diff --git a/3D Mario Kart/Assets/Scripts/General/Rotator.cs b/3D Mario Kart/Assets/Scripts/General/Rotator.cs index 4674ab1d9..0ff962507 100644 --- a/3D Mario Kart/Assets/Scripts/General/Rotator.cs +++ b/3D Mario Kart/Assets/Scripts/General/Rotator.cs @@ -2,16 +2,14 @@ using System.Collections; [ExecuteInEditMode] public class Rotator : MonoBehaviour { - public float Rate = .25f; - public bool rotateVertically = true; - public bool rotateinEditor = false; + [SerialiseField] private float Rate = .25f; + [SerialiseField] private bool rotateVertically = true; + [SerialiseField] private bool rotateinEditor = false; // Use this for initialization - void Start () { - } // Update is called once per frame - void Update () { + private void Update () { if(Application.isPlaying){ if(rotateVertically) @@ -21,7 +19,7 @@ void Update () { } } - void OnRenderObject(){ + public void OnRenderObject(){ if(!Application.isPlaying && rotateinEditor){ if(rotateVertically) gameObject.transform.RotateAround (transform.position,transform.up,Rate*Time.deltaTime*60);