjoe) - [TroubleDEV's Modding Videos](https://www.youtube.com/@TroubleDEV) \ No newline at end of file