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I added Modding functionality via AssetBundles #17

@Lyraedan

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@Lyraedan

Now when you load the game a "Mods" folder is made.
Inside there you'll find

  • Courses

Bundle must start with "course_"

  • Characters

Bundle must start with "character_"

  • Karts
  • Wheels

Bundle must start with "kart_wheels_"

  • Bodies

Bundle must start with "kart_bodies_"

  • Gliders

Bundle must start with "kart_gliders_"

So far only Courses is used and setup properly.

WhiteScreen.unity has been updated to have a UGC dropdown that populates based on the loaded courses

At the top in the Unity Editor you'll see "Mod Tools" that has the option to build all and based off the bundle name will place it into the appropriate directory in Mods.

So now you can clone the repo, create your custom map, add the .unity scene to an asset bundle and then dynamically load it

I'd make a PR but some game models are cooked / missing.
Its all on my fork here: https://github.com/Lyraedan/Oddly-Familiar-Kart-Racing-Game

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