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m_geometrySortingOrder: 0 + m_IsTextObjectScaleStatic: 0 m_VertexBufferAutoSizeReduction: 1 - m_firstVisibleCharacter: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 m_margin: {x: 0, y: 0, z: 0, w: 0} - m_textInfo: - textComponent: {fileID: 1997737266} - characterCount: 73 - spriteCount: 0 - spaceCount: 12 - wordCount: 13 - linkCount: 0 - lineCount: 2 - pageCount: 1 - materialCount: 1 m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 - m_spriteAnimator: {fileID: 0} m_hasFontAssetChanged: 0 - m_subTextObjects: - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} m_baseMaterial: {fileID: 0} m_maskOffset: {x: 0, y: 0, z: 0, w: 0} --- !u!222 &1997737267 @@ -20472,9 +22392,9 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 969804658} - m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -20496,6 +22416,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -20549,9 +22470,9 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0.38268343, w: 0.92387956} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1135098335} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 45} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -20576,7 +22497,7 @@ MonoBehaviour: m_bottomLeftColor: {r: 0.56168646, g: 0.10841997, b: 0.695, a: 1} --- !u!95 &2029549168 Animator: - serializedVersion: 3 + serializedVersion: 7 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -20589,10 +22510,13 @@ Animator: m_UpdateMode: 0 m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 + m_AnimatePhysics: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 + m_KeepAnimatorStateOnDisable: 0 + m_WriteDefaultValuesOnDisable: 0 --- !u!320 &2029549169 PlayableDirector: m_ObjectHideFlags: 0 @@ -20627,6 +22551,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -20674,9 +22599,9 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0.38268343, w: 0.92387956} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 860445171} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 45} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -20698,6 +22623,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.41509432, g: 0.41509432, b: 0.41509432, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -20748,11 +22674,11 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 822129215} - {fileID: 1360537521} m_Father: {fileID: 1070206523} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -20774,6 +22700,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.84313726, g: 0.84313726, b: 0.84313726, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -20821,9 +22748,9 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 860445171} - m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -20845,6 +22772,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 0, b: 0, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -20897,9 +22825,9 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1173127851} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} @@ -20921,6 +22849,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -20949,13 +22878,12 @@ MonoBehaviour: m_fontColorGradientPreset: {fileID: 0} m_spriteAsset: {fileID: 0} m_tintAllSprites: 0 + m_StyleSheet: {fileID: 0} + m_TextStyleHashCode: -1183493901 m_overrideHtmlColors: 0 m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_outlineColor: - serializedVersion: 2 - rgba: 4278190080 m_fontSize: 124 m_fontSizeBase: 124 m_fontWeight: 400 @@ -20963,61 +22891,42 @@ MonoBehaviour: m_fontSizeMin: 18 m_fontSizeMax: 72 m_fontStyle: 0 - m_textAlignment: 514 + m_HorizontalAlignment: 2 + m_VerticalAlignment: 512 + m_textAlignment: 65535 m_characterSpacing: 0 + m_characterHorizontalScale: 1 m_wordSpacing: 0 m_lineSpacing: 0 m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 - m_firstOverflowCharacterIndex: -1 m_linkedTextComponent: {fileID: 0} - m_isLinkedTextComponent: 0 - m_isTextTruncated: 0 + parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 6e72656b m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 - m_ignoreRectMaskCulling: 0 - m_ignoreCulling: 1 m_horizontalMapping: 0 m_verticalMapping: 0 m_uvLineOffset: 0 m_geometrySortingOrder: 0 + m_IsTextObjectScaleStatic: 0 m_VertexBufferAutoSizeReduction: 1 - m_firstVisibleCharacter: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 m_margin: {x: 0, y: 0, z: 0, w: 0} - m_textInfo: - textComponent: {fileID: 2092494643} - characterCount: 44 - spriteCount: 0 - spaceCount: 6 - wordCount: 7 - linkCount: 0 - lineCount: 2 - pageCount: 1 - materialCount: 1 m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 - m_spriteAnimator: {fileID: 0} m_hasFontAssetChanged: 0 - m_subTextObjects: - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} m_baseMaterial: {fileID: 0} m_maskOffset: {x: 0, y: 0, z: 0, w: 0} --- !u!222 &2092494644 @@ -21030,7 +22939,7 @@ CanvasRenderer: m_CullTransparentMesh: 0 --- !u!95 &2092494645 Animator: - serializedVersion: 3 + serializedVersion: 7 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -21043,10 +22952,13 @@ Animator: m_UpdateMode: 0 m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 + m_AnimatePhysics: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 + m_KeepAnimatorStateOnDisable: 0 + m_WriteDefaultValuesOnDisable: 0 --- !u!320 &2092494646 PlayableDirector: m_ObjectHideFlags: 0 @@ -21096,10 +23008,10 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 623489639} m_Father: {fileID: 1173127851} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -21108,7 +23020,7 @@ RectTransform: m_Pivot: {x: 0.5, y: 0.5} --- !u!95 &2146499460 Animator: - serializedVersion: 3 + serializedVersion: 7 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -21121,10 +23033,13 @@ Animator: m_UpdateMode: 0 m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 + m_AnimatePhysics: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 + m_KeepAnimatorStateOnDisable: 0 + m_WriteDefaultValuesOnDisable: 0 --- !u!320 &2146499461 PlayableDirector: m_ObjectHideFlags: 0 @@ -21159,6 +23074,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -21178,3 +23094,14 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2146499458} m_CullTransparentMesh: 0 +--- !u!1660057539 &9223372036854775807 +SceneRoots: + m_ObjectHideFlags: 0 + m_Roots: + - {fileID: 112419556} + - {fileID: 79755213} + - {fileID: 1690281546} + - {fileID: 1190829971} + - {fileID: 1648810286} + - {fileID: 993698159} + - {fileID: 655792745} diff --git a/Assets/Signals.meta b/Assets/Signals.meta new file mode 100644 index 0000000..408385c --- /dev/null +++ b/Assets/Signals.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6a6c7a3ca83d7a24fa79d6bbc45bd9e8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Signals/ExampleSignal.signal b/Assets/Signals/ExampleSignal.signal new file mode 100644 index 0000000..1824755 --- /dev/null +++ b/Assets/Signals/ExampleSignal.signal @@ -0,0 +1,14 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d6fa2d92fc1b3f34da284357edf89c3b, type: 3} + m_Name: ExampleSignal + m_EditorClassIdentifier: Unity.Timeline::UnityEngine.Timeline.SignalAsset diff --git a/Assets/Signals/ExampleSignal.signal.meta b/Assets/Signals/ExampleSignal.signal.meta new file mode 100644 index 0000000..d67eb85 --- /dev/null +++ b/Assets/Signals/ExampleSignal.signal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 905ba3deab6dbd64c8f99d382d515658 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/VideoEditorAssets/Examples.meta b/Assets/VideoEditorAssets/Examples.meta new file mode 100644 index 0000000..6b9d07b --- /dev/null +++ b/Assets/VideoEditorAssets/Examples.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4cc994a1bfc105e43a464922b2e5a127 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/LightControl/Editor/LightControlDrawer.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/LightControl/Editor/LightControlDrawer.cs index 3c21c11..6b1d096 100644 --- a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/LightControl/Editor/LightControlDrawer.cs +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/LightControl/Editor/LightControlDrawer.cs @@ -13,6 +13,13 @@ public override float GetPropertyHeight (SerializedProperty property, GUIContent public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { + // Support dark/light mode for label text + Color originalLabelColor = GUI.color; + if (!EditorGUIUtility.isProSkin) + { + GUI.color = new Color(0, 0, 0, 1); // Black for light mode + } + SerializedProperty colorProp = property.FindPropertyRelative("color"); SerializedProperty intensityProp = property.FindPropertyRelative("intensity"); SerializedProperty bounceIntensityProp = property.FindPropertyRelative("bounceIntensity"); @@ -29,5 +36,7 @@ public override void OnGUI (Rect position, SerializedProperty property, GUIConte singleFieldRect.y += EditorGUIUtility.singleLineHeight; EditorGUI.PropertyField(singleFieldRect, rangeProp); + + GUI.color = originalLabelColor; } } diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/ScreenFader/Editor/ScreenFaderDrawer.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/ScreenFader/Editor/ScreenFaderDrawer.cs index e32d6cb..abc5543 100644 --- a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/ScreenFader/Editor/ScreenFaderDrawer.cs +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/ScreenFader/Editor/ScreenFaderDrawer.cs @@ -14,9 +14,18 @@ public override float GetPropertyHeight (SerializedProperty property, GUIContent public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { + // Support dark/light mode for label text + Color originalLabelColor = GUI.color; + if (!EditorGUIUtility.isProSkin) + { + GUI.color = new Color(0, 0, 0, 1); // Black for light mode + } + SerializedProperty colorProp = property.FindPropertyRelative("color"); Rect singleFieldRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight); EditorGUI.PropertyField(singleFieldRect, colorProp); + + GUI.color = originalLabelColor; } } diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle.meta b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle.meta new file mode 100644 index 0000000..a6fe668 --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2c8eeedd91839aa48bf00b714ea4b117 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/Editor.meta b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/Editor.meta new file mode 100644 index 0000000..00984f8 --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7dc7ffdd4b2fec145815b2018ba4d168 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/Editor/SubtitleTrackEditor.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/Editor/SubtitleTrackEditor.cs new file mode 100644 index 0000000..949f48c --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/Editor/SubtitleTrackEditor.cs @@ -0,0 +1,1363 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using System.IO; +using System.Linq; +using System.Reflection; +using System.Text; +using System.Text.RegularExpressions; +using UnityEditor; +using UnityEditor.Localization; +using UnityEditor.Timeline; +using UnityEngine; +using UnityEngine.Localization.Tables; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +[CustomTimelineEditor(typeof(SubtitleTrack))] +public class SubtitleTrackEditor : TrackEditor +{ + static bool s_IsImporting; + + public override void OnCreate(TrackAsset track, TrackAsset copiedFrom) + { + base.OnCreate(track, copiedFrom); + + if (s_IsImporting) + return; + + s_IsImporting = true; + try + { + SubtitleSrtImporter.Import(track as SubtitleTrack); + } + finally + { + s_IsImporting = false; + } + } +} + +internal static class SubtitleSrtImporter +{ + const double k_MinDuration = 0.05; + + public static void Import(SubtitleTrack track) + { + if (track == null || track.timelineAsset == null) + return; + + TimelineAsset timeline = track.timelineAsset; + + string selectedPath = EditorUtility.OpenFilePanel("Import .srt subtitles", Application.dataPath, "srt"); + if (string.IsNullOrEmpty(selectedPath)) + { + RemoveTrack(timeline, track); + return; + } + + string fileContents = File.ReadAllText(selectedPath); + List entries = SubtitleSrtParser.Parse(fileContents); + if (entries.Count == 0) + { + EditorUtility.DisplayDialog("SRT Import", "No valid subtitle entries were found in the selected file.", "OK"); + RemoveTrack(timeline, track); + return; + } + + var localeInfo = SubtitleLocalizationHelper.ShowLocaleSelectionDialog(); + if (localeInfo == null) + { + RemoveTrack(timeline, track); + return; + } + + PlayableDirector director = TimelineEditor.inspectedDirector; + UnityEngine.Object existingBinding = director != null ? director.GetGenericBinding(track) : null; + + GroupTrack groupTrack = EnsureGroupTrack(timeline); + track.SetGroup(groupTrack); + + Undo.RegisterCompleteObjectUndo(track, "Import Subtitles"); + ClearExistingClips(timeline, track); + + string baseFileName = Path.GetFileNameWithoutExtension(selectedPath); + string tableName = "ST_" + baseFileName; + + SubtitleLocalizationHelper.CreateOrUpdateStringTable(tableName, localeInfo.Value.locale, localeInfo.Value.localeCode, entries); + + for (int i = 0; i < entries.Count; i++) + { + SubtitleEntry entry = entries[i]; + TimelineClip clip = track.CreateClip(); + clip.displayName = SubtitleEditorUtility.Truncate(entry.Text, 24); + clip.start = entry.StartTime; + clip.duration = Math.Max(k_MinDuration, entry.Duration); + + SubtitleClip clipAsset = (SubtitleClip)clip.asset; + clipAsset.template.text = entry.Text; + clipAsset.template.useLocalization = true; + clipAsset.template.localizationTable = tableName; + clipAsset.template.localizationKey = SubtitleEditorUtility.BuildLocalizationKey(baseFileName, i + 1); + } + + if (existingBinding != null && director != null) + { + director.SetGenericBinding(track, existingBinding); + } + + TimelineEditor.Refresh(RefreshReason.ContentsModified); + } + + static void RemoveTrack(TimelineAsset timeline, TrackAsset track) + { + if (timeline == null || track == null) + return; + + Undo.RegisterCompleteObjectUndo(timeline, "Cancel Subtitle Track"); + timeline.DeleteTrack(track); + TimelineEditor.Refresh(RefreshReason.ContentsModified); + } + + static void ClearExistingClips(TimelineAsset timeline, SubtitleTrack track) + { + List clips = track.GetClips().ToList(); + foreach (TimelineClip clip in clips) + { + timeline.DeleteClip(clip); + } + } + + static GroupTrack EnsureGroupTrack(TimelineAsset timeline) + { + GroupTrack group = timeline.GetRootTracks().OfType().FirstOrDefault(t => t.name == SubtitleEditorUtility.GroupTrackName); + if (group != null) + return group; + + return timeline.CreateTrack(null, SubtitleEditorUtility.GroupTrackName); + } +} + +internal static class SubtitleEditorUtility +{ + public const string GroupTrackName = "Subtitles"; + public const string DefaultLocalizationTable = "Subtitles"; + internal const string k_StringTableBasePath = "Assets/Localization/SubtitleTracks"; + + public static string Truncate(string value, int max) + { + if (string.IsNullOrEmpty(value) || value.Length <= max) + return value; + + return value.Substring(0, max - 3) + "..."; + } + + public static string BuildLocalizationKey(string baseKey, int index) + { + if (string.IsNullOrEmpty(baseKey)) + baseKey = "subtitle"; + + StringBuilder builder = new StringBuilder(baseKey.Length + 6); + foreach (char c in baseKey) + { + builder.Append(char.IsLetterOrDigit(c) ? char.ToLowerInvariant(c) : '_'); + } + + builder.Append("_"); + builder.Append(index.ToString("D4")); + return builder.ToString(); + } + + public static List GetStringTableNames() + { + List result = new List(); + + var settingsType = Type.GetType("UnityEditor.Localization.LocalizationEditorSettings, Unity.Localization.Editor"); + if (settingsType == null) + return result; + + var getCollections = settingsType.GetMethod("GetStringTableCollections", BindingFlags.Public | BindingFlags.Static); + if (getCollections == null) + return result; + + var collections = getCollections.Invoke(null, null) as System.Collections.IEnumerable; + if (collections == null) + return result; + + foreach (var col in collections) + { + string name = TryGetTableName(col); + if (!string.IsNullOrEmpty(name) && !result.Contains(name)) + result.Add(name); + } + + result.Sort(StringComparer.OrdinalIgnoreCase); + return result; + } + + public static List GetStringTableEntryKeys(string tableName) + { + var keys = new List(); + if (string.IsNullOrEmpty(tableName)) + return keys; + + var settingsType = Type.GetType("UnityEditor.Localization.LocalizationEditorSettings, Unity.Localization.Editor"); + if (settingsType == null) + return keys; + + try + { + var getCollection = settingsType.GetMethods(BindingFlags.Public | BindingFlags.Static) + .FirstOrDefault(m => m.Name == "GetStringTableCollection" && m.GetParameters().Length == 1 && m.GetParameters()[0].ParameterType == typeof(string)); + + object collection = getCollection?.Invoke(null, new object[] { tableName }); + if (collection == null) + { + var getCollections = settingsType.GetMethods(BindingFlags.Public | BindingFlags.Static) + .FirstOrDefault(m => m.Name == "GetStringTableCollections" && m.GetParameters().Length == 0); + + var collections = getCollections?.Invoke(null, null) as System.Collections.IEnumerable; + if (collections != null) + { + foreach (var col in collections) + { + if (string.Equals(TryGetTableName(col), tableName, StringComparison.OrdinalIgnoreCase)) + { + collection = col; + break; + } + } + } + } + + if (collection != null) + { + // SharedData.Entries -> SharedTableEntry.Key + var sharedDataProp = collection.GetType().GetProperty("SharedData", BindingFlags.Public | BindingFlags.Instance); + var sharedData = sharedDataProp != null ? sharedDataProp.GetValue(collection, null) : null; + var entriesProp = sharedData?.GetType().GetProperty("Entries", BindingFlags.Public | BindingFlags.Instance); + var entries = entriesProp != null ? entriesProp.GetValue(sharedData, null) as System.Collections.IEnumerable : null; + + if (entries != null) + { + foreach (var entry in entries) + { + var keyProp = entry.GetType().GetProperty("Key", BindingFlags.Public | BindingFlags.Instance); + var keyVal = keyProp != null ? keyProp.GetValue(entry, null) as string : null; + if (!string.IsNullOrEmpty(keyVal) && !keys.Contains(keyVal)) + keys.Add(keyVal); + } + } + } + + keys.Sort(StringComparer.OrdinalIgnoreCase); + } + catch (Exception ex) + { + Debug.LogWarning($"Failed to read entry keys for table '{tableName}': {ex.Message}"); + } + + return keys; + } + + internal static object BuildLocaleIdentifier(string code) + { + if (string.IsNullOrEmpty(code)) + return null; + + var identifierType = Type.GetType("UnityEngine.Localization.LocaleIdentifier, Unity.Localization"); + if (identifierType == null) + return null; + + try + { + return Activator.CreateInstance(identifierType, new object[] { code }); + } + catch + { + return null; + } + } + + public static string GetLocalizedPreview(string tableName, string key, string fallback) + { + if (string.IsNullOrEmpty(tableName) || string.IsNullOrEmpty(key)) + return fallback; + + try + { + // Fast path: load string tables directly from assets under the table folder + var direct = TryGetLocalizedFromAssets(tableName, key); + if (!string.IsNullOrEmpty(direct)) + return direct; + + var settingsType = Type.GetType("UnityEditor.Localization.LocalizationEditorSettings, Unity.Localization.Editor"); + if (settingsType == null) + return fallback; + + var getCollection = settingsType.GetMethods(BindingFlags.Public | BindingFlags.Static) + .FirstOrDefault(m => m.Name == "GetStringTableCollection" && m.GetParameters().Length == 1 && m.GetParameters()[0].ParameterType == typeof(string)); + + object collection = getCollection?.Invoke(null, new object[] { tableName }); + if (collection == null) + return fallback; + + var collectionType = collection.GetType(); + + // Gather all tables in the collection (default + list) + var tables = new List(); + + var getTableMethod = collectionType.GetMethods(BindingFlags.Public | BindingFlags.Instance) + .FirstOrDefault(m => m.Name == "GetTable" && m.GetParameters().Length == 0); + if (getTableMethod != null) + { + try + { + var defaultTable = getTableMethod.Invoke(collection, null); + if (defaultTable != null) + tables.Add(defaultTable); + } + catch { /* ignore */ } + } + + var tablesProp = collectionType.GetProperty("Tables", BindingFlags.Public | BindingFlags.Instance); + var tablesEnum = tablesProp != null ? tablesProp.GetValue(collection, null) as System.Collections.IEnumerable : null; + if (tablesEnum != null) + { + foreach (var t in tablesEnum) + { + if (t != null && !tables.Contains(t)) + tables.Add(t); + } + } + + foreach (var stringTable in tables) + { + var stringTableType = stringTable.GetType(); + var getEntryMethod = stringTableType.GetMethods(BindingFlags.Public | BindingFlags.Instance) + .FirstOrDefault(m => m.Name == "GetEntry" && m.GetParameters().Length == 1 && m.GetParameters()[0].ParameterType == typeof(string)); + var entryValueProp = getEntryMethod?.ReturnType.GetProperty("Value", BindingFlags.Public | BindingFlags.Instance); + + if (getEntryMethod != null && entryValueProp != null) + { + var entry = getEntryMethod.Invoke(stringTable, new object[] { key }); + var value = entry != null ? entryValueProp.GetValue(entry, null) as string : null; + if (!string.IsNullOrEmpty(value)) + return value; + } + } + } + catch (Exception ex) + { + Debug.LogWarning($"Failed to get localized preview for {tableName}/{key}: {ex.Message}"); + } + + return fallback; + } + + static string TryGetLocalizedFromAssets(string tableName, string key) + { + try + { + string folder = GetStringTableFolder(tableName); + if (!AssetDatabase.IsValidFolder(folder)) + return null; + + var guids = AssetDatabase.FindAssets("t:StringTable", new[] { folder }); + if (guids == null || guids.Length == 0) + return null; + + foreach (var guid in guids) + { + var path = AssetDatabase.GUIDToAssetPath(guid); + var tableObj = AssetDatabase.LoadAssetAtPath(path); + if (tableObj == null) + continue; + + var tableType = tableObj.GetType(); + var getEntryMethod = tableType.GetMethods(BindingFlags.Public | BindingFlags.Instance) + .FirstOrDefault(m => m.Name == "GetEntry" && m.GetParameters().Length == 1 && m.GetParameters()[0].ParameterType == typeof(string)); + var entryValueProp = getEntryMethod?.ReturnType.GetProperty("Value", BindingFlags.Public | BindingFlags.Instance); + + if (getEntryMethod != null && entryValueProp != null) + { + var entry = getEntryMethod.Invoke(tableObj, new object[] { key }); + var value = entry != null ? entryValueProp.GetValue(entry, null) as string : null; + if (!string.IsNullOrEmpty(value)) + return value; + } + } + } + catch (Exception ex) + { + Debug.LogWarning($"Asset lookup failed for {tableName}/{key}: {ex.Message}"); + } + + return null; + } + + internal static string GetStringTableFolder(string tableName) + { + if (string.IsNullOrEmpty(tableName)) + return k_StringTableBasePath; + + string folderPath = System.IO.Path.Combine(k_StringTableBasePath, tableName); + return folderPath.Replace('\\', '/'); + } + + internal static void DeleteStringTableAssets(string tableName) + { + if (string.IsNullOrEmpty(tableName)) + return; + + try + { + // Search everywhere to clear both tables and shared data assets + var guids = AssetDatabase.FindAssets(tableName); + bool deletedAny = false; + + foreach (var guid in guids) + { + string path = AssetDatabase.GUIDToAssetPath(guid); + if (!string.IsNullOrEmpty(path) && path.IndexOf(tableName, StringComparison.OrdinalIgnoreCase) >= 0) + { + AssetDatabase.DeleteAsset(path); + deletedAny = true; + } + } + + // Also try direct folder delete if it matches the table name (Unity puts tables in a folder named after the collection) + string folderPath = GetStringTableFolder(tableName); + if (AssetDatabase.IsValidFolder(folderPath)) + { + AssetDatabase.DeleteAsset(folderPath); + deletedAny = true; + } + + if (deletedAny) + { + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + } + catch (Exception ex) + { + Debug.LogWarning($"Failed to delete string table assets for '{tableName}': {ex.Message}"); + } + } + + static string TryGetTableName(object collection) + { + if (collection == null) + return null; + + var type = collection.GetType(); + + // Try direct property TableCollectionName + var tableNameProp = type.GetProperty("TableCollectionName", BindingFlags.Public | BindingFlags.Instance); + if (tableNameProp != null) + { + var val = tableNameProp.GetValue(collection, null) as string; + if (!string.IsNullOrEmpty(val)) + return val; + } + + // Try SharedData.TableCollectionName + var sharedDataProp = type.GetProperty("SharedData", BindingFlags.Public | BindingFlags.Instance); + var sharedData = sharedDataProp != null ? sharedDataProp.GetValue(collection, null) : null; + if (sharedData != null) + { + var sharedNameProp = sharedData.GetType().GetProperty("TableCollectionName", BindingFlags.Public | BindingFlags.Instance); + if (sharedNameProp != null) + { + var val = sharedNameProp.GetValue(sharedData, null) as string; + if (!string.IsNullOrEmpty(val)) + return val; + } + } + + // Fallback to collection's name property + var nameProp = type.GetProperty("Name", BindingFlags.Public | BindingFlags.Instance); + if (nameProp != null) + { + var val = nameProp.GetValue(collection, null) as string; + if (!string.IsNullOrEmpty(val)) + return val; + } + + return null; + } + + internal static bool TryDeleteStringTableCollection(Type localizationEditorSettingsType, string tableName) + { + if (localizationEditorSettingsType == null || string.IsNullOrEmpty(tableName)) + return false; + + bool deleted = false; + + try + { + // First try direct name-based removal + var removeByName = localizationEditorSettingsType.GetMethods(BindingFlags.Public | BindingFlags.Static) + .FirstOrDefault(m => m.Name == "RemoveStringTableCollection" && m.GetParameters().Length == 1 && m.GetParameters()[0].ParameterType == typeof(string)); + if (removeByName != null) + { + removeByName.Invoke(null, new object[] { tableName }); + deleted = true; + } + + // Fallback: enumerate collections and remove matches (collection + shared data) + var getCollections = localizationEditorSettingsType.GetMethods(BindingFlags.Public | BindingFlags.Static) + .FirstOrDefault(m => m.Name == "GetStringTableCollections" && m.GetParameters().Length == 0); + var removeCollection = localizationEditorSettingsType.GetMethods(BindingFlags.Public | BindingFlags.Static) + .FirstOrDefault(m => m.Name == "RemoveCollection" && m.GetParameters().Length == 1); + + if (getCollections != null && removeCollection != null) + { + var collections = getCollections.Invoke(null, null) as System.Collections.IEnumerable; + if (collections != null) + { + foreach (var col in collections) + { + if (!string.Equals(TryGetTableName(col), tableName, StringComparison.OrdinalIgnoreCase)) + continue; + + // Remove the collection object + removeCollection.Invoke(null, new object[] { col }); + deleted = true; + + // Attempt to remove shared data if present + var sharedDataProp = col.GetType().GetProperty("SharedData", BindingFlags.Public | BindingFlags.Instance); + var sharedData = sharedDataProp != null ? sharedDataProp.GetValue(col, null) : null; + if (sharedData != null) + { + try { removeCollection.Invoke(null, new object[] { sharedData }); } catch { /* ignore */ } + DeleteObjectAsset(sharedData); + } + + DeleteObjectAsset(col); + } + } + } + + // Final attempt: fetch by name and remove + if (!deleted) + { + var getCollection = localizationEditorSettingsType.GetMethods(BindingFlags.Public | BindingFlags.Static) + .FirstOrDefault(m => m.Name == "GetStringTableCollection" && m.GetParameters().Length == 1 && m.GetParameters()[0].ParameterType == typeof(string)); + if (getCollection != null && removeCollection != null) + { + var col = getCollection.Invoke(null, new object[] { tableName }); + if (col != null) + { + removeCollection.Invoke(null, new object[] { col }); + DeleteObjectAsset(col); + deleted = true; + } + } + } + + if (deleted) + { + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + } + catch (Exception ex) + { + Debug.LogWarning($"Failed to delete StringTableCollection '{tableName}': {ex.Message}"); + } + + return deleted; + } + + static void DeleteObjectAsset(object obj) + { + var unityObj = obj as UnityEngine.Object; + if (unityObj == null) + return; + + string path = AssetDatabase.GetAssetPath(unityObj); + if (!string.IsNullOrEmpty(path)) + { + AssetDatabase.DeleteAsset(path); + } + } +} + +internal struct SubtitleEntry +{ + public double StartTime; + public double EndTime; + public string Text; + + public double Duration + { + get { return Math.Max(0, EndTime - StartTime); } + } +} + +internal static class SubtitleSrtParser +{ + static readonly Regex k_Timecode = new Regex(@"(?\d{2}:\d{2}:\d{2}[,\.]\d{3})\s*-->\s*(?\d{2}:\d{2}:\d{2}[,\.]\d{3})", RegexOptions.Compiled); + + public static List Parse(string content) + { + List entries = new List(); + if (string.IsNullOrWhiteSpace(content)) + return entries; + + using (StringReader reader = new StringReader(content)) + { + string line; + while ((line = reader.ReadLine()) != null) + { + if (string.IsNullOrWhiteSpace(line)) + continue; + + if (int.TryParse(line.Trim(), out _)) + { + line = reader.ReadLine(); + if (line == null) + break; + } + + Match match = k_Timecode.Match(line); + if (!match.Success) + continue; + + double start = ParseTime(match.Groups["start"].Value); + double end = ParseTime(match.Groups["end"].Value); + + StringBuilder textBuilder = new StringBuilder(); + while (!string.IsNullOrEmpty(line = reader.ReadLine())) + { + if (string.IsNullOrWhiteSpace(line)) + break; + + if (textBuilder.Length > 0) + textBuilder.AppendLine(); + + textBuilder.Append(line); + } + + if (end <= start) + end = start + 0.5f; + + entries.Add(new SubtitleEntry + { + StartTime = start, + EndTime = end, + Text = textBuilder.ToString() + }); + } + } + + return entries; + } + + static double ParseTime(string timecode) + { + timecode = timecode.Replace(',', '.'); + if (TimeSpan.TryParseExact(timecode, @"hh\:mm\:ss\.fff", CultureInfo.InvariantCulture, out TimeSpan time)) + return time.TotalSeconds; + + return 0; + } +} + +[CustomPropertyDrawer(typeof(SubtitleBehaviour))] +internal class SubtitleBehaviourDrawer : PropertyDrawer +{ + const int TextLineCount = 3; + const int TotalLineCount = 6; + + static bool IsPropertyValid(SerializedProperty property) + { + if (property == null) + return false; + + try + { + var so = property.serializedObject; + if (so == null) + return false; + + var targets = so.targetObjects; + return targets != null && targets.Length > 0 && targets[0] != null; + } + catch + { + return false; + } + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + try + { + if (!IsPropertyValid(property)) + return EditorGUIUtility.singleLineHeight; + + return (TotalLineCount + TextLineCount - 1) * EditorGUIUtility.singleLineHeight + (TotalLineCount - 1) * EditorGUIUtility.standardVerticalSpacing; + } + catch + { + return EditorGUIUtility.singleLineHeight; + } + } + + [Obsolete("Unity marks PropertyDrawer.CanCacheInspectorGUI obsolete; overridden to disable caching and avoid disposed SerializedObject issues.")] + public override bool CanCacheInspectorGUI(SerializedProperty property) + { + // Avoid caching to reduce chances of disposed SerializedObject bindings causing UIElements exceptions + return false; + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + try + { + // Guard against disposed SerializedObject during Timeline window shutdown + if (!IsPropertyValid(property)) + { + EditorGUI.LabelField(position, label); + return; + } + + EditorGUI.BeginProperty(position, label, property); + + int prevIndent = EditorGUI.indentLevel; + EditorGUI.indentLevel = 0; + + SerializedProperty textProp = property.FindPropertyRelative("text"); + SerializedProperty useLocProp = property.FindPropertyRelative("useLocalization"); + SerializedProperty tableProp = property.FindPropertyRelative("localizationTable"); + SerializedProperty keyProp = property.FindPropertyRelative("localizationKey"); + + Rect row = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight * TextLineCount); + EditorGUI.LabelField(new Rect(row.x, row.y, position.width, EditorGUIUtility.singleLineHeight), "Text"); + Rect textArea = new Rect(row.x, row.y + EditorGUIUtility.singleLineHeight, row.width, row.height - EditorGUIUtility.singleLineHeight); + + // Always compute preview so changing entry key/table reflects immediately + string localizedPreview = useLocProp.boolValue + ? SubtitleEditorUtility.GetLocalizedPreview(tableProp.stringValue, keyProp.stringValue, textProp.stringValue) + : textProp.stringValue; + + if (useLocProp.boolValue) + { + // Keep serialized text in sync with chosen entry for preview + textProp.stringValue = localizedPreview; + using (new EditorGUI.DisabledScope(true)) + { + EditorGUI.TextArea(textArea, localizedPreview); + } + } + else + { + textProp.stringValue = EditorGUI.TextArea(textArea, localizedPreview); + } + + row.y += row.height + EditorGUIUtility.standardVerticalSpacing; + row.height = EditorGUIUtility.singleLineHeight; + EditorGUI.PropertyField(row, useLocProp, new GUIContent("Use Localization")); + + row.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; + var tableNames = SubtitleEditorUtility.GetStringTableNames(); + if (tableNames.Count == 0) + { + EditorGUI.BeginDisabledGroup(true); + EditorGUI.TextField(row, "Localization Table", ""); + EditorGUI.EndDisabledGroup(); + } + else + { + if (!string.IsNullOrEmpty(tableProp.stringValue) && !tableNames.Contains(tableProp.stringValue)) + tableNames.Add(tableProp.stringValue); + + tableNames.Sort(StringComparer.OrdinalIgnoreCase); + int currentIndex = Mathf.Max(0, tableNames.IndexOf(tableProp.stringValue)); + int newIndex = EditorGUI.Popup(row, "Localization Table", currentIndex, tableNames.ToArray()); + if (newIndex >= 0 && newIndex < tableNames.Count) + tableProp.stringValue = tableNames[newIndex]; + } + + row.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; + + // Entry key dropdown driven by selected table entries + var entryKeys = SubtitleEditorUtility.GetStringTableEntryKeys(tableProp.stringValue); + if (!string.IsNullOrEmpty(keyProp.stringValue) && !entryKeys.Contains(keyProp.stringValue)) + entryKeys.Add(keyProp.stringValue); + + if (entryKeys.Count == 0) + entryKeys.Add(""); + + entryKeys.Sort(StringComparer.OrdinalIgnoreCase); + int keyIndex = Mathf.Max(0, entryKeys.IndexOf(keyProp.stringValue)); + int newKeyIndex = EditorGUI.Popup(row, "Entry Key", keyIndex, entryKeys.ToArray()); + if (newKeyIndex >= 0 && newKeyIndex < entryKeys.Count) + { + var selectedKey = entryKeys[newKeyIndex]; + var resolvedKey = selectedKey == "" ? string.Empty : selectedKey; + if (resolvedKey != keyProp.stringValue) + { + keyProp.stringValue = resolvedKey; + + // Update text with localized preview when localization is enabled + if (useLocProp.boolValue) + { + string preview = SubtitleEditorUtility.GetLocalizedPreview(tableProp.stringValue, resolvedKey, textProp.stringValue); + textProp.stringValue = preview; + Debug.Log($"SubtitleClip entry changed -> table: {tableProp.stringValue}, key: {resolvedKey}, preview: {preview}"); + } + } + } + + EditorGUI.indentLevel = prevIndent; + EditorGUI.EndProperty(); + } + catch (Exception ex) + { + Debug.LogWarning($"SubtitleBehaviourDrawer.OnGUI skipped due to disposed property: {ex.Message}"); + } + } +} + +internal static class SubtitleLocalizationHelper +{ + + public struct LocaleInfo + { + public object locale; + public string localeCode; + } + + public static LocaleInfo? ShowLocaleSelectionDialog() + { + var localeType = Type.GetType("UnityEngine.Localization.Locale, Unity.Localization"); + if (localeType == null) + { + int choice = EditorUtility.DisplayDialogComplex( + "Localization Package Not Found", + "Unity Localization package is not installed. Subtitles will use fallback text only.\n\nDo you want to continue without localization?", + "Continue", "Cancel", ""); + + if (choice == 0) + return new LocaleInfo { locale = null, localeCode = "en" }; + return null; + } + + var availableLocales = GetAllAvailableLocales(localeType); + if (availableLocales.Count == 0) + { + availableLocales = GetDefaultLocaleList(localeType); + } + + return LocaleSelectionWindow.Show(availableLocales, localeType); + } + + static List GetAllAvailableLocales(Type localeType) + { + var result = new List(); + + var localizationSettingsType = Type.GetType("UnityEngine.Localization.Settings.LocalizationSettings, Unity.Localization"); + if (localizationSettingsType == null) + return result; + + var availableLocalesProp = localizationSettingsType.GetProperty("AvailableLocales", BindingFlags.Public | BindingFlags.Static); + if (availableLocalesProp == null) + return result; + + var availableLocales = availableLocalesProp.GetValue(null, null); + if (availableLocales == null) + return result; + + var localesListProp = availableLocales.GetType().GetProperty("Locales", BindingFlags.Public | BindingFlags.Instance); + if (localesListProp == null) + return result; + + var localesList = localesListProp.GetValue(availableLocales, null) as System.Collections.IList; + if (localesList == null) + return result; + + var identifierProp = localeType.GetProperty("Identifier", BindingFlags.Public | BindingFlags.Instance); + var localeNameProp = localeType.GetProperty("LocaleName", BindingFlags.Public | BindingFlags.Instance); + + foreach (var loc in localesList) + { + if (loc == null) continue; + + var identifier = identifierProp?.GetValue(loc, null); + var codeField = identifier?.GetType().GetProperty("Code", BindingFlags.Public | BindingFlags.Instance); + string localeCode = codeField?.GetValue(identifier, null) as string; + string localeName = localeNameProp?.GetValue(loc, null) as string; + + if (!string.IsNullOrEmpty(localeCode)) + { + result.Add(new LocaleInfo + { + locale = loc, + localeCode = localeCode + }); + } + } + + return result; + } + + static List GetDefaultLocaleList(Type localeType) + { + var result = new List(); + var commonLocales = new[] + { + "en", "tr", "de", "fr", "es", "it", "pt", "ru", "ja", "ko", "zh-CN", "zh-TW", + "ar", "nl", "pl", "sv", "da", "fi", "no", "cs", "hu", "ro", "th", "vi", "id" + }; + + foreach (var code in commonLocales) + { + var locale = GetOrCreateLocale(localeType, code); + if (locale != null) + { + result.Add(new LocaleInfo { locale = locale, localeCode = code }); + } + } + + return result; + } + + internal static object GetOrCreateLocale(Type localeType, string code) + { + var localizationSettingsType = Type.GetType("UnityEngine.Localization.Settings.LocalizationSettings, Unity.Localization"); + if (localizationSettingsType == null) + return null; + + var availableLocalesProp = localizationSettingsType.GetProperty("AvailableLocales", BindingFlags.Public | BindingFlags.Static); + if (availableLocalesProp == null) + return null; + + var availableLocales = availableLocalesProp.GetValue(null, null); + var localesListProp = availableLocales.GetType().GetProperty("Locales", BindingFlags.Public | BindingFlags.Instance); + var localesList = localesListProp.GetValue(availableLocales, null) as System.Collections.IList; + + var identifierProp = localeType.GetProperty("Identifier", BindingFlags.Public | BindingFlags.Instance); + foreach (var loc in localesList) + { + var identifier = identifierProp.GetValue(loc, null); + var codeField = identifier.GetType().GetProperty("Code", BindingFlags.Public | BindingFlags.Instance); + string localeCode = codeField.GetValue(identifier, null) as string; + if (localeCode == code) + return loc; + } + + var createLocaleMethod = localeType.GetMethod("CreateLocale", BindingFlags.Public | BindingFlags.Static, null, new Type[] { typeof(string) }, null); + if (createLocaleMethod != null) + { + return createLocaleMethod.Invoke(null, new object[] { code }); + } + + return null; + } + + public static void CreateOrUpdateStringTable(string tableName, object locale, string localeCode, List entries) + { + string tableFolder = SubtitleEditorUtility.GetStringTableFolder(tableName); + if (!Directory.Exists(tableFolder)) + { + Directory.CreateDirectory(tableFolder); + AssetDatabase.Refresh(); + } + + // Always use assembly scan to avoid Type.GetType failures with different assembly names + var stringTableCollectionType = AppDomain.CurrentDomain.GetAssemblies() + .Where(a => a.GetName().Name.Contains("Unity.Localization")) + .SelectMany(a => { + try { return a.GetTypes(); } catch { return Array.Empty(); } + }) + .FirstOrDefault(t => t.Name == "StringTableCollection"); + + if (stringTableCollectionType == null) + { + Debug.LogError("Unity Localization package is installed but StringTableCollection type could not be loaded. String table creation skipped."); + return; + } + + Type localizationEditorSettingsType = Type.GetType("UnityEditor.Localization.LocalizationEditorSettings, Unity.Localization.Editor"); + if (localizationEditorSettingsType == null) + { + // Try to find it in editor assemblies + var assemblies = AppDomain.CurrentDomain.GetAssemblies(); + foreach (var asm in assemblies) + { + if (asm.GetName().Name.Contains("Unity.Localization.Editor")) + { + var types = asm.GetTypes(); + foreach (var t in types) + { + if (t.Name == "LocalizationEditorSettings") + { + localizationEditorSettingsType = t; + Debug.Log($"Found LocalizationEditorSettings in {asm.GetName().Name}"); + break; + } + } + if (localizationEditorSettingsType != null) break; + } + } + } + + if (localizationEditorSettingsType == null) + { + Debug.LogError("LocalizationEditorSettings not found. Cannot create string tables."); + return; + } + + var getOrCreateMethod = localizationEditorSettingsType.GetMethods(BindingFlags.Public | BindingFlags.Static) + .FirstOrDefault(m => m.Name == "GetStringTableCollection" && m.GetParameters().Length == 1 && m.GetParameters()[0].ParameterType == typeof(string)); + + object collection = null; + if (getOrCreateMethod != null) + { + try + { + collection = getOrCreateMethod.Invoke(null, new object[] { tableName }); + Debug.Log($"GetStringTableCollection returned: {collection != null}"); + } + catch (Exception ex) + { + Debug.LogWarning($"GetStringTableCollection failed: {ex.Message}"); + } + } + + if (collection == null) + { + var createCollectionMethods = localizationEditorSettingsType.GetMethods(BindingFlags.Public | BindingFlags.Static) + .Where(m => m.Name == "CreateStringTableCollection") + .OrderByDescending(m => m.GetParameters().Length) + .ToArray(); + + if (createCollectionMethods.Length > 0) + { + bool retriedAfterDelete = false; + + for (int attempt = 0; attempt < 2 && collection == null; attempt++) + { + try + { + var createCollectionMethod = createCollectionMethods[0]; + var parameters = createCollectionMethod.GetParameters(); + Debug.Log($"CreateStringTableCollection has {parameters.Length} parameters"); + + // Log parameter types for debugging + for (int i = 0; i < parameters.Length; i++) + { + Debug.Log($" Parameter {i}: {parameters[i].Name} ({parameters[i].ParameterType.Name})"); + } + + object[] args = null; + if (parameters.Length == 3) + { + // (string tableName, string assetDirectory, IList selectedLocales) + args = new object[] { tableName, tableFolder, null }; + } + else if (parameters.Length == 2) + { + args = new object[] { tableName, tableFolder }; + } + else if (parameters.Length == 1) + { + args = new object[] { tableName }; + } + + if (args != null) + { + collection = createCollectionMethod.Invoke(null, args); + Debug.Log($"CreateStringTableCollection returned: {collection != null}"); + } + } + catch (Exception ex) + { + bool alreadyExists = ex.Message != null && ex.Message.IndexOf("already exists", StringComparison.OrdinalIgnoreCase) >= 0; + if (alreadyExists && !retriedAfterDelete) + { + Debug.Log("StringTableCollection already exists, deleting assets and recreating."); + SubtitleEditorUtility.DeleteStringTableAssets(tableName); + SubtitleEditorUtility.TryDeleteStringTableCollection(localizationEditorSettingsType, tableName); + AssetDatabase.Refresh(); + retriedAfterDelete = true; + continue; // retry create on next loop + } + + if (alreadyExists) + { + Debug.LogWarning("StringTableCollection exists and could not be deleted; attempting to fetch existing."); + try + { + collection = getOrCreateMethod?.Invoke(null, new object[] { tableName }); + } + catch (Exception inner) + { + Debug.LogError($"Failed to retrieve existing StringTableCollection: {inner.Message}"); + } + } + else + { + Debug.LogError($"CreateStringTableCollection failed: {ex.Message}\n{ex.InnerException?.Message}"); + } + } + } + } + else + { + Debug.LogError("CreateStringTableCollection method not found!"); + } + } + + // Final attempt: if still null, try to fetch existing collection (in case creation failed due to duplication) + if (collection == null && getOrCreateMethod != null) + { + try + { + collection = getOrCreateMethod.Invoke(null, new object[] { tableName }); + } + catch (Exception ex) + { + Debug.LogError($"Final fetch of StringTableCollection failed: {ex.Message}"); + } + } + + if (collection == null) + { + Debug.LogError("Failed to create or retrieve string table collection."); + return; + } + + var collectionType = collection.GetType(); + var getTableMethod = collectionType.GetMethods(BindingFlags.Public | BindingFlags.Instance) + .FirstOrDefault(m => m.Name == "GetTable" && m.GetParameters().Length == 1); + + if (getTableMethod == null) + { + Debug.LogError("GetTable method not found on StringTableCollection."); + return; + } + + // Resolve locale identifier safely (avoid destroyed locale objects) + if (locale is UnityEngine.Object unityObj && unityObj == null) + locale = null; + + var localeIdentifier = locale?.GetType().GetProperty("Identifier", BindingFlags.Public | BindingFlags.Instance)?.GetValue(locale, null) + ?? SubtitleEditorUtility.BuildLocaleIdentifier(string.IsNullOrEmpty(localeCode) ? "en" : localeCode); + + object stringTable = getTableMethod.Invoke(collection, new object[] { localeIdentifier }); + + if (stringTable == null) + { + var addNewTableMethod = collectionType.GetMethods(BindingFlags.Public | BindingFlags.Instance) + .FirstOrDefault(m => m.Name == "AddNewTable" && m.GetParameters().Length == 1); + + if (addNewTableMethod != null) + { + try + { + stringTable = addNewTableMethod.Invoke(collection, new object[] { localeIdentifier }); + Debug.Log($"AddNewTable created table: {stringTable != null}"); + } + catch (Exception ex) + { + Debug.LogError($"AddNewTable failed: {ex.Message}\n{ex.InnerException?.Message}"); + } + } + } + + if (stringTable == null) + { + Debug.LogError("Failed to get or create string table for locale: " + localeCode); + return; + } + + var stringTableType = stringTable.GetType(); + var addEntryMethod = stringTableType.GetMethod("AddEntry", BindingFlags.Public | BindingFlags.Instance, null, new Type[] { typeof(string), typeof(string) }, null); + var removeEntryMethod = stringTableType.GetMethods(BindingFlags.Public | BindingFlags.Instance) + .FirstOrDefault(m => m.Name == "RemoveEntry" && m.GetParameters().Length == 1 && m.GetParameters()[0].ParameterType == typeof(string)); + var getEntryMethod = stringTableType.GetMethods(BindingFlags.Public | BindingFlags.Instance) + .FirstOrDefault(m => m.Name == "GetEntry" && m.GetParameters().Length == 1 && m.GetParameters()[0].ParameterType == typeof(string)); + var entryValueProp = getEntryMethod?.ReturnType.GetProperty("Value", BindingFlags.Public | BindingFlags.Instance); + + if (addEntryMethod == null) + { + Debug.LogError("AddEntry method not found on StringTable."); + return; + } + + for (int i = 0; i < entries.Count; i++) + { + string key = SubtitleEditorUtility.BuildLocalizationKey(tableName.Replace("ST_", ""), i + 1); + string value = entries[i].Text; + + try + { + // Overwrite existing entries: remove then add; fallback to GetEntry().Value = value + bool added = false; + + if (removeEntryMethod != null) + { + try { removeEntryMethod.Invoke(stringTable, new object[] { key }); } catch { /* ignore */ } + } + + try + { + addEntryMethod.Invoke(stringTable, new object[] { key, value }); + added = true; + } + catch + { + // If AddEntry failed due to existing key, try set value via GetEntry + if (getEntryMethod != null && entryValueProp != null) + { + var entry = getEntryMethod.Invoke(stringTable, new object[] { key }); + if (entry != null) + { + entryValueProp.SetValue(entry, value, null); + added = true; + } + } + } + + if (!added) + Debug.LogWarning($"Failed to add/update entry {key}."); + } + catch (Exception ex) + { + Debug.LogWarning($"Failed to add entry {key}: {ex.Message}"); + } + } + + EditorUtility.SetDirty(stringTable as UnityEngine.Object); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + Debug.Log($"String table '{tableName}' created/updated with {entries.Count} entries for locale '{localeCode}' at {tableFolder}"); + } +} + +[CustomTimelineEditor(typeof(SubtitleClip))] +internal class SubtitleClipEditor : ClipEditor +{ + public override void OnClipChanged(TimelineClip clip) + { + base.OnClipChanged(clip); + + var asset = clip?.asset as SubtitleClip; + if (asset == null) + return; + + var behaviour = asset.template; + string preview = SubtitleEditorUtility.GetLocalizedPreview(behaviour.localizationTable, behaviour.localizationKey, behaviour.text); + clip.displayName = SubtitleEditorUtility.Truncate(preview, 24); + } +} + +internal class LocaleSelectionWindow : EditorWindow +{ + static LocaleSelectionWindow s_Instance; + static SubtitleLocalizationHelper.LocaleInfo? s_SelectedLocale; + + List m_AvailableLocales; + Type m_LocaleType; + Vector2 m_ScrollPosition; + string m_SearchFilter = ""; + string m_CustomCode = ""; + + public static SubtitleLocalizationHelper.LocaleInfo? Show(List availableLocales, Type localeType) + { + s_SelectedLocale = null; + + s_Instance = GetWindow(true, "Select Subtitle Language", true); + s_Instance.m_AvailableLocales = availableLocales; + s_Instance.m_LocaleType = localeType; + s_Instance.minSize = new Vector2(400, 500); + s_Instance.maxSize = new Vector2(400, 500); + s_Instance.ShowModal(); + + return s_SelectedLocale; + } + + void OnGUI() + { + EditorGUILayout.Space(10); + EditorGUILayout.LabelField("Select the language for imported subtitles:", EditorStyles.boldLabel); + EditorGUILayout.Space(5); + + m_SearchFilter = EditorGUILayout.TextField("Search:", m_SearchFilter); + EditorGUILayout.Space(10); + + m_ScrollPosition = EditorGUILayout.BeginScrollView(m_ScrollPosition, GUILayout.Height(380)); + + var filteredLocales = string.IsNullOrEmpty(m_SearchFilter) + ? m_AvailableLocales + : m_AvailableLocales.Where(l => l.localeCode.IndexOf(m_SearchFilter, StringComparison.OrdinalIgnoreCase) >= 0).ToList(); + + foreach (var localeInfo in filteredLocales) + { + string displayName = GetLocaleDisplayName(localeInfo.localeCode); + if (GUILayout.Button($"{displayName} ({localeInfo.localeCode})", GUILayout.Height(30))) + { + s_SelectedLocale = localeInfo; + Close(); + } + } + + EditorGUILayout.EndScrollView(); + + EditorGUILayout.Space(10); + EditorGUILayout.LabelField("Use custom locale code (e.g., en, tr, fr, es):"); + var newCode = EditorGUILayout.TextField(m_CustomCode); + bool submitted = Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Return; + if (newCode != m_CustomCode) + m_CustomCode = newCode; + + if (GUILayout.Button("Use Custom Locale", GUILayout.Height(24)) || submitted) + { + var code = (m_CustomCode ?? string.Empty).Trim(); + if (!string.IsNullOrEmpty(code)) + { + var localeObj = SubtitleLocalizationHelper.GetOrCreateLocale(m_LocaleType, code); + s_SelectedLocale = new SubtitleLocalizationHelper.LocaleInfo { locale = localeObj, localeCode = code }; + Close(); + GUIUtility.ExitGUI(); + } + } + + EditorGUILayout.Space(10); + if (GUILayout.Button("Cancel", GUILayout.Height(30))) + { + s_SelectedLocale = null; + Close(); + } + } + + static string GetLocaleDisplayName(string code) + { + var names = new Dictionary + { + { "en", "English" }, { "tr", "Türkçe (Turkish)" }, { "de", "Deutsch (German)" }, + { "fr", "Français (French)" }, { "es", "Español (Spanish)" }, { "it", "Italiano (Italian)" }, + { "pt", "Português (Portuguese)" }, { "ru", "Русский (Russian)" }, { "ja", "日本語 (Japanese)" }, + { "ko", "한국어 (Korean)" }, { "zh-CN", "简体中文 (Chinese Simplified)" }, { "zh-TW", "繁體中文 (Chinese Traditional)" }, + { "ar", "العربية (Arabic)" }, { "nl", "Nederlands (Dutch)" }, { "pl", "Polski (Polish)" }, + { "sv", "Svenska (Swedish)" }, { "da", "Dansk (Danish)" }, { "fi", "Suomi (Finnish)" }, + { "no", "Norsk (Norwegian)" }, { "cs", "Čeština (Czech)" }, { "hu", "Magyar (Hungarian)" }, + { "ro", "Română (Romanian)" }, { "th", "ไทย (Thai)" }, { "vi", "Tiếng Việt (Vietnamese)" }, + { "id", "Bahasa Indonesia (Indonesian)" }, { "el", "Ελληνικά (Greek)" }, { "he", "עברית (Hebrew)" }, + { "uk", "Українська (Ukrainian)" }, { "bg", "Български (Bulgarian)" }, { "hr", "Hrvatski (Croatian)" }, + { "sk", "Slovenčina (Slovak)" }, { "sl", "Slovenščina (Slovenian)" }, { "et", "Eesti (Estonian)" }, + { "lv", "Latviešu (Latvian)" }, { "lt", "Lietuvių (Lithuanian)" }, { "fa", "فارسی (Persian)" }, + { "hi", "हिन्दी (Hindi)" }, { "bn", "বাংলা (Bengali)" }, { "ta", "தமிழ் (Tamil)" }, + { "te", "తెలుగు (Telugu)" }, { "mr", "मराठी (Marathi)" }, { "ur", "اردو (Urdu)" }, + { "ms", "Bahasa Melayu (Malay)" }, { "fil", "Filipino" }, { "sw", "Kiswahili (Swahili)" } + }; + + return names.ContainsKey(code) ? names[code] : code.ToUpper(); + } +} diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/Editor/SubtitleTrackEditor.cs.meta b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/Editor/SubtitleTrackEditor.cs.meta new file mode 100644 index 0000000..3b4568a --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/Editor/SubtitleTrackEditor.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 0584c2021c30d7e4a8b1531df81272e3 \ No newline at end of file diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleBehaviour.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleBehaviour.cs new file mode 100644 index 0000000..4c2b222 --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleBehaviour.cs @@ -0,0 +1,95 @@ +using System; +using System.Reflection; +using UnityEngine; +using UnityEngine.Playables; + +[Serializable] +public class SubtitleBehaviour : PlayableBehaviour +{ + [TextArea] + public string text; + public bool useLocalization; + public string localizationTable = "Subtitles"; + public string localizationKey; + + public string ResolveText() + { + if (useLocalization && SubtitleLocalizationResolver.TryGetLocalizedString(localizationTable, localizationKey, out var localized) && !string.IsNullOrEmpty(localized)) + return localized; + + return text; + } +} + +internal static class SubtitleLocalizationResolver +{ + static readonly Type s_LocalizationSettingsType = Type.GetType("UnityEngine.Localization.Settings.LocalizationSettings, Unity.Localization"); + static readonly PropertyInfo s_StringDatabaseProp; + static readonly MethodInfo s_GetLocalizedString; + + static SubtitleLocalizationResolver() + { + if (s_LocalizationSettingsType == null) + return; + + s_StringDatabaseProp = s_LocalizationSettingsType.GetProperty("StringDatabase", BindingFlags.Public | BindingFlags.Static); + if (s_StringDatabaseProp == null) + return; + + var stringDbType = s_StringDatabaseProp.PropertyType; + var methods = stringDbType.GetMethods(BindingFlags.Public | BindingFlags.Instance); + foreach (var method in methods) + { + if (method.Name != "GetLocalizedString") + continue; + + var parameters = method.GetParameters(); + if (parameters.Length >= 2 && parameters[0].ParameterType == typeof(string) && parameters[1].ParameterType == typeof(string)) + { + s_GetLocalizedString = method; + break; + } + } + } + + public static bool TryGetLocalizedString(string table, string key, out string value) + { + value = null; + if (string.IsNullOrEmpty(table) || string.IsNullOrEmpty(key)) + return false; + + if (s_LocalizationSettingsType == null || s_StringDatabaseProp == null || s_GetLocalizedString == null) + return false; + + var stringDb = s_StringDatabaseProp.GetValue(null, null); + if (stringDb == null) + return false; + + var parameters = s_GetLocalizedString.GetParameters(); + var args = new object[parameters.Length]; + for (int i = 0; i < args.Length; i++) + { + if (i == 0) + args[i] = table; + else if (i == 1) + args[i] = key; + else if (parameters[i].ParameterType.IsArray) + args[i] = Array.CreateInstance(parameters[i].ParameterType.GetElementType(), 0); + else if (parameters[i].DefaultValue != DBNull.Value) + args[i] = parameters[i].DefaultValue; + else + args[i] = null; + } + + try + { + var result = s_GetLocalizedString.Invoke(stringDb, args); + value = result as string; + return !string.IsNullOrEmpty(value); + } + catch + { + return false; + } + } +} diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleBehaviour.cs.meta b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleBehaviour.cs.meta new file mode 100644 index 0000000..71e9f40 --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleBehaviour.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: cc5299b25136ade4f961f553cea09027 \ No newline at end of file diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleClip.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleClip.cs new file mode 100644 index 0000000..874e065 --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleClip.cs @@ -0,0 +1,20 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +[Serializable] +public class SubtitleClip : PlayableAsset, ITimelineClipAsset +{ + public SubtitleBehaviour template = new SubtitleBehaviour(); + + public ClipCaps clipCaps + { + get { return ClipCaps.None; } + } + + public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) + { + return ScriptPlayable.Create(graph, template); + } +} diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleClip.cs.meta b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleClip.cs.meta new file mode 100644 index 0000000..c6b13ee --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleClip.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bb994d2ad8975e942bf9efae5043daee \ No newline at end of file diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleMixerBehaviour.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleMixerBehaviour.cs new file mode 100644 index 0000000..22d32cc --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleMixerBehaviour.cs @@ -0,0 +1,83 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; +using UnityEngine.UI; +using TMPro; + +public class SubtitleMixerBehaviour : PlayableBehaviour +{ + string m_DefaultText; + TMP_Text m_TmpBinding; + Text m_UiTextBinding; + bool m_FirstFrameHappened; + + public override void ProcessFrame(Playable playable, FrameData info, object playerData) + { + m_TmpBinding = playerData as TMP_Text; + m_UiTextBinding = playerData as Text; + + if (m_TmpBinding == null && m_UiTextBinding == null) + return; + + if (!m_FirstFrameHappened) + { + m_DefaultText = GetCurrentText(); + m_FirstFrameHappened = true; + } + + int inputCount = playable.GetInputCount(); + float greatestWeight = 0f; + SubtitleBehaviour activeBehaviour = null; + + for (int i = 0; i < inputCount; i++) + { + float inputWeight = playable.GetInputWeight(i); + if (inputWeight <= 0f) + continue; + + var inputPlayable = (ScriptPlayable)playable.GetInput(i); + var behaviour = inputPlayable.GetBehaviour(); + if (inputWeight > greatestWeight) + { + greatestWeight = inputWeight; + activeBehaviour = behaviour; + } + } + + if (activeBehaviour != null) + { + SetCurrentText(activeBehaviour.ResolveText()); + } + else if (m_FirstFrameHappened && info.effectivePlayState != PlayState.Playing) + { + SetCurrentText(m_DefaultText); + } + } + + public override void OnPlayableDestroy(Playable playable) + { + if (m_FirstFrameHappened) + { + SetCurrentText(m_DefaultText); + } + + m_FirstFrameHappened = false; + } + + string GetCurrentText() + { + if (m_TmpBinding != null) + return m_TmpBinding.text; + if (m_UiTextBinding != null) + return m_UiTextBinding.text; + return string.Empty; + } + + void SetCurrentText(string value) + { + if (m_TmpBinding != null) + m_TmpBinding.text = value; + if (m_UiTextBinding != null) + m_UiTextBinding.text = value; + } +} diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleMixerBehaviour.cs.meta b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleMixerBehaviour.cs.meta new file mode 100644 index 0000000..5e7a720 --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleMixerBehaviour.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 7817d924cc14b4a4b95f54cf52d2ca82 \ No newline at end of file diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleTrack.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleTrack.cs new file mode 100644 index 0000000..46e74eb --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleTrack.cs @@ -0,0 +1,16 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; +using UnityEngine.UI; +using TMPro; + +[TrackColor(0.195f, 0.602f, 0.859f)] +[TrackClipType(typeof(SubtitleClip))] +[TrackBindingType(typeof(TMP_Text))] +public class SubtitleTrack : TrackAsset +{ + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + return ScriptPlayable.Create(graph, inputCount); + } +} diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleTrack.cs.meta b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleTrack.cs.meta new file mode 100644 index 0000000..a04e4e7 --- /dev/null +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Subtitle/SubtitleTrack.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: fd201ba469212a3419f838c84a7b5718 \ No newline at end of file diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TextSwitcher/Editor/TextSwitcherDrawer.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TextSwitcher/Editor/TextSwitcherDrawer.cs index eb4b8ff..7cf9054 100644 --- a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TextSwitcher/Editor/TextSwitcherDrawer.cs +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TextSwitcher/Editor/TextSwitcherDrawer.cs @@ -14,6 +14,13 @@ public override float GetPropertyHeight (SerializedProperty property, GUIContent public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { + // Support dark/light mode for label text + Color originalLabelColor = GUI.color; + if (!EditorGUIUtility.isProSkin) + { + GUI.color = new Color(0, 0, 0, 1); // Black for light mode + } + SerializedProperty colorProp = property.FindPropertyRelative("color"); SerializedProperty fontSizeProp = property.FindPropertyRelative("fontSize"); SerializedProperty textProp = property.FindPropertyRelative("text"); @@ -26,5 +33,7 @@ public override void OnGUI (Rect position, SerializedProperty property, GUIConte singleFieldRect.y += EditorGUIUtility.singleLineHeight; EditorGUI.PropertyField(singleFieldRect, textProp); + + GUI.color = originalLabelColor; } } diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TimeDilation/Editor/TimeDilationDrawer.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TimeDilation/Editor/TimeDilationDrawer.cs index 060fa62..8ba74b0 100644 --- a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TimeDilation/Editor/TimeDilationDrawer.cs +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TimeDilation/Editor/TimeDilationDrawer.cs @@ -12,9 +12,18 @@ public override float GetPropertyHeight (SerializedProperty property, GUIContent public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { + // Support dark/light mode for label text + Color originalLabelColor = GUI.color; + if (!EditorGUIUtility.isProSkin) + { + GUI.color = new Color(0, 0, 0, 1); // Black for light mode + } + SerializedProperty timeScaleProp = property.FindPropertyRelative("timeScale"); Rect singleFieldRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight); EditorGUI.PropertyField(singleFieldRect, timeScaleProp); + + GUI.color = originalLabelColor; } } diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TransformTween/Editor/TransformTweenDrawer.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TransformTween/Editor/TransformTweenDrawer.cs index e4b7086..b479544 100644 --- a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TransformTween/Editor/TransformTweenDrawer.cs +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/TransformTween/Editor/TransformTweenDrawer.cs @@ -20,6 +20,13 @@ public override float GetPropertyHeight (SerializedProperty property, GUIContent public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { + // Support dark/light mode for label text + Color originalLabelColor = GUI.color; + if (!EditorGUIUtility.isProSkin) + { + GUI.color = new Color(0, 0, 0, 1); // Black for light mode + } + SerializedProperty tweenPositionProp = property.FindPropertyRelative ("tweenPosition"); SerializedProperty tweenRotationProp = property.FindPropertyRelative("tweenRotation"); SerializedProperty tweenTypeProp = property.FindPropertyRelative ("tweenType"); @@ -40,5 +47,7 @@ public override void OnGUI (Rect position, SerializedProperty property, GUIConte singleFieldRect.y += EditorGUIUtility.singleLineHeight; EditorGUI.PropertyField (singleFieldRect, customCurveProp, m_CustomCurveContent); } + + GUI.color = originalLabelColor; } } diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/Editor/VideoScriptPlayableAssetEditor.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/Editor/VideoScriptPlayableAssetEditor.cs index 5cba86a..849d5d0 100644 --- a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/Editor/VideoScriptPlayableAssetEditor.cs +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/Editor/VideoScriptPlayableAssetEditor.cs @@ -23,19 +23,44 @@ public override void OnInspectorGUI() { VideoScriptPlayableAsset videoAsset = (VideoScriptPlayableAsset)target; GUIStyle lStyle = GetLabelStyle(); + + // Ensure label color is set for dark/light mode compatibility + if (lStyle.normal.textColor == Color.black) + { + lStyle.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; + } GUILayout.Label("UI RawImage to play the video on:", lStyle); EditorGUILayout.PropertyField(rawImage); GUILayout.Space(10); - VideoClip tempClip = videoAsset.videoClip; - GUILayout.Label("Assign a Video Clip to Play:", lStyle); - tempClip = (VideoClip)EditorGUILayout.ObjectField(tempClip, typeof(VideoClip), false); - if (tempClip != videoAsset.videoClip && tempClip != null) + // Video Source Mode Selection + GUILayout.Label("Video Source:", lStyle); + VideoSourceMode newMode = (VideoSourceMode)EditorGUILayout.EnumPopup("Source Mode", videoAsset.videoSourceMode); + videoAsset.videoSourceMode = newMode; + GUILayout.Space(10); + + // Show VideoClip field only for VideoClip mode + if (videoAsset.videoSourceMode == VideoSourceMode.VideoClip) { - EditorUtility.DisplayDialog("New Clip Assigned", "Remember to make sure your video clip has 'Transcode' enabled in the Import Settings.", "Close"); + VideoClip tempClip = videoAsset.videoClip; + GUILayout.Label("Assign a Video Clip to Play:", lStyle); + tempClip = (VideoClip)EditorGUILayout.ObjectField(tempClip, typeof(VideoClip), false); + if (tempClip != videoAsset.videoClip && tempClip != null) + { + EditorUtility.DisplayDialog("New Clip Assigned", "Remember to make sure your video clip has 'Transcode' enabled in the Import Settings.", "Close"); + } + videoAsset.videoClip = tempClip; + } + // Show StreamingAsset path field only for URL mode + else if (videoAsset.videoSourceMode == VideoSourceMode.StreamingAssetURL) + { + GUILayout.Label("Streaming Asset URL:", lStyle); + EditorGUILayout.HelpBox("Enter the path relative to StreamingAssets folder.\nExample: Videos/video1.mp4", MessageType.Info); + videoAsset.streamingAssetPath = EditorGUILayout.TextField("Path (relative to StreamingAssets)", videoAsset.streamingAssetPath); + GUILayout.Space(10); } - videoAsset.videoClip = tempClip; + videoAsset.loop = EditorGUILayout.Toggle("Loop Video?", videoAsset.loop); GUILayout.Space(10); @@ -79,6 +104,8 @@ private GUIStyle GetLabelStyle () { GUIStyle labelStyle = new GUIStyle(); labelStyle.wordWrap = true; + // Support both light and dark modes + labelStyle.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; return labelStyle; } } \ No newline at end of file diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/VideoPlayableBehaviour.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/VideoPlayableBehaviour.cs index e9caa23..7260823 100644 --- a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/VideoPlayableBehaviour.cs +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/VideoPlayableBehaviour.cs @@ -20,6 +20,8 @@ public class VideoPlayableBehaviour : PlayableBehaviour public RawImage image; public VideoClip videoClip; + public VideoSourceMode videoSourceMode = VideoSourceMode.VideoClip; + public string streamingAssetPath = ""; public bool mute = false; public VideoAudioOutputMode audioOutputMode; public AudioSource audioSource; @@ -61,7 +63,7 @@ void OnNewFrame(VideoPlayer source, long frameIdx) if (videoFrame.width != rt.width || videoFrame.height != rt.height) { - videoFrame.Resize(rt.width, rt.height); + videoFrame.Reinitialize(rt.width, rt.height); } RenderTexture.active = rt; videoFrame.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); @@ -137,9 +139,15 @@ void SetThumbnail() { } void Update() { - if (videoPlayer == null || videoClip == null) + if (videoPlayer == null) return; + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip == null) + return; + + if (videoSourceMode == VideoSourceMode.StreamingAssetURL && string.IsNullOrEmpty(streamingAssetPath)) + return; + if (endTime == -1) { endTime = videoPlayer.length; } @@ -187,32 +195,48 @@ void Update() { public void PrepareVideo() { - if (videoPlayer == null || renderTexture == null || videoClip == null || image == null) + if (videoPlayer == null || renderTexture == null || image == null) return; + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip == null) + return; + + if (videoSourceMode == VideoSourceMode.StreamingAssetURL && string.IsNullOrEmpty(streamingAssetPath)) + return; + videoPlayer.targetCameraAlpha = 0.0f; - if (videoPlayer.clip != videoClip) + if (videoSourceMode == VideoSourceMode.VideoClip && videoPlayer.clip != videoClip) StopVideo(); + else if (videoSourceMode == VideoSourceMode.StreamingAssetURL && videoPlayer.url != GetStreamingAssetUrl()) + StopVideo(); if (videoPlayer.isPrepared || preparing) return; - videoPlayer.source = VideoSource.VideoClip; - videoPlayer.clip = videoClip; + videoPlayer.source = videoSourceMode == VideoSourceMode.VideoClip ? VideoSource.VideoClip : VideoSource.Url; + + if (videoSourceMode == VideoSourceMode.VideoClip) + videoPlayer.clip = videoClip; + else + videoPlayer.url = GetStreamingAssetUrl(); + videoPlayer.playOnAwake = false; videoPlayer.waitForFirstFrame = true; videoPlayer.isLooping = loop; - for (ushort i = 0; i < videoClip.audioTrackCount; ++i) + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip != null) { - if (videoPlayer.audioOutputMode == VideoAudioOutputMode.Direct) - videoPlayer.SetDirectAudioMute(i, mute || !Application.isPlaying); - else if (videoPlayer.audioOutputMode == VideoAudioOutputMode.AudioSource) + for (ushort i = 0; i < videoClip.audioTrackCount; ++i) { - AudioSource audioSource = videoPlayer.GetTargetAudioSource(i); - if (audioSource != null) - audioSource.mute = mute || !Application.isPlaying; + if (videoPlayer.audioOutputMode == VideoAudioOutputMode.Direct) + videoPlayer.SetDirectAudioMute(i, mute || !Application.isPlaying); + else if (videoPlayer.audioOutputMode == VideoAudioOutputMode.AudioSource) + { + AudioSource audioSource = videoPlayer.GetTargetAudioSource(i); + if (audioSource != null) + audioSource.mute = mute || !Application.isPlaying; + } } } @@ -221,11 +245,38 @@ public void PrepareVideo() preparing = true; } + private string GetStreamingAssetUrl() + { + if (string.IsNullOrEmpty(streamingAssetPath)) + return ""; + + string streamingAssetsPath = Application.streamingAssetsPath; + string fullPath = Path.Combine(streamingAssetsPath, streamingAssetPath); + + // Cross-platform path handling + #if UNITY_ANDROID && !UNITY_EDITOR + // On Android, we need to use the jar:file:// protocol + return "jar:file://" + fullPath; + #elif UNITY_WEBGL + // WebGL uses a different URL scheme + return fullPath; + #else + // Windows, macOS, Linux, iOS + return new System.Uri(fullPath).AbsoluteUri; + #endif + } + public override void PrepareFrame(Playable playable, FrameData info) { - if (videoPlayer == null || renderTexture == null || videoClip == null || image == null) + if (videoPlayer == null || renderTexture == null || image == null) return; + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip == null) + return; + + if (videoSourceMode == VideoSourceMode.StreamingAssetURL && string.IsNullOrEmpty(streamingAssetPath)) + return; + videoPlayer.timeReference = Application.isPlaying ? VideoTimeReference.ExternalTime : VideoTimeReference.Freerun; @@ -246,9 +297,15 @@ public override void PrepareFrame(Playable playable, FrameData info) public override void OnBehaviourPlay(Playable playable, FrameData info) { - if (videoPlayer == null || renderTexture == null || videoClip == null || image == null) + if (videoPlayer == null || renderTexture == null || image == null) return; + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip == null) + return; + + if (videoSourceMode == VideoSourceMode.StreamingAssetURL && string.IsNullOrEmpty(streamingAssetPath)) + return; + if (!playedOnce) { PlayVideo(); @@ -258,9 +315,15 @@ public override void OnBehaviourPlay(Playable playable, FrameData info) public override void OnBehaviourPause(Playable playable, FrameData info) { - if (videoPlayer == null || renderTexture == null || videoClip == null || image == null) + if (videoPlayer == null || renderTexture == null || image == null) return; + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip == null) + return; + + if (videoSourceMode == VideoSourceMode.StreamingAssetURL && string.IsNullOrEmpty(streamingAssetPath)) + return; + if (Application.isPlaying) PauseVideo(); else @@ -276,38 +339,73 @@ public override void OnBehaviourPause(Playable playable, FrameData info) public override void ProcessFrame(Playable playable, FrameData info, object playerData) { - if (videoPlayer == null || renderTexture == null || videoClip == null || image == null) + if (videoPlayer == null || renderTexture == null || image == null) return; + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip == null) + return; + + if (videoSourceMode == VideoSourceMode.StreamingAssetURL && string.IsNullOrEmpty(streamingAssetPath)) + return; + videoPlayer.targetCameraAlpha = info.weight; if (Application.isPlaying) { - for (ushort i = 0; i < videoPlayer.clip.audioTrackCount; ++i) - { - if (videoPlayer.audioOutputMode == VideoAudioOutputMode.Direct) - videoPlayer.SetDirectAudioVolume(i, info.weight); - else if (videoPlayer.audioOutputMode == VideoAudioOutputMode.AudioSource) - { - AudioSource audioSource = videoPlayer.GetTargetAudioSource(i); - if (audioSource != null) - audioSource.volume = info.weight; - } - } + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip != null) + { + for (ushort i = 0; i < videoClip.audioTrackCount; ++i) + { + if (videoPlayer.audioOutputMode == VideoAudioOutputMode.Direct) + videoPlayer.SetDirectAudioVolume(i, info.weight); + else if (videoPlayer.audioOutputMode == VideoAudioOutputMode.AudioSource) + { + AudioSource audioSource = videoPlayer.GetTargetAudioSource(i); + if (audioSource != null) + audioSource.volume = info.weight; + } + } + } } } - public override void OnGraphStart(Playable playable) + public override void OnGraphStart(Playable playable) { - if (videoClip == null || image == null) + if (image == null) return; - renderTexture = RenderTexture.GetTemporary((int)videoClip.width, (int)videoClip.height); + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip == null) + return; + + if (videoSourceMode == VideoSourceMode.StreamingAssetURL && string.IsNullOrEmpty(streamingAssetPath)) + return; + + int width = 1920; + int height = 1080; + + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip != null) + { + width = (int)videoClip.width; + height = (int)videoClip.height; + } + else if (videoSourceMode == VideoSourceMode.StreamingAssetURL) + { + // Default resolution for streaming assets (can be adjusted) + width = 1920; + height = 1080; + } + + renderTexture = RenderTexture.GetTemporary(width, height); videoPlayer = image.gameObject.AddComponent(); videoPlayer.playOnAwake = false; videoPlayer.playbackSpeed = 1; videoPlayer.waitForFirstFrame = true; - videoPlayer.clip = videoClip; + + if (videoSourceMode == VideoSourceMode.VideoClip) + videoPlayer.clip = videoClip; + else + videoPlayer.url = GetStreamingAssetUrl(); + videoPlayer.renderMode = VideoRenderMode.RenderTexture; videoPlayer.targetTexture = renderTexture; image.texture = (Texture)renderTexture; @@ -318,9 +416,15 @@ public override void OnGraphStart(Playable playable) public override void OnGraphStop(Playable playable) { - if (videoClip == null || image == null) + if (image == null) return; + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip == null) + return; + + if (videoSourceMode == VideoSourceMode.StreamingAssetURL && string.IsNullOrEmpty(streamingAssetPath)) + return; + if (!Application.isPlaying) { StopVideo(); @@ -340,10 +444,14 @@ public override void OnPlayableDestroy(Playable playable) { StopVideo(); - if (videoClip == null || image == null) + if (image == null) return; - if (videoPlayer != null) + if (videoSourceMode == VideoSourceMode.VideoClip && videoClip == null) + return; + + if (videoSourceMode == VideoSourceMode.StreamingAssetURL && string.IsNullOrEmpty(streamingAssetPath)) + return; { if (!Application.isPlaying) { diff --git a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/VideoScriptPlayableAsset.cs b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/VideoScriptPlayableAsset.cs index 6f2ffc1..73e3900 100644 --- a/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/VideoScriptPlayableAsset.cs +++ b/Assets/VideoEditorAssets/ModifiedDefaultPlayables/Video/VideoScriptPlayableAsset.cs @@ -4,17 +4,31 @@ using UnityEngine.Video; using UnityEngine.UI; using System.Diagnostics; +using System.IO; namespace UnityEngine.Timeline { + [System.Serializable] + public enum VideoSourceMode + { + VideoClip, + StreamingAssetURL + } + [Serializable] public class VideoScriptPlayableAsset : PlayableAsset { public ExposedReference image; - [SerializeField, NotKeyable] + [SerializeField, NotKeyable] public VideoClip videoClip; + [SerializeField, NotKeyable] + public VideoSourceMode videoSourceMode = VideoSourceMode.VideoClip; + + [SerializeField, NotKeyable] + public string streamingAssetPath = ""; // relative to StreamingAssets, e.g., "Videos/video1.mp4" + [SerializeField, NotKeyable] public bool mute = false; @@ -43,6 +57,8 @@ public override Playable CreatePlayable(PlayableGraph graph, GameObject go) VideoPlayableBehaviour playableBehaviour = playable.GetBehaviour(); playableBehaviour.videoClip = videoClip; + playableBehaviour.videoSourceMode = videoSourceMode; + playableBehaviour.streamingAssetPath = streamingAssetPath; playableBehaviour.mute = mute; playableBehaviour.loop = loop; playableBehaviour.preloadTime = preloadTime; diff --git a/Assets/VideoEditorAssets/Scripts/Editor/GameViewUtils.cs b/Assets/VideoEditorAssets/Scripts/Editor/GameViewUtils.cs index 0ed2801..a00df11 100644 --- a/Assets/VideoEditorAssets/Scripts/Editor/GameViewUtils.cs +++ b/Assets/VideoEditorAssets/Scripts/Editor/GameViewUtils.cs @@ -17,8 +17,20 @@ static GameViewUtils() gameViewSizesInstance = instanceProp.GetValue(null, null); } + /// + /// Ensures the value is even (required for MP4/H.264 encoding) + /// + private static int MakeEven(int value) + { + return (value % 2 == 0) ? value : value + 1; + } + public static void AddSetSize(int width, int height) { + // MP4 format requires even dimensions for H.264 codec + width = MakeEven(width); + height = MakeEven(height); + int idx = FindSize(GameViewSizeGroupType.Standalone, width, height); if (idx == -1) { @@ -58,25 +70,24 @@ public static void AddCustomSize(GameViewSizeType viewSizeType, GameViewSizeGrou var group = GetGroup(sizeGroupType); var addCustomSize = getGroup.ReturnType.GetMethod("AddCustomSize"); // or group.GetType(). var gvsType = typeof(Editor).Assembly.GetType("UnityEditor.GameViewSize"); -#if NET_4_6 - var ctor = gvsType.GetConstructor(new Type[] { typeof(Editor).Assembly.GetType("UnityEditor.GameViewSizeType"), typeof(int), typeof(int), typeof(string) }); - var newGvsType = typeof(Editor).Assembly.GetType("UnityEditor.GameViewSizeType"); - if (viewSizeType == GameViewSizeType.AspectRatio) + + // Unity 6 and modern Unity versions use the constructor with GameViewSizeType enum + var gvsTypeEnum = typeof(Editor).Assembly.GetType("UnityEditor.GameViewSizeType"); + var ctor = gvsType.GetConstructor(new Type[] { gvsTypeEnum, typeof(int), typeof(int), typeof(string) }); + + if (ctor != null) { - newGvsType = typeof(Editor).Assembly.GetType("UnityEditor.GameViewSizeType.AspectRatio"); + // Modern Unity version with enum parameter + var newSize = ctor.Invoke(new object[] { (int)viewSizeType, width, height, text }); + addCustomSize.Invoke(group, new object[] { newSize }); } else { - newGvsType = typeof(Editor).Assembly.GetType("UnityEditor.GameViewSizeType.FixedResolution"); + // Fallback for older Unity versions with int parameter + ctor = gvsType.GetConstructor(new Type[] { typeof(int), typeof(int), typeof(int), typeof(string) }); + var newSize = ctor.Invoke(new object[] { (int)viewSizeType, width, height, text }); + addCustomSize.Invoke(group, new object[] { newSize }); } - - var newSize = ctor.Invoke(new object[] { (int)viewSizeType, width, height, text }); - addCustomSize.Invoke(group, new object[] { newSize }); -#else - var ctor = gvsType.GetConstructor(new Type[] { typeof(int), typeof(int), typeof(int), typeof(string) }); - var newSize = ctor.Invoke(new object[] { (int)viewSizeType, width, height, text }); - addCustomSize.Invoke(group, new object[] { newSize }); -#endif } public static bool SizeExists(GameViewSizeGroupType sizeGroupType, string text) diff --git a/Assets/VideoEditorAssets/Scripts/Editor/LayoutUtility.cs b/Assets/VideoEditorAssets/Scripts/Editor/LayoutUtility.cs index afccef2..94f4ca9 100644 --- a/Assets/VideoEditorAssets/Scripts/Editor/LayoutUtility.cs +++ b/Assets/VideoEditorAssets/Scripts/Editor/LayoutUtility.cs @@ -11,8 +11,14 @@ private enum MethodType { Save, Load }; static MethodInfo GetMethod(MethodType method_type) { - - Type layout = Type.GetType("UnityEditor.WindowLayout,UnityEditor"); + // In Unity 6, WindowLayout moved to UnityEditor.WindowLayout namespace + Type layout = Type.GetType("UnityEditor.WindowLayout,UnityEditor.CoreModule"); + + // Fallback for older Unity versions + if (layout == null) + { + layout = Type.GetType("UnityEditor.WindowLayout,UnityEditor"); + } MethodInfo save = null; MethodInfo load = null; @@ -37,13 +43,29 @@ static MethodInfo GetMethod(MethodType method_type) public static void SaveLayout(string path) { path = Path.Combine(Directory.GetCurrentDirectory(), path); - GetMethod(MethodType.Save).Invoke(null, new object[] { path }); + var method = GetMethod(MethodType.Save); + if (method != null) + { + method.Invoke(null, new object[] { path }); + } + else + { + Debug.LogWarning("SaveLayout method not found. Window layout could not be saved."); + } } public static void LoadLayout(string path) { path = Path.Combine(Directory.GetCurrentDirectory(), path); - GetMethod(MethodType.Load).Invoke(null, new object[] { path, false }); + var method = GetMethod(MethodType.Load); + if (method != null) + { + method.Invoke(null, new object[] { path, false }); + } + else + { + Debug.LogWarning("LoadLayout method not found. Window layout could not be loaded."); + } } } \ No newline at end of file diff --git a/Assets/VideoEditorAssets/Scripts/Editor/VideoEditorWelcomeWindow.cs b/Assets/VideoEditorAssets/Scripts/Editor/VideoEditorWelcomeWindow.cs index ee4627d..2768419 100644 --- a/Assets/VideoEditorAssets/Scripts/Editor/VideoEditorWelcomeWindow.cs +++ b/Assets/VideoEditorAssets/Scripts/Editor/VideoEditorWelcomeWindow.cs @@ -38,11 +38,11 @@ public static void Init() public void OnGUI() { - scrollPos = GUILayout.BeginScrollView(scrollPos); - GUIStyle hStyle = GetHeadingStyle(); GUIStyle pStyle = GetParagraphStyle(); GUIStyle bStyle = GetButtonStyle(); + + scrollPos = GUILayout.BeginScrollView(scrollPos); GUILayout.Label("Unity Video Editor Template", hStyle); GUILayout.Label("Thank you for downloading the Video Editor Template.", pStyle); @@ -65,9 +65,26 @@ public void OnGUI() GUILayout.EndVertical(); if (GUILayout.Button("Set Resolution", SetResButtonStyle(), GUILayout.Height(42))) { + // MP4 format requires even dimensions + int adjustedWidth = (width % 2 == 0) ? width : width + 1; + int adjustedHeight = (height % 2 == 0) ? height : height + 1; + + if (adjustedWidth != width || adjustedHeight != height) + { + width = adjustedWidth; + height = adjustedHeight; + UnityEngine.Debug.LogWarning($"Resolution adjusted to even dimensions for MP4 compatibility: {width}x{height}"); + } + GameViewUtils.AddSetSize(width, height); } GUILayout.EndHorizontal(); + + GUIStyle noteStyle = new GUIStyle(pStyle); + noteStyle.fontSize = 11; + noteStyle.fontStyle = FontStyle.Italic; + noteStyle.normal.textColor = EditorGUIUtility.isProSkin ? new Color(0.8f, 0.8f, 0.8f) : new Color(0.3f, 0.3f, 0.3f); + GUILayout.Label("Note: MP4 format requires even dimensions. Odd values will be automatically adjusted.", noteStyle); GUILayout.Label("See the sample scene for example use. Specifically look at the 'GlobalTimeline' object. To export the video simply enter playmode and wait. You do not need to build anything! To see the video output settings look at the RecorderClip on in the Timeline of the 'GlobalTimeline' object.", pStyle); @@ -80,7 +97,7 @@ public void OnGUI() GUILayout.BeginHorizontal(); if (GUILayout.Button("YouTube Tutorials", bStyle)) { - Application.OpenURL(VideoEditorConstants.WindowLayoutPath); + Application.OpenURL(VideoEditorConstants.YouTubeLink); } if (GUILayout.Button("Blog Post (written documentation)", bStyle)) { @@ -135,6 +152,9 @@ private GUIStyle GetHeadingStyle() GUIStyle headingStyle = new GUIStyle(); headingStyle.fontSize = 20; headingStyle.padding = new RectOffset(10, 10, 10, 10); + headingStyle.fontStyle = FontStyle.Bold; + // Support both light and dark modes + headingStyle.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; return headingStyle; } @@ -144,6 +164,8 @@ private GUIStyle GetParagraphStyle() paraStyle.fontSize = 14; paraStyle.padding = new RectOffset(10, 10, 10, 10); paraStyle.wordWrap = true; + // Support both light and dark modes + paraStyle.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; return paraStyle; } @@ -159,6 +181,7 @@ private static Rect GetEditorMainWindowPos() var windows = Resources.FindObjectsOfTypeAll(containerWinType); foreach (var win in windows) { + if (win == null) continue; var showmode = (int)showModeField.GetValue(win); if (showmode == 4) // main window { diff --git a/Assets/VideoEditorAssets/Scripts/ExampleSignalLogger.cs b/Assets/VideoEditorAssets/Scripts/ExampleSignalLogger.cs new file mode 100644 index 0000000..725eaba --- /dev/null +++ b/Assets/VideoEditorAssets/Scripts/ExampleSignalLogger.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +// Simple signal logger for Timeline SignalReceiver +public class ExampleSignalLogger : MonoBehaviour +{ + [Tooltip("Optional label to prefix logs.")] + public string label = "Signal"; + + // Hook this to SignalReceiver UnityEvent + public void LogSignal() + { + Debug.LogFormat(this, "{0}: signal received", string.IsNullOrEmpty(label) ? name : label); + } + + // Overload with payload support + public void LogSignal(string message) + { + Debug.LogFormat(this, "{0}: signal received -> {1}", string.IsNullOrEmpty(label) ? name : label, message); + } +} diff --git a/Assets/VideoEditorAssets/Scripts/ExampleSignalLogger.cs.meta b/Assets/VideoEditorAssets/Scripts/ExampleSignalLogger.cs.meta new file mode 100644 index 0000000..06c5517 --- /dev/null +++ b/Assets/VideoEditorAssets/Scripts/ExampleSignalLogger.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6abcaa40ad00d7d4982be0502aee1042 \ No newline at end of file diff --git a/Assets/VideoEditorAssets/Scripts/TimelineControlUI.cs b/Assets/VideoEditorAssets/Scripts/TimelineControlUI.cs new file mode 100644 index 0000000..8571df6 --- /dev/null +++ b/Assets/VideoEditorAssets/Scripts/TimelineControlUI.cs @@ -0,0 +1,192 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +public class TimelineControlUI : MonoBehaviour +{ + [System.Serializable] + public class EventPreset + { + public string presetName = "Preset 1"; + public List events = new List(); + } + + [Header("Timeline")] + [SerializeField] private PlayableDirector director; + + [Header("Event List")] + [SerializeField] private List eventPresets = new List(); + private int lastPresetCount = 0; + + [Header("UI Panels (optional)")] + [SerializeField] private List panels = new List(); + + private bool loopActive; + private double loopStartSeconds; + private double loopEndSeconds; + + private double Fps => GetTimelineFps(); + + private void OnValidate() + { + // Auto-name only newly added presets + if (eventPresets.Count > lastPresetCount) + { + for (int i = lastPresetCount; i < eventPresets.Count; i++) + { + eventPresets[i].presetName = $"Preset {i}"; + } + } + lastPresetCount = eventPresets.Count; + } + +#if UNITY_EDITOR + [ContextMenu("Auto-Name All Presets")] + private void AutoNameAllPresets() + { + for (int i = 0; i < eventPresets.Count; i++) + { + eventPresets[i].presetName = $"Preset {i}"; + } + UnityEditor.EditorUtility.SetDirty(this); + } +#endif + + private void Update() + { + if (!loopActive || director == null || director.state != PlayState.Playing) + return; + + if (director.time > loopEndSeconds) + { + director.time = loopStartSeconds; + director.Evaluate(); + } + } + + public void ShowPanel(int index) + { + if (index < 0 || index >= panels.Count) + return; + HideAllPanels(); + panels[index].SetActive(true); + } + + public void HideAllPanels() + { + foreach (var panel in panels) + { + if (panel != null) + panel.SetActive(false); + } + } + + public void OnStopPointReached(int panelIndex = -1) + { + if (director == null) + return; + director.Pause(); + if (panelIndex >= 0) + ShowPanel(panelIndex); + } + + public void OnResumeButton() + { + if (director == null) + return; + HideAllPanels(); + director.Play(); + } + + public void OnJumpAndResumeButtonSeconds(double targetSeconds) + { + if (director == null) + return; + HideAllPanels(); + director.time = targetSeconds; + director.Evaluate(); + director.Play(); + } + + public void OnJumpAndResumeButtonFrames(int targetFrames) + { + var targetSeconds = FramesToSeconds(targetFrames); + OnJumpAndResumeButtonSeconds(targetSeconds); + } + + public void StartLoopSeconds(double startSeconds, double endSeconds, int panelIndex = -1) + { + if (director == null) + return; + loopActive = true; + loopStartSeconds = Mathf.Min((float)startSeconds, (float)endSeconds); + loopEndSeconds = Mathf.Max((float)startSeconds, (float)endSeconds); + if (panelIndex >= 0) + ShowPanel(panelIndex); + } + + public void StartLoopFrames(int startFrame, int endFrame, int panelIndex = -1) + { + var startSeconds = FramesToSeconds(startFrame); + var endSeconds = FramesToSeconds(endFrame); + StartLoopSeconds(startSeconds, endSeconds, panelIndex); + } + + public void StopLoopAndJumpSeconds(double targetSeconds) + { + if (director == null) + return; + loopActive = false; + HideAllPanels(); + director.time = targetSeconds; + director.Evaluate(); + director.Play(); + } + + public void StopLoopAndJumpFrames(int targetFrame) + { + var targetSeconds = FramesToSeconds(targetFrame); + StopLoopAndJumpSeconds(targetSeconds); + } + + public void SetPreset(string presetName) + { + var preset = eventPresets.Find(p => p.presetName == presetName); + if (preset != null) + { + foreach (var evt in preset.events) + { + evt?.Invoke(); + } + } + else + { + Debug.LogWarning($"[TimelineControlUI] Preset '{presetName}' not found."); + } + } + + private double FramesToSeconds(int frames) + { + var fps = Fps; + if (fps <= 0.0001) + fps = 30.0; // fallback + return frames / fps; + } + + private double GetTimelineFps() + { + if (director == null) + return 0; + + if (director.playableAsset is TimelineAsset timelineAsset) + { + var frameRate = timelineAsset.editorSettings.frameRate; + if (frameRate > 0.0001) + return frameRate; + } + + return 0; + } +} diff --git a/Assets/VideoEditorAssets/Scripts/TimelineControlUI.cs.meta b/Assets/VideoEditorAssets/Scripts/TimelineControlUI.cs.meta new file mode 100644 index 0000000..7340245 --- /dev/null +++ b/Assets/VideoEditorAssets/Scripts/TimelineControlUI.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c4f576ce79bd726438a8d064f5b7c48a \ No newline at end of file diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset index 7eb4fe4..dc7e8e5 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset @@ -78,6 +78,7 @@ Material: - _BumpOutline: 0 - _BumpScale: 1 - _ColorMask: 15 + - _CullMode: 0 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _Diffuse: 0.5 @@ -106,9 +107,9 @@ Material: - _Parallax: 0.02 - _PerspectiveFilter: 0.875 - _Reflectivity: 10 - - _ScaleRatioA: 0.9 + - _ScaleRatioA: 0.90909094 - _ScaleRatioB: 0.73125 - - _ScaleRatioC: 0.73125 + - _ScaleRatioC: 0.7386364 - _ScaleX: 1 - _ScaleY: 1 - _ShaderFlags: 0 @@ -159,20 +160,19 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3} m_Name: LiberationSans SDF - Fallback m_EditorClassIdentifier: - hashCode: -1699145518 - material: {fileID: 2180264} - materialHashCode: -1183942120 m_Version: 1.1.0 + m_Material: {fileID: 2180264} m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75 - m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, - type: 3} m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3} m_AtlasPopulationMode: 1 + InternalDynamicOS: 0 m_FaceInfo: + m_FaceIndex: 0 m_FamilyName: Liberation Sans m_StyleName: Regular m_PointSize: 86 m_Scale: 1 + m_UnitsPerEM: 2048 m_LineHeight: 98.8916 m_AscentLine: 77.853516 m_CapLine: 59 @@ -188,695 +188,19 @@ MonoBehaviour: m_StrikethroughOffset: 18 m_StrikethroughThickness: 6.298828 m_TabWidth: 24 - m_GlyphTable: - - m_Index: 66 - m_Metrics: - m_Width: 51 - m_Height: 6 - m_HorizontalBearingX: -2 - m_HorizontalBearingY: -12 - m_HorizontalAdvance: 48 - m_GlyphRect: - m_X: 10 - m_Y: 10 - m_Width: 51 - m_Height: 6 - m_Scale: 1 - m_AtlasIndex: 0 - - m_Index: 2030 - m_Metrics: - m_Width: 64 - m_Height: 9 - m_HorizontalBearingX: 11 - m_HorizontalBearingY: 9 - m_HorizontalAdvance: 86 - m_GlyphRect: - m_X: 80 - m_Y: 10 - m_Width: 64 - m_Height: 9 - m_Scale: 1 - m_AtlasIndex: 0 - - m_Index: 56 - m_Metrics: - m_Width: 50 - m_Height: 60 - m_HorizontalBearingX: 6 - m_HorizontalBearingY: 59 - m_HorizontalAdvance: 62 - m_GlyphRect: - m_X: 10 - m_Y: 35 - m_Width: 50 - m_Height: 60 - m_Scale: 1 - m_AtlasIndex: 0 - - m_Index: 81 - m_Metrics: - m_Width: 38 - m_Height: 46 - m_HorizontalBearingX: 5 - m_HorizontalBearingY: 46 - m_HorizontalAdvance: 48 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+ image data: 0 + _typelessdata: m_StreamData: offset: 0 size: 0 diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt b/Assets/VideoEditorAssets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt index 285696e..ccbb4ae 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt @@ -1 +1 @@ -([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇〉》」$⦆¥₩ # \ No newline at end of file +([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇$¥₩ # \ No newline at end of file diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader index c130a16..7e0f35c 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader @@ -1,31 +1,32 @@ Shader "TextMeshPro/Bitmap Custom Atlas" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - _FaceTex ("Font Texture", 2D) = "white" {} - _FaceColor ("Text Color", Color) = (1,1,1,1) - - _VertexOffsetX ("Vertex OffsetX", float) = 0 - _VertexOffsetY ("Vertex OffsetY", float) = 0 - _MaskSoftnessX ("Mask SoftnessX", float) = 0 - _MaskSoftnessY ("Mask SoftnessY", float) = 0 - - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _Padding ("Padding", float) = 0 - - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 - - _ColorMask("Color Mask", Float) = 15 + _MainTex ("Font Atlas", 2D) = "white" {} + _FaceTex ("Font Texture", 2D) = "white" {} + _FaceColor ("Text Color", Color) = (1,1,1,1) + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _Padding ("Padding", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader{ Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } - + Stencil { Ref[_Stencil] @@ -34,8 +35,8 @@ SubShader{ ReadMask[_StencilReadMask] WriteMask[_StencilWriteMask] } - - + + Lighting Off Cull [_CullMode] ZTest [unity_GUIZTestMode] @@ -54,15 +55,18 @@ SubShader{ #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -80,15 +84,9 @@ SubShader{ uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; - - float2 UnpackUV(float uv) - { - float2 output; - output.x = floor(uv / 4096); - output.y = uv - 4096 * output.x; - - return output * 0.001953125; - } + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -100,6 +98,10 @@ SubShader{ float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } fixed4 faceColor = v.color; faceColor *= _FaceColor; @@ -107,14 +109,15 @@ SubShader{ OUT.vertex = vPosition; OUT.color = faceColor; OUT.texcoord0 = v.texcoord0; - OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex); float2 pixelSize = vPosition.w; pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); - + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); + return OUT; } diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta index ffea03c..0a416c8 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: 48bb5f55d8670e349b6e614913f9d910 ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader index 1517a12..b89e267 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader @@ -1,24 +1,25 @@ Shader "TextMeshPro/Mobile/Bitmap" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - _Color ("Text Color", Color) = (1,1,1,1) - _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 + _MainTex ("Font Atlas", 2D) = "white" {} + _Color ("Text Color", Color) = (1,1,1,1) + _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 - _VertexOffsetX("Vertex OffsetX", float) = 0 - _VertexOffsetY("Vertex OffsetY", float) = 0 - _MaskSoftnessX("Mask SoftnessX", float) = 0 - _MaskSoftnessY("Mask SoftnessY", float) = 0 + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 - _ColorMask("Color Mask", Float) = 15 + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader { @@ -36,7 +37,7 @@ SubShader { Lighting Off - Cull Off + Cull [_CullMode] ZTest [unity_GUIZTestMode] ZWrite Off Fog { Mode Off } @@ -54,15 +55,18 @@ SubShader { #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -78,6 +82,9 @@ SubShader { uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -87,8 +94,11 @@ SubShader { vert.y += _VertexOffsetY; vert.xy += (vert.w * 0.5) / _ScreenParams.xy; - - OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } + OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); OUT.color = v.color; OUT.color *= _Color; OUT.color.rgb *= _DiffusePower; @@ -98,8 +108,9 @@ SubShader { //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); return OUT; } @@ -113,11 +124,11 @@ SubShader { half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); color *= m.x * m.y; #endif - + #if UNITY_UI_ALPHACLIP clip(color.a - 0.001); #endif - + return color; } ENDCG diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader.meta index 8d516c0..d5fb125 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: 1e3b057af24249748ff873be7fafee47 ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader index f4e324a..caa527f 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader @@ -1,30 +1,31 @@ Shader "TextMeshPro/Bitmap" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - _FaceTex ("Font Texture", 2D) = "white" {} - _FaceColor ("Text Color", Color) = (1,1,1,1) + _MainTex ("Font Atlas", 2D) = "white" {} + _FaceTex ("Font Texture", 2D) = "white" {} + _FaceColor ("Text Color", Color) = (1,1,1,1) - _VertexOffsetX ("Vertex OffsetX", float) = 0 - _VertexOffsetY ("Vertex OffsetY", float) = 0 - _MaskSoftnessX ("Mask SoftnessX", float) = 0 - _MaskSoftnessY ("Mask SoftnessY", float) = 0 + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 - _ColorMask("Color Mask", Float) = 15 + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader{ Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } - + Stencil { Ref[_Stencil] @@ -33,8 +34,8 @@ SubShader{ ReadMask[_StencilReadMask] WriteMask[_StencilWriteMask] } - - + + Lighting Off Cull [_CullMode] ZTest [unity_GUIZTestMode] @@ -53,15 +54,18 @@ SubShader{ #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -79,15 +83,9 @@ SubShader{ uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; - - float2 UnpackUV(float uv) - { - float2 output; - output.x = floor(uv / 4096); - output.y = uv - 4096 * output.x; - - return output * 0.001953125; - } + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -99,6 +97,10 @@ SubShader{ float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } fixed4 faceColor = v.color; faceColor *= _FaceColor; @@ -106,14 +108,15 @@ SubShader{ OUT.vertex = vPosition; OUT.color = faceColor; OUT.texcoord0 = v.texcoord0; - OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex); float2 pixelSize = vPosition.w; pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); - + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); + return OUT; } diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader.meta index 2d5438f..7eb1870 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: 128e987d567d4e2c824d754223b3f3b0 ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader index b5406b4..757a617 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - _SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -35,15 +35,15 @@ Properties { _ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1) _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - - _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - _GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -68,7 +68,7 @@ Properties { _VertexOffsetX ("Vertex OffsetX", float) = 0 _VertexOffsetY ("Vertex OffsetY", float) = 0 - + _MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767) _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) _MaskSoftnessX ("Mask SoftnessX", float) = 0 @@ -80,6 +80,7 @@ Properties { _StencilWriteMask ("Stencil Write Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255 + _CullMode ("Cull Mode", Float) = 0 _ColorMask ("Color Mask", Float) = 15 } @@ -96,7 +97,7 @@ SubShader { { Ref [_Stencil] Comp [_StencilComp] - Pass [_StencilOp] + Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } @@ -126,17 +127,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -145,17 +147,21 @@ SubShader { float4 param : TEXCOORD1; // alphaClip, scale, bias, weight float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) float3 viewDir : TEXCOORD3; - - #if (UNDERLAY_ON || UNDERLAY_INNER) + + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD4; // u,v, scale, bias fixed4 underlayColor : COLOR1; - #endif + #endif + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. - float4 _FaceTex_ST; - float4 _OutlineTex_ST; + uniform float4 _FaceTex_ST; + uniform float4 _OutlineTex_ST; + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -166,7 +172,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -177,7 +183,7 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -186,14 +192,14 @@ SubShader { float bias =(.5 - weight) + (.5 / scale); float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA); - - #if GLOW_ON + + #if GLOW_ON alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); - #endif + #endif alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; @@ -204,23 +210,28 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); - + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } output.position = vPosition; output.color = input.color; output.atlas = input.texcoord0; output.param = float4(alphaClip, scale, bias, weight); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); @@ -237,10 +248,10 @@ SubShader { UNITY_SETUP_INSTANCE_ID(input); float c = tex2D(_MainTex, input.atlas).a; - - #ifndef UNDERLAY_ON + + #ifndef UNDERLAY_ON clip(c - input.param.x); - #endif + #endif float scale = input.param.y; float bias = input.param.z; @@ -254,13 +265,13 @@ SubShader { half4 outlineColor = _OutlineColor; faceColor.rgb *= input.color.rgb; - + faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y); outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y); faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -277,36 +288,35 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); faceColor *= m.x * m.y; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(faceColor.a - 0.001); - #endif - + #endif + return faceColor * input.color.a; } - ENDCG } } diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader.meta index 6c8679f..56284e9 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: dd89cf5b9246416f84610a006f916af7 ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader index 9147630..603df2c 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader @@ -1,4 +1,4 @@ -// Simplified SDF shader: +// Simplified SDF shader: // - No Shading Option (bevel / bump / env map) // - No Glow Option // - Softness is applied on both side of the outline @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field - Masking" { Properties { - _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - _UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -47,18 +47,19 @@ Properties { _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 - + _StencilComp ("Stencil Comparison", Float) = 8 _Stencil ("Stencil ID", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0 _StencilWriteMask ("Stencil Write Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255 - + + _CullMode ("Cull Mode", Float) = 0 _ColorMask ("Color Mask", Float) = 15 } SubShader { - Tags + Tags { "Queue"="Transparent" "IgnoreProjector"="True" @@ -70,7 +71,7 @@ SubShader { { Ref [_Stencil] Comp [_StencilComp] - Pass [_StencilOp] + Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } @@ -98,35 +99,41 @@ SubShader { #include "UnityUI.cginc" #include "TMPro_Properties.cginc" - struct vertex_t { + struct vertex_t + { float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct pixel_t { + struct pixel_t + { float4 vertex : SV_POSITION; fixed4 faceColor : COLOR; fixed4 outlineColor : COLOR1; float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) - #if (UNDERLAY_ON | UNDERLAY_INNER) + + #if (UNDERLAY_ON | UNDERLAY_INNER) float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) - #endif + #endif }; float _MaskWipeControl; float _MaskEdgeSoftness; fixed4 _MaskEdgeColor; bool _MaskInverse; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -135,9 +142,9 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); - + float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -149,6 +156,10 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float opacity = input.color.a; #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; @@ -162,7 +173,7 @@ SubShader { outlineColor.rgb *= outlineColor.a; outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); @@ -170,11 +181,12 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 layerOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); // Structure for pixel shader pixel_t output = { @@ -183,11 +195,11 @@ SubShader { outlineColor, float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y), half4(scale, bias - outline, bias + outline, bias), - half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)), - #if (UNDERLAY_ON | UNDERLAY_INNER) + half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)), + #if (UNDERLAY_ON | UNDERLAY_INNER) float4(input.texcoord0 + layerOffset, input.color.a, 0), half2(layerScale, layerBias), - #endif + #endif }; return output; @@ -200,41 +212,41 @@ SubShader { half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half4 c = input.faceColor * saturate(d - input.param.w); - #ifdef OUTLINE_ON + #ifdef OUTLINE_ON c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); c *= saturate(d - input.param.y); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER half sd = saturate(d - input.param.z); d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + //#if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); c *= m.x * m.y; - #endif + //#endif - float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); - float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; - a = saturate(t / _MaskEdgeSoftness); - c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); - c *= a; + float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); + float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; + a = saturate(t / _MaskEdgeSoftness); + c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); + c *= a; - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) c *= input.texcoord1.z; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(c.a - 0.001); - #endif + #endif return c; } diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader.meta index dbfc71a..3cbdbbb 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: bc1ede39bf3643ee8e493720e4259791 -timeCreated: 1463704911 -licenseType: Pro ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader index 028d298..3edca76 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field Overlay" { Properties { - _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - _UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -42,13 +42,14 @@ Properties { _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) _MaskSoftnessX ("Mask SoftnessX", float) = 0 _MaskSoftnessY ("Mask SoftnessY", float) = 0 - + _StencilComp ("Stencil Comparison", Float) = 8 _Stencil ("Stencil ID", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0 _StencilWriteMask ("Stencil Write Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255 - + + _CullMode ("Cull Mode", Float) = 0 _ColorMask ("Color Mask", Float) = 15 } @@ -65,7 +66,7 @@ SubShader { { Ref [_Stencil] Comp [_StencilComp] - Pass [_StencilOp] + Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } @@ -92,16 +93,18 @@ SubShader { #include "UnityUI.cginc" #include "TMPro_Properties.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 vertex : SV_POSITION; @@ -110,12 +113,17 @@ SubShader { float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) - #if (UNDERLAY_ON | UNDERLAY_INNER) + + #if (UNDERLAY_ON | UNDERLAY_INNER) float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) - #endif + #endif }; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; + pixel_t VertShader(vertex_t input) { @@ -125,8 +133,8 @@ SubShader { UNITY_SETUP_INSTANCE_ID(input); UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - - float bold = step(input.texcoord1.y, 0); + + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -135,9 +143,9 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); - + float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -149,10 +157,14 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float opacity = input.color.a; - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; - #endif + #endif fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; faceColor.rgb *= faceColor.a; @@ -162,14 +174,14 @@ SubShader { outlineColor.rgb *= outlineColor.a; outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 layerOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); @@ -181,7 +193,8 @@ SubShader { output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); output.param = half4(scale, bias - outline, bias + outline, bias); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); output.underlayParam = half2(layerScale, layerBias); @@ -195,39 +208,39 @@ SubShader { fixed4 PixShader(pixel_t input) : SV_Target { UNITY_SETUP_INSTANCE_ID(input); - + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half4 c = input.faceColor * saturate(d - input.param.w); - #ifdef OUTLINE_ON + #ifdef OUTLINE_ON c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); c *= saturate(d - input.param.y); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER half sd = saturate(d - input.param.z); d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); c *= m.x * m.y; - #endif + #endif - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) c *= input.texcoord1.z; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(c.a - 0.001); - #endif + #endif return c; } diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader.meta index 29cbfcc..e6b149e 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: a02a7d8c237544f1962732b55a9aebf1 ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader index 2e68107..b899d6e 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader @@ -1,4 +1,4 @@ -// Simplified SDF shader: +// Simplified SDF shader: // - No Shading Option (bevel / bump / env map) // - No Glow Option // - Softness is applied on both side of the outline @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field" { Properties { - _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - _UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -42,18 +42,19 @@ Properties { _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) _MaskSoftnessX ("Mask SoftnessX", float) = 0 _MaskSoftnessY ("Mask SoftnessY", float) = 0 - + _StencilComp ("Stencil Comparison", Float) = 8 _Stencil ("Stencil ID", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0 _StencilWriteMask ("Stencil Write Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255 - + + _CullMode ("Cull Mode", Float) = 0 _ColorMask ("Color Mask", Float) = 15 } SubShader { - Tags + Tags { "Queue"="Transparent" "IgnoreProjector"="True" @@ -65,7 +66,7 @@ SubShader { { Ref [_Stencil] Comp [_StencilComp] - Pass [_StencilOp] + Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } @@ -80,6 +81,7 @@ SubShader { Pass { CGPROGRAM + #pragma enable_d3d11_debug_symbols #pragma vertex VertShader #pragma fragment PixShader #pragma shader_feature __ OUTLINE_ON @@ -97,7 +99,7 @@ SubShader { float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; @@ -116,6 +118,9 @@ SubShader { #endif }; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -125,8 +130,8 @@ SubShader { UNITY_SETUP_INSTANCE_ID(input); UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - - float bold = step(input.texcoord1.y, 0); + + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -135,9 +140,9 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); - + float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -149,7 +154,11 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; - float opacity = input.color.a; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } + float opacity = input.color.a; #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; #endif @@ -181,7 +190,9 @@ SubShader { output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); output.param = half4(scale, bias - outline, bias + outline, bias); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); output.underlayParam = half2(layerScale, layerBias); @@ -195,7 +206,7 @@ SubShader { fixed4 PixShader(pixel_t input) : SV_Target { UNITY_SETUP_INSTANCE_ID(input); - + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half4 c = input.faceColor * saturate(d - input.param.w); diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader.meta index 3db6338..2ac6e76 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: fe393ace9b354375a9cb14cdbbc28be4 ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader index 8eaba65..68d0dfa 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader @@ -7,15 +7,15 @@ Shader "TextMeshPro/Mobile/Distance Field (Surface)" { Properties { _FaceTex ("Fill Texture", 2D) = "white" {} - _FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 - _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - _GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -41,7 +41,8 @@ Properties { _VertexOffsetX ("Vertex OffsetX", float) = 0 _VertexOffsetY ("Vertex OffsetY", float) = 0 - + + _CullMode ("Cull Mode", Float) = 0 //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) //_MaskSoftness ("Mask Softness", float) = 0 } @@ -75,7 +76,7 @@ SubShader { float2 uv2_FaceTex; float2 uv2_OutlineTex; float2 param; // Weight, Scale - float3 viewDirEnv; + float3 viewDirEnv; }; #include "TMPro_Surface.cginc" @@ -98,7 +99,8 @@ SubShader { #pragma multi_compile_shadowcaster #include "UnityCG.cginc" - struct v2f { + struct v2f + { V2F_SHADOW_CASTER; float2 uv : TEXCOORD1; float2 uv2 : TEXCOORD3; diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader.meta index d559598..bff8b7a 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: 85187c2149c549c5b33f0cdb02836b17 ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader index 7657aed..281e60d 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Fill Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - _FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -24,16 +24,16 @@ Properties { _BumpOutline ("Bump Outline", Range(0,1)) = 0.5 _BumpFace ("Bump Face", Range(0,1)) = 0.5 - _ReflectFaceColor ("Face Color", Color) = (0,0,0,1) + _ReflectFaceColor ("Face Color", Color) = (0,0,0,1) _ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1) _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } - _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - _SpecColor ("Specular Color", Color) = (0,0,0,1) + _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) + _SpecColor ("Specular Color", Color) = (0,0,0,1) _FaceShininess ("Face Shininess", Range(0,1)) = 0 _OutlineShininess ("Outline Shininess", Range(0,1)) = 0 - _GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -59,13 +59,15 @@ Properties { _VertexOffsetX ("Vertex OffsetX", float) = 0 _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _CullMode ("Cull Mode", Float) = 0 //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) //_MaskSoftness ("Mask Softness", float) = 0 } SubShader { - Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } LOD 300 Cull [_CullMode] @@ -89,10 +91,10 @@ SubShader { float2 uv2_FaceTex; float2 uv2_OutlineTex; float2 param; // Weight, Scale - float3 viewDirEnv; + float3 viewDirEnv; }; - + #define BEVEL_ON 1 #include "TMPro_Surface.cginc" @@ -116,7 +118,8 @@ SubShader { #pragma multi_compile_shadowcaster #include "UnityCG.cginc" - struct v2f { + struct v2f + { V2F_SHADOW_CASTER; float2 uv : TEXCOORD1; float2 uv2 : TEXCOORD3; diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader.meta index bc7933f..26e814c 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: f7ada0af4f174f0694ca6a487b8f543d ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader index 5ebf4a7..bbcfd11 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - _SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -35,15 +35,15 @@ Properties { _ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1) _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - - _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - _GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -68,7 +68,7 @@ Properties { _VertexOffsetX ("Vertex OffsetX", float) = 0 _VertexOffsetY ("Vertex OffsetY", float) = 0 - + _MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767) _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) _MaskSoftnessX ("Mask SoftnessX", float) = 0 @@ -80,6 +80,7 @@ Properties { _StencilWriteMask ("Stencil Write Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255 + _CullMode ("Cull Mode", Float) = 0 _ColorMask ("Color Mask", Float) = 15 } @@ -96,7 +97,7 @@ SubShader { { Ref [_Stencil] Comp [_StencilComp] - Pass [_StencilOp] + Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } @@ -126,17 +127,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -145,17 +147,21 @@ SubShader { float4 param : TEXCOORD1; // alphaClip, scale, bias, weight float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) float3 viewDir : TEXCOORD3; - - #if (UNDERLAY_ON || UNDERLAY_INNER) + + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD4; // u,v, scale, bias fixed4 underlayColor : COLOR1; - #endif - float4 textures : TEXCOORD5; + #endif + + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. float4 _FaceTex_ST; float4 _OutlineTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -166,7 +172,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -177,7 +183,7 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -186,14 +192,14 @@ SubShader { float bias =(.5 - weight) + (.5 / scale); float alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _OutlineSoftness * _ScaleRatioA); - - #if GLOW_ON + + #if GLOW_ON alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); - #endif + #endif alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; @@ -204,30 +210,35 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); - + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } output.position = vPosition; output.color = input.color; output.atlas = input.texcoord0; output.param = float4(alphaClip, scale, bias, weight); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); output.underlayColor = underlayColor; #endif output.textures = float4(faceUV, outlineUV); - + return output; } @@ -237,10 +248,10 @@ SubShader { UNITY_SETUP_INSTANCE_ID(input); float c = tex2D(_MainTex, input.atlas).a; - - #ifndef UNDERLAY_ON + + #ifndef UNDERLAY_ON clip(c - input.param.x); - #endif + #endif float scale = input.param.y; float bias = input.param.z; @@ -254,13 +265,13 @@ SubShader { half4 outlineColor = _OutlineColor; faceColor.rgb *= input.color.rgb; - + faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y); outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y); faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -277,36 +288,35 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); faceColor *= m.x * m.y; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(faceColor.a - 0.001); - #endif + #endif - return faceColor * input.color.a; + return faceColor * input.color.a; } - ENDCG } } diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader.meta index e343136..e1cf3f3 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: 68e6db2ebdc24f95958faec2be5558d6 ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader index f90467d..4012a08 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader @@ -2,17 +2,18 @@ Shader "TextMeshPro/Sprite" { Properties { - _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _ColorMask ("Color Mask", Float) = 15 - _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 } @@ -20,24 +21,24 @@ Shader "TextMeshPro/Sprite" SubShader { Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } - + Stencil { Ref [_Stencil] Comp [_StencilComp] - Pass [_StencilOp] + Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } - Cull Off + Cull [_CullMode] Lighting Off ZWrite Off ZTest [unity_GUIZTestMode] @@ -46,59 +47,76 @@ Shader "TextMeshPro/Sprite" Pass { + Name "Default" CGPROGRAM #pragma vertex vert #pragma fragment frag + #pragma target 2.0 #include "UnityCG.cginc" #include "UnityUI.cginc" - #pragma multi_compile __ UNITY_UI_CLIP_RECT - #pragma multi_compile __ UNITY_UI_ALPHACLIP - + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - half2 texcoord : TEXCOORD0; - float4 worldPosition : TEXCOORD1; + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + float4 mask : TEXCOORD2; + UNITY_VERTEX_OUTPUT_STEREO }; - + + sampler2D _MainTex; fixed4 _Color; fixed4 _TextureSampleAdd; float4 _ClipRect; + float4 _MainTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; - v2f vert(appdata_t IN) + v2f vert(appdata_t v) { v2f OUT; - OUT.worldPosition = IN.vertex; - OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + float4 vPosition = UnityObjectToClipPos(v.vertex); + OUT.worldPosition = v.vertex; + OUT.vertex = vPosition; - OUT.texcoord = IN.texcoord; - - #ifdef UNITY_HALF_TEXEL_OFFSET - OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1); - #endif - - OUT.color = IN.color * _Color; + float2 pixelSize = vPosition.w; + pixelSize /= abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + OUT.mask = half4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy))); + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } + OUT.color = v.color * _Color; return OUT; } - sampler2D _MainTex; - fixed4 frag(v2f IN) : SV_Target { half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; - - #if UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); + color *= m.x * m.y; #endif #ifdef UNITY_UI_ALPHACLIP @@ -107,7 +125,7 @@ Shader "TextMeshPro/Sprite" return color; } - ENDCG + ENDCG } } } diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader.meta index f3e9cc9..50ba195 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: cf81c85f95fe47e1a27f6ae460cf182c -timeCreated: 1450517184 -licenseType: Pro ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro.cginc.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro.cginc.meta index f633f58..f21163e 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro.cginc.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro.cginc.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: 407bc68d299748449bbf7f48ee690f8d ShaderImporter: + externalObjects: {} defaultTextures: [] - userData: + nonModifiableTextures: [] + userData: Version 2.0 assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc index 2e96258..b806b4f 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc @@ -66,11 +66,6 @@ uniform float _MaskID; uniform sampler2D _MaskTex; uniform float4 _MaskCoord; uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) -//uniform float _MaskWipeControl; -//uniform float _MaskEdgeSoftness; -//uniform fixed4 _MaskEdgeColor; -//uniform bool _MaskInverse; - uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc.meta index 24f0f8f..7b37f2f 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: 3997e2241185407d80309a82f9148466 ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc index 9a58aef..2153a9a 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc @@ -5,7 +5,7 @@ void VertShader(inout appdata_full v, out Input data) UNITY_INITIALIZE_OUTPUT(Input, data); - float bold = step(v.texcoord1.y, 0); + float bold = step(v.texcoord.w, 0); // Generate normal for backface float3 view = ObjSpaceViewDir(v.vertex); @@ -20,42 +20,22 @@ void VertShader(inout appdata_full v, out Input data) pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(v.texcoord.w) * _GradientScale * (_Sharpness + 1); scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); data.param.y = scale; #endif - //float opacity = v.color.a; - - data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // - - v.texcoord1.xy = UnpackUV(v.texcoord1.x); + data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); } void PixShader(Input input, inout SurfaceOutput o) { -#if USE_DERIVATIVE | BEVEL_ON - float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0); - - float4 smp4x = { tex2D(_MainTex, input.uv_MainTex - delta.xz).a, - tex2D(_MainTex, input.uv_MainTex + delta.xz).a, - tex2D(_MainTex, input.uv_MainTex - delta.zy).a, - tex2D(_MainTex, input.uv_MainTex + delta.zy).a }; -#endif - #if USE_DERIVATIVE - // Screen space scaling reciprocal with anisotropic correction - float2 edgeNormal = Normalize(float2(smp4x.x - smp4x.y, smp4x.z - smp4x.w)); - float2 res = float2(_TextureWidth * input.param.y, _TextureHeight); - float2 tdx = ddx(input.uv_MainTex)*res; - float2 tdy = ddy(input.uv_MainTex)*res; - float lx = length(tdx); - float ly = length(tdy); - float s = sqrt(min(lx, ly) / max(lx, ly)); - s = lerp(1, s, abs(dot(normalize(tdx + tdy), edgeNormal))); - float scale = rsqrt(abs(tdx.x * tdy.y - tdx.y * tdy.x)) * (_GradientScale * 2) * s; + float2 pixelSize = float2(ddx(input.uv_MainTex.y), ddy(input.uv_MainTex.y)); + pixelSize *= _TextureWidth * .75; + float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); #else float scale = input.param.y; #endif @@ -76,8 +56,14 @@ void PixShader(Input input, inout SurfaceOutput o) faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); faceColor.rgb /= max(faceColor.a, 0.0001); - #if BEVEL_ON + float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0); + + float4 smp4x = {tex2D(_MainTex, input.uv_MainTex - delta.xz).a, + tex2D(_MainTex, input.uv_MainTex + delta.xz).a, + tex2D(_MainTex, input.uv_MainTex - delta.zy).a, + tex2D(_MainTex, input.uv_MainTex + delta.zy).a }; + // Face Normal float3 n = GetSurfaceNormal(smp4x, input.param.x); @@ -95,8 +81,6 @@ void PixShader(Input input, inout SurfaceOutput o) float3 emission = float3(0, 0, 0); #endif - - #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); glowColor.a *= input.color.a; diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc.meta b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc.meta index 8e75022..41ef4b1 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc.meta +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc.meta @@ -1,7 +1,9 @@ fileFormatVersion: 2 guid: d930090c0cd643c7b55f19a38538c162 ShaderImporter: + externalObjects: {} defaultTextures: [] + nonModifiableTextures: [] userData: assetBundleName: assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset index 2484fcd..98e6d27 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset @@ -25,6 +25,7 @@ Material: m_Offset: {x: 0, y: 0} m_Floats: - _ColorMask: 15 + - _CullMode: 0 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 @@ -50,6 +51,26 @@ MonoBehaviour: material: {fileID: 2103686} materialHashCode: 0 m_Version: 1.1.0 + m_FaceInfo: + m_FamilyName: + m_StyleName: + m_PointSize: 0 + m_Scale: 0 + m_LineHeight: 0 + m_AscentLine: 0 + m_CapLine: 0 + m_MeanLine: 0 + m_Baseline: 0 + m_DescentLine: 0 + m_SuperscriptOffset: 0 + m_SuperscriptSize: 0 + m_SubscriptOffset: 0 + m_SubscriptSize: 0 + m_UnderlineOffset: 0 + m_UnderlineThickness: 0 + m_StrikethroughOffset: 0 + m_StrikethroughThickness: 0 + m_TabWidth: 0 spriteSheet: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3} m_SpriteCharacterTable: - m_ElementType: 2 @@ -125,11 +146,11 @@ MonoBehaviour: m_Name: 1f609 m_HashCode: 57188264 - m_ElementType: 2 - m_Unicode: 128536 + m_Unicode: 0 m_GlyphIndex: 12 m_Scale: 1 - m_Name: 1f618 - m_HashCode: 57188168 + m_Name: .notdef + m_HashCode: -600915428 - m_ElementType: 2 m_Unicode: 129315 m_GlyphIndex: 13 diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset index ceb609b..018d42f 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset @@ -3,8 +3,9 @@ --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 @@ -12,6 +13,12 @@ MonoBehaviour: m_Name: Default Style Sheet m_EditorClassIdentifier: m_StyleList: + - m_Name: Normal + m_HashCode: -1183493901 + m_OpeningDefinition: + m_ClosingDefinition: + m_OpeningTagArray: + m_ClosingTagArray: - m_Name: H1 m_HashCode: 2425 m_OpeningDefinition: <#40ff80>* @@ -19,19 +26,25 @@ MonoBehaviour: m_OpeningTagArray: 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m_ClosingDefinition: + m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000003400000030000000610000003000000066000000660000003e0000003c000000750000003e000000 + m_ClosingTagArray: 3c0000002f000000750000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000 - m_Name: Link - m_HashCode: 2687968 + m_HashCode: 2656128 m_OpeningDefinition: <#40a0ff> m_ClosingDefinition: m_OpeningTagArray: 3c000000750000003e0000003c000000230000003400000030000000610000003000000066000000660000003e0000003c0000006c000000690000006e0000006b0000003d0000002200000049000000440000005f0000003000000031000000220000003e000000 m_ClosingTagArray: 3c0000002f000000750000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f0000006c000000690000006e0000006b0000003e000000 - m_Name: Title - m_HashCode: 98732960 + m_HashCode: 97690656 m_OpeningDefinition: m_ClosingDefinition: m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e0000003c000000620000003e0000003c000000610000006c00000069000000670000006e0000003d00000063000000650000006e0000007400000065000000720000003e000000 diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Resources/TMP Settings.asset b/Assets/VideoEditorAssets/TextMesh Pro/Resources/TMP Settings.asset index 694f4ad..92a6053 100644 --- a/Assets/VideoEditorAssets/TextMesh Pro/Resources/TMP Settings.asset +++ b/Assets/VideoEditorAssets/TextMesh Pro/Resources/TMP Settings.asset @@ -12,15 +12,18 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 2705215ac5b84b70bacc50632be6e391, type: 3} m_Name: TMP Settings m_EditorClassIdentifier: - m_enableWordWrapping: 1 + assetVersion: 2 + m_TextWrappingMode: 1 m_enableKerning: 1 + m_ActiveFontFeatures: 00000000 m_enableExtraPadding: 0 m_enableTintAllSprites: 0 m_enableParseEscapeCharacters: 1 m_EnableRaycastTarget: 1 m_GetFontFeaturesAtRuntime: 1 m_missingGlyphCharacter: 0 - m_warningsDisabled: 1 + m_ClearDynamicDataOnBuild: 1 + m_warningsDisabled: 0 m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_defaultFontAssetPath: Fonts & Materials/ m_defaultFontSize: 36 @@ -29,15 +32,21 @@ MonoBehaviour: m_defaultTextMeshProTextContainerSize: {x: 20, y: 5} m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50} m_autoSizeTextContainer: 0 + m_IsTextObjectScaleStatic: 0 m_fallbackFontAssets: [] m_matchMaterialPreset: 1 + m_HideSubTextObjects: 0 m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, type: 2} m_defaultSpriteAssetPath: Sprite Assets/ - m_defaultColorGradientPresetsPath: Color Gradient Presets/ m_enableEmojiSupport: 1 + m_MissingCharacterSpriteUnicode: 0 + m_EmojiFallbackTextAssets: [] + m_defaultColorGradientPresetsPath: Color Gradient Presets/ m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, type: 2} + m_StyleSheetsResourcePath: m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3} m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3} + m_UseModernHangulLineBreakingRules: 0 diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Shaders.meta b/Assets/VideoEditorAssets/TextMesh Pro/Shaders.meta new file mode 100644 index 0000000..29a90a6 --- /dev/null +++ b/Assets/VideoEditorAssets/TextMesh Pro/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e9f693669af91aa45ad615fc681ed29f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Shaders/SDFFunctions.hlsl b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/SDFFunctions.hlsl new file mode 100644 index 0000000..b611994 --- /dev/null +++ b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/SDFFunctions.hlsl @@ -0,0 +1,178 @@ +float2 UnpackUV(float uv) +{ + float2 output; + output.x = floor(uv / 4096.0); + output.y = uv - 4096.0 * output.x; + + return output * 0.001953125; +} + +float4 BlendARGB(float4 overlying, float4 underlying) +{ + overlying.rgb *= overlying.a; + underlying.rgb *= underlying.a; + float3 blended = overlying.rgb + ((1 - overlying.a) * underlying.rgb); + float alpha = underlying.a + (1 - underlying.a) * overlying.a; + return float4(blended / alpha, alpha); +} + +float3 GetSpecular(float3 n, float3 l) +{ + float spec = pow(max(0.0, dot(n, l)), _Reflectivity); + return _SpecularColor.rgb * spec * _SpecularPower; +} + +void GetSurfaceNormal_float(texture2D atlas, float textureWidth, float textureHeight, float2 uv, bool isFront, out float3 nornmal) +{ + float3 delta = float3(1.0 / textureWidth, 1.0 / textureHeight, 0.0); + + // Read "height field" + float4 h = float4( + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.xz).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.xz).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.zy).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.zy).a); + + bool raisedBevel = _BevelType; + + h += _BevelOffset; + + float bevelWidth = max(.01, _BevelWidth); + + // Track outline + h -= .5; + h /= bevelWidth; + h = saturate(h + .5); + + if (raisedBevel) h = 1 - abs(h * 2.0 - 1.0); + h = lerp(h, sin(h * 3.141592 / 2.0), float4(_BevelRoundness, _BevelRoundness, _BevelRoundness, _BevelRoundness)); + h = min(h, 1.0 - float4(_BevelClamp, _BevelClamp, _BevelClamp, _BevelClamp)); + h *= _BevelAmount * bevelWidth * _GradientScale * -2.0; + + float3 va = normalize(float3(-1.0, 0.0, h.y - h.x)); + float3 vb = normalize(float3(0.0, 1.0, h.w - h.z)); + + float3 f = float3(1, 1, 1); + if (isFront) f = float3(1, 1, -1); + nornmal = cross(va, vb) * f; +} + +void EvaluateLight_float(float4 faceColor, float3 n, out float4 color) +{ + n.z = abs(n.z); + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), 1.0)); + + float3 col = max(faceColor.rgb, 0) + GetSpecular(n, light)* faceColor.a; + //faceColor.rgb += col * faceColor.a; + col *= 1 - (dot(n, light) * _Diffuse); + col *= lerp(_Ambient, 1, n.z * n.z); + + //fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + //faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + + color = float4(col, faceColor.a); +} + +// Add custom function to handle time in HDRP + + +// +void GenerateUV_float(float2 inUV, float4 transform, float2 animSpeed, out float2 outUV) +{ + outUV = inUV * transform.xy + transform.zw + (animSpeed * _Time.y); +} + +void ComputeUVOffset_float(float texWidth, float texHeight, float2 offset, float SDR, out float2 uvOffset) +{ + uvOffset = float2(-offset.x * SDR / texWidth, -offset.y * SDR / texHeight); +} + +void ScreenSpaceRatio2_float(float4x4 projection, float4 position, float2 objectScale, float screenWidth, float screenHeight, float fontScale, out float SSR) +{ + float2 pixelSize = position.w; + pixelSize /= (objectScale * mul((float2x2)projection, float2(screenWidth, screenHeight))); + SSR = rsqrt(dot(pixelSize, pixelSize)*2) * fontScale; +} + +// UV : Texture coordinate of the source distance field texture +// TextureSize : Size of the source distance field texture +// Filter : Enable perspective filter (soften) +void ScreenSpaceRatio_float(float2 UV, float TextureSize, bool Filter, out float SSR) +{ + if(Filter) + { + float2 a = float2(ddx(UV.x), ddy(UV.x)); + float2 b = float2(ddx(UV.y), ddy(UV.y)); + float s = lerp(dot(a,a), dot(b,b), 0.5); + SSR = rsqrt(s) / TextureSize; + } + else + { + float s = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))); + SSR = s / TextureSize; + } +} + +// SSR : Screen Space Ratio +// SD : Signed Distance (encoded : Distance / SDR + .5) +// SDR : Signed Distance Ratio +// +// IsoPerimeter : Dilate / Contract the shape +void ComputeSDF_float(float SSR, float SD, float SDR, float isoPerimeter, float softness, out float outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5) * SDR; // Signed distance to edge, in Texture space + outAlpha = saturate((d * 2.0 * SSR + 0.5 + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); // Screen pixel coverage (alpha) +} + +void ComputeSDF2_float(float SSR, float SD, float SDR, float2 isoPerimeter, float2 softness, out float2 outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5f) * SDR; + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void ComputeSDF4_float(float SSR, float SD, float SDR, float4 isoPerimeter, float4 softness, out float4 outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5f) * SDR; + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void ComputeSDF44_float(float SSR, float4 SD, float SDR, float4 isoPerimeter, float4 softness, bool outline, out float4 outAlpha) +{ + softness *= SSR * SDR; + float4 d = (SD - 0.5f) * SDR; + if(outline) d.w = max(max(d.x, d.y), d.z); + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void Composite_float(float4 overlying, float4 underlying, out float4 outColor) +{ + outColor = BlendARGB(overlying, underlying); +} + +// Face only +void Layer1_float(float alpha, float4 color0, out float4 outColor) +{ + color0.a *= alpha; + outColor = color0; +} + +// Face + 1 Outline +void Layer2_float(float2 alpha, float4 color0, float4 color1, out float4 outColor) +{ + color1.a *= alpha.y; + color0.rgb *= color0.a; color1.rgb *= color1.a; + outColor = lerp(color1, color0, alpha.x); + outColor.rgb /= outColor.a; +} + +// Face + 3 Outline +void Layer4_float(float4 alpha, float4 color0, float4 color1, float4 color2, float4 color3, out float4 outColor) +{ + color3.a *= alpha.w; + color0.rgb *= color0.a; color1.rgb *= color1.a; color2.rgb *= color2.a; color3.rgb *= color3.a; + outColor = lerp(lerp(lerp(color3, color2, alpha.z), color1, alpha.y), color0, alpha.x); + outColor.rgb /= outColor.a; +} diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta new file mode 100644 index 0000000..001b14e --- /dev/null +++ b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 96de908384869cd409c75efa351d5edf +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF SSD.shader b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF SSD.shader new file mode 100644 index 0000000..27c14bc --- /dev/null +++ b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF SSD.shader @@ -0,0 +1,321 @@ +Shader "TextMeshPro/Distance Field SSD" { + +Properties { + _FaceTex ("Face Texture", 2D) = "white" {} + _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 + _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 + _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 + _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _Bevel ("Bevel", Range(0,1)) = 0.5 + _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 + _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 + _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 + _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 + + _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 + _SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularPower ("Specular", Range(0,4)) = 2.0 + _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 + _Diffuse ("Diffuse", Range(0,1)) = 0.5 + _Ambient ("Ambient", Range(1,0)) = 0.5 + + _BumpMap ("Normal map", 2D) = "bump" {} + _BumpOutline ("Bump Outline", Range(0,1)) = 0 + _BumpFace ("Bump Face", Range(0,1)) = 0 + + _ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1) + _ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1) + _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } + _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) + + + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags + { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + } + + Stencil + { + Ref[_Stencil] + Comp[_StencilComp] + Pass[_StencilOp] + ReadMask[_StencilReadMask] + WriteMask[_StencilWriteMask] + } + + Cull[_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest[unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask[_ColorMask] + + Pass + { + CGPROGRAM + #pragma target 3.0 + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ BEVEL_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + #pragma shader_feature __ GLOW_ON + #pragma shader_feature __ FORCE_LINEAR + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + struct vertex_t + { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 position : POSITION; + float3 normal : NORMAL; + float4 color : COLOR; + float4 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t + { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 position : SV_POSITION; + float4 color : COLOR; + float2 atlas : TEXCOORD0; + float weight : TEXCOORD1; + float2 mask : TEXCOORD2; // Position in object space(xy) + float3 viewDir : TEXCOORD3; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float2 texcoord2 : TEXCOORD4; + float4 underlayColor : COLOR1; + #endif + + float4 textures : TEXCOORD5; + }; + + // Used by Unity internally to handle Texture Tiling and Offset. + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; + + float4 SRGBToLinear(float4 rgba) + { + return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); + } + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input,output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord0.w, 0); + + float4 vert = input.position; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + float4 vPosition = UnityObjectToClipPos(vert); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 underlayColor = _UnderlayColor; + underlayColor.rgb *= underlayColor.a; + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 bOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + + // Support for texture tiling and offset + float2 textureUV = input.texcoord1; + float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); + float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } + float4 color = input.color; + #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) + color = SRGBToLinear(input.color); + #endif + + output.position = vPosition; + output.color = color; + output.atlas = input.texcoord0; + output.weight = weight; + output.mask = half2(vert.xy * 2 - clampedRect.xy - clampedRect.zw); + output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord2 = input.texcoord0 + bOffset; + output.underlayColor = underlayColor; + #endif + output.textures = float4(faceUV, outlineUV); + + return output; + } + + + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + float c = tex2D(_MainTex, input.atlas).a; + + float pixelSize = abs(ddx(input.atlas.y)) + abs(ddy(input.atlas.y)); + pixelSize *= _TextureHeight * 0.75; + float scale = 1 / pixelSize * _GradientScale * (_Sharpness + 1); + + float weight = input.weight; + float bias = (.5 - weight) + (.5 / scale); + float sd = (bias - c) * scale; + + float outline = (_OutlineWidth * _ScaleRatioA) * scale; + float softness = (_OutlineSoftness * _ScaleRatioA) * scale; + + half4 faceColor = _FaceColor; + half4 outlineColor = _OutlineColor; + + faceColor.rgb *= input.color.rgb; + + faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y); + outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y); + + faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); + + #if BEVEL_ON + float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); + float3 n = GetSurfaceNormal(input.atlas, weight, dxy); + + float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz; + bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); + n = normalize(n - bump); + + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0)); + + float3 col = GetSpecular(n, light); + faceColor.rgb += col * faceColor.a; + faceColor.rgb *= 1 - (dot(n, light) * _Diffuse); + faceColor.rgb *= lerp(_Ambient, 1, n.z * n.z); + + fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + #endif + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float bScale = scale; + bScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * bScale); + float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); + #endif + + #if UNDERLAY_ON + float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; + faceColor += input.underlayColor * saturate(d - bBias) * (1 - faceColor.a); + #endif + + #if UNDERLAY_INNER + float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; + faceColor += input.underlayColor * (1 - saturate(d - bBias)) * saturate(1 - sd) * (1 - faceColor.a); + #endif + + #if GLOW_ON + float4 glowColor = GetGlowColor(sd, scale); + faceColor.rgb += glowColor.rgb * glowColor.a; + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + float2 maskZW = 0.25 / (0.25 * maskSoftness + 1 / scale); + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); + faceColor *= m.x * m.y; + 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b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF-HDRP UNLIT.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f63d574838ccfb44f84acc05fed0af48 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader new file mode 100644 index 0000000..43b317d --- /dev/null +++ b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader @@ -0,0 +1,106 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field SSD" { + +Properties { + _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + _MaskTex ("Mask Texture", 2D) = "white" {} + _MaskInverse ("Inverse", float) = 0 + _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) + _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 + _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + #include "TMPro_Mobile.cginc" + + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta new file mode 100644 index 0000000..9b84c13 --- /dev/null +++ b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c8d12adcee749c344b8117cf7c7eb912 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader new file mode 100644 index 0000000..2c8e8da --- /dev/null +++ b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader @@ -0,0 +1,389 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field - 2 Pass" { + +Properties { + _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + + // Draw Outline and Underlay + Name "Outline" + + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float4 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + fixed4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved + half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) + #endif + }; + + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + const float bold = step(input.texcoord0.w, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float layerScale = scale; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + const float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + + float opacity = input.color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + fixed4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + //outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, outline * 2))); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 layerOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half4(scale, bias - outline, bias + outline, bias); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); + output.underlayParam = half2(layerScale, layerBias); + #endif + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = half4(0, 0, 0, 0); + + #if OUTLINE_ON + c = input.outlineColor * saturate(d - input.param.y); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); + #endif + + #if UNDERLAY_INNER + half sd = saturate(d - input.param.z); + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + c *= input.texcoord1.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } + + + // Draw face + Name "Face" + + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float4 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half2 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + }; + + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; + + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + const float bold = step(input.texcoord0.w, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } + float opacity = input.color.a; + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * 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: TEXCOORD1; // x = weight, y = no longer used + float2 mask : TEXCOORD2; + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 texcoord2 : TEXCOORD3; + float4 underlayColor : COLOR2; + #endif +}; + +float4 SRGBToLinear(float4 rgba) +{ + return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); +} + +float _UIMaskSoftnessX; +float _UIMaskSoftnessY; + +pixel_t VertShader(vertex_t input) +{ + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord0.w, 0); + + float4 vert = input.position; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + float4 vPosition = UnityObjectToClipPos(vert); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + float4 color = input.color; + #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) + color = SRGBToLinear(input.color); + #endif + + float opacity = color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + float4 faceColor = float4(color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + float4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + + output.position = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy); + output.param = float4(0.5 - weight, 0, _OutlineWidth * _ScaleRatioA * 0.5, 0); + + float2 mask = float2(0, 0); + #if UNITY_UI_CLIP_RECT + mask = vert.xy * 2 - clampedRect.xy - clampedRect.zw; + #endif + output.mask = mask; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 underlayColor = _UnderlayColor; + underlayColor.rgb *= underlayColor.a; + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + + output.texcoord2 = float4(input.texcoord0 + float2(x, y), input.color.a, 0); + output.underlayColor = underlayColor; + #endif + + return output; +} + +float4 PixShader(pixel_t input) : SV_Target +{ + UNITY_SETUP_INSTANCE_ID(input); + + float d = tex2D(_MainTex, input.texcoord0.xy).a; + + float pixelSize = abs(ddx(input.texcoord0.y)) + abs(ddy(input.texcoord0.y)); + pixelSize *= _TextureHeight * 0.75; + float scale = 1 / pixelSize * _GradientScale * (_Sharpness + 1); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + float layerScale = scale; + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = input.param.x * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + #endif + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + + float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5); + + #if OUTLINE_ON + float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2))); + faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5)); + faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale; + faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - layerBias) * (1 - faceColor.a); + #endif + + #if UNDERLAY_INNER + float bias = input.param.x * scale - 0.5; + float sd = saturate(d * scale - bias - input.param.z); + d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale; + faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a); + #endif + + #if MASKING + float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); + float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; + a = saturate(t / _MaskEdgeSoftness); + faceColor.rgb = lerp(_MaskEdgeColor.rgb * faceColor.a, faceColor.rgb, a); + faceColor *= a; + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness + #if UNITY_UI_CLIP_RECT + half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + float2 maskZW = 0.25 / (0.25 * maskSoftness + 1 / scale); + float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); + faceColor *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + faceColor *= input.texcoord2.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(faceColor.a - 0.001); + #endif + + return faceColor; +} diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta new file mode 100644 index 0000000..4415e50 --- /dev/null +++ b/Assets/VideoEditorAssets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c334973cef89a9840b0b0c507e0377ab +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/VideoEditorAssets/TextMesh Pro/Sprites/EmojiOne.png b/Assets/VideoEditorAssets/TextMesh Pro/Sprites/EmojiOne.png index 4adb015..c0de66d 100644 Binary files a/Assets/VideoEditorAssets/TextMesh Pro/Sprites/EmojiOne.png and b/Assets/VideoEditorAssets/TextMesh Pro/Sprites/EmojiOne.png differ diff --git a/Assets/VideoEditorAssets/WindowData.asset b/Assets/VideoEditorAssets/WindowData.asset new file mode 100644 index 0000000..583611c --- /dev/null +++ b/Assets/VideoEditorAssets/WindowData.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 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b/ProjectSettings/EditorBuildSettings.asset @@ -5,4 +5,9 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: [] - m_configObjects: {} + m_configObjects: + com.unity.addressableassets: {fileID: 11400000, guid: 6faff08c2c4772a4aa6a63c99b3b7993, + type: 2} + com.unity.localization.settings: {fileID: 11400000, guid: 88746f4aecca0fe41963b956524678ca, + type: 2} + m_UseUCBPForAssetBundles: 0 diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index 5a7387f..5397c7a 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -3,33 +3,48 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 9 - m_ExternalVersionControlSupport: Visible Meta Files + serializedVersion: 15 m_SerializationMode: 2 m_LineEndingsForNewScripts: 0 m_DefaultBehaviorMode: 1 m_PrefabRegularEnvironment: {fileID: 0} m_PrefabUIEnvironment: {fileID: 0} m_SpritePackerMode: 4 + m_SpritePackerCacheSize: 10 m_SpritePackerPaddingPower: 1 + m_Bc7TextureCompressor: 0 m_EtcTextureCompressorBehavior: 1 m_EtcTextureFastCompressor: 1 m_EtcTextureNormalCompressor: 2 m_EtcTextureBestCompressor: 4 m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref m_ProjectGenerationRootNamespace: - m_CollabEditorSettings: - inProgressEnabled: 1 m_EnableTextureStreamingInEditMode: 1 m_EnableTextureStreamingInPlayMode: 1 + m_EnableEditorAsyncCPUTextureLoading: 0 m_AsyncShaderCompilation: 1 - m_EnterPlayModeOptionsEnabled: 0 - m_EnterPlayModeOptions: 3 - m_ShowLightmapResolutionOverlay: 1 + m_PrefabModeAllowAutoSave: 1 + m_EnterPlayModeOptionsEnabled: 1 + m_EnterPlayModeOptions: 0 + m_GameObjectNamingDigits: 1 + m_GameObjectNamingScheme: 0 + m_AssetNamingUsesSpace: 1 + m_InspectorUseIMGUIDefaultInspector: 0 m_UseLegacyProbeSampleCount: 1 + m_SerializeInlineMappingsOnOneLine: 0 + m_DisableCookiesInLightmapper: 1 + m_ShadowmaskStitching: 0 m_AssetPipelineMode: 1 + m_RefreshImportMode: 0 m_CacheServerMode: 0 m_CacheServerEndpoint: m_CacheServerNamespacePrefix: default m_CacheServerEnableDownload: 1 m_CacheServerEnableUpload: 1 + m_CacheServerEnableAuth: 0 + m_CacheServerEnableTls: 0 + m_CacheServerValidationMode: 2 + m_CacheServerDownloadBatchSize: 128 + m_EnableEnlightenBakedGI: 0 + m_ReferencedClipsExactNaming: 0 + m_ForceAssetUnloadAndGCOnSceneLoad: 1 diff --git a/ProjectSettings/MemorySettings.asset b/ProjectSettings/MemorySettings.asset new file mode 100644 index 0000000..5b5face --- /dev/null +++ b/ProjectSettings/MemorySettings.asset @@ -0,0 +1,35 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!387306366 &1 +MemorySettings: + m_ObjectHideFlags: 0 + m_EditorMemorySettings: + m_MainAllocatorBlockSize: -1 + m_ThreadAllocatorBlockSize: -1 + m_MainGfxBlockSize: -1 + m_ThreadGfxBlockSize: -1 + m_CacheBlockSize: -1 + m_TypetreeBlockSize: -1 + m_ProfilerBlockSize: -1 + m_ProfilerEditorBlockSize: -1 + m_BucketAllocatorGranularity: -1 + m_BucketAllocatorBucketsCount: -1 + m_BucketAllocatorBlockSize: -1 + m_BucketAllocatorBlockCount: -1 + m_ProfilerBucketAllocatorGranularity: -1 + m_ProfilerBucketAllocatorBucketsCount: -1 + m_ProfilerBucketAllocatorBlockSize: -1 + m_ProfilerBucketAllocatorBlockCount: -1 + m_TempAllocatorSizeMain: -1 + m_JobTempAllocatorBlockSize: -1 + m_BackgroundJobTempAllocatorBlockSize: -1 + m_JobTempAllocatorReducedBlockSize: -1 + m_TempAllocatorSizeGIBakingWorker: -1 + m_TempAllocatorSizeNavMeshWorker: -1 + m_TempAllocatorSizeAudioWorker: -1 + m_TempAllocatorSizeCloudWorker: -1 + m_TempAllocatorSizeGfx: -1 + m_TempAllocatorSizeJobWorker: -1 + m_TempAllocatorSizeBackgroundWorker: -1 + m_TempAllocatorSizePreloadManager: -1 + m_PlatformMemorySettings: {} diff --git a/ProjectSettings/MultiplayerManager.asset b/ProjectSettings/MultiplayerManager.asset new file mode 100644 index 0000000..c19bcd7 --- /dev/null +++ b/ProjectSettings/MultiplayerManager.asset @@ -0,0 +1,9 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!655991488 &1 +MultiplayerManager: + m_ObjectHideFlags: 0 + m_EnableMultiplayerRoles: 0 + m_EnablePlayModeLocalDeployment: 0 + m_EnablePlayModeRemoteDeployment: 0 + m_StrippingTypes: {} diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset new file mode 100644 index 0000000..6f5ac1f --- /dev/null +++ b/ProjectSettings/PackageManagerSettings.asset @@ -0,0 +1,40 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 53 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} + m_Name: + m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.PackageManager.UI.Internal.PackageManagerProjectSettings + m_EnablePreReleasePackages: 0 + m_AdvancedSettingsExpanded: 1 + m_ScopedRegistriesSettingsExpanded: 1 + m_SeeAllPackageVersions: 0 + m_DismissPreviewPackagesInUse: 0 + oneTimeWarningShown: 0 + oneTimePackageErrorsPopUpShown: 0 + m_Registries: + - m_Id: main + m_Name: + m_Url: https://packages.unity.com + m_Scopes: [] + m_IsDefault: 1 + m_Capabilities: 7 + m_ConfigSource: 0 + m_Compliance: + m_Status: 0 + m_Violations: [] + m_UserSelectedRegistryName: + m_UserAddingNewScopedRegistry: 0 + m_RegistryInfoDraft: + m_Modified: 0 + m_ErrorMessage: + m_UserModificationsInstanceId: -926 + m_OriginalInstanceId: -928 + m_LoadAssets: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 423cbf7..59cc7cf 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 20 + serializedVersion: 28 productGUID: d8ede4ac4e0db1447823dc9d2fa90aa7 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -48,12 +48,17 @@ PlayerSettings: defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 m_ActiveColorSpace: 0 + unsupportedMSAAFallback: 0 + m_SpriteBatchMaxVertexCount: 65535 + m_SpriteBatchVertexThreshold: 300 m_MTRendering: 1 + mipStripping: 0 + numberOfMipsStripped: 0 + numberOfMipsStrippedPerMipmapLimitGroup: {} m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 - iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 allowedAutorotateToLandscapeRight: 1 @@ -65,18 +70,29 @@ PlayerSettings: androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 1 androidUseSwappy: 0 + androidDisplayOptions: 1 androidBlitType: 0 + androidResizeableActivity: 1 + androidDefaultWindowWidth: 1920 + androidDefaultWindowHeight: 1080 + androidMinimumWindowWidth: 400 + androidMinimumWindowHeight: 300 + androidFullscreenMode: 1 + androidAutoRotationBehavior: 1 + androidPredictiveBackSupport: 1 + androidApplicationEntry: 1 defaultIsNativeResolution: 1 macRetinaSupport: 1 runInBackground: 1 - captureSingleScreen: 0 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 Force IOS Speakers When Recording: 0 + audioSpatialExperience: 0 deferSystemGesturesMode: 0 hideHomeButton: 0 submitAnalytics: 1 usePlayerLog: 1 + dedicatedServerOptimizations: 1 bakeCollisionMeshes: 0 forceSingleInstance: 0 useFlipModelSwapchain: 1 @@ -84,6 +100,7 @@ PlayerSettings: useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games gpuSkinning: 0 + meshDeformation: 0 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -111,17 +128,22 @@ PlayerSettings: switchNVNShaderPoolsGranularity: 33554432 switchNVNDefaultPoolsGranularity: 16777216 switchNVNOtherPoolsGranularity: 16777216 - stadiaPresentMode: 0 - stadiaTargetFramerate: 0 + switchGpuScratchPoolGranularity: 2097152 + switchAllowGpuScratchShrinking: 0 + switchNVNMaxPublicTextureIDCount: 0 + switchNVNMaxPublicSamplerIDCount: 0 + switchMaxWorkerMultiple: 8 + switchNVNGraphicsFirmwareMemory: 32 + switchGraphicsJobsSyncAfterKick: 1 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 - m_SupportedAspectRatios: - 4:3: 1 - 5:4: 1 - 16:10: 1 - 16:9: 1 - Others: 1 - bundleVersion: 0.1 + vulkanEnablePreTransform: 0 + vulkanEnableLateAcquireNextImage: 0 + vulkanEnableCommandBufferRecycling: 1 + loadStoreDebugModeEnabled: 0 + visionOSBundleVersion: 1.0 + tvOSBundleVersion: 1.0 + bundleVersion: 0.2 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -129,47 +151,33 @@ PlayerSettings: xboxOneDisableKinectGpuReservation: 1 xboxOneEnable7thCore: 1 vrSettings: - cardboard: - depthFormat: 0 - enableTransitionView: 0 - daydream: - depthFormat: 0 - useSustainedPerformanceMode: 0 - enableVideoLayer: 0 - useProtectedVideoMemory: 0 - minimumSupportedHeadTracking: 0 - maximumSupportedHeadTracking: 1 - hololens: - depthFormat: 1 - depthBufferSharingEnabled: 1 - lumin: - depthFormat: 0 - frameTiming: 2 - enableGLCache: 0 - glCacheMaxBlobSize: 524288 - glCacheMaxFileSize: 8388608 - oculus: - sharedDepthBuffer: 1 - dashSupport: 1 - lowOverheadMode: 0 - protectedContext: 0 - v2Signing: 1 enable360StereoCapture: 0 isWsaHolographicRemotingEnabled: 0 enableFrameTimingStats: 0 + enableOpenGLProfilerGPURecorders: 1 + allowHDRDisplaySupport: 0 useHDRDisplay: 0 - D3DHDRBitDepth: 0 + hdrBitDepth: 0 m_ColorGamuts: 00000000 targetPixelDensity: 30 resolutionScalingMode: 0 + resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 - applicationIdentifier: {} - buildNumber: {} + androidMinAspectRatio: 1 + applicationIdentifier: + Android: com.DefaultCompany.UnityVideoEditor + buildNumber: + Standalone: 0 + VisionOS: 0 + iPhone: 0 + tvOS: 0 + overrideDefaultApplicationIdentifier: 0 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 19 + AndroidMinSdkVersion: 25 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 + AndroidPreferredDataLocation: 1 aotOptions: stripEngineCode: 1 iPhoneStrippingLevel: 0 @@ -177,15 +185,20 @@ PlayerSettings: ForceInternetPermission: 0 ForceSDCardPermission: 0 CreateWallpaper: 0 - APKExpansionFiles: 0 + androidSplitApplicationBinary: 0 keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 1 + strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 10.0 + iOSSimulatorArchitecture: 0 + iOSTargetOSVersionString: 15.0 tvOSSdkVersion: 0 + tvOSSimulatorArchitecture: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 10.0 + tvOSTargetOSVersionString: 15.0 + VisionOSSdkVersion: 0 + VisionOSTargetOSVersionString: 1.0 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 @@ -210,7 +223,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreenFillPct: 100 iOSLaunchScreenSize: 100 - iOSLaunchScreenCustomXibPath: iOSLaunchScreeniPadType: 0 iOSLaunchScreeniPadImage: {fileID: 0} iOSLaunchScreeniPadBackgroundColor: @@ -218,36 +230,55 @@ PlayerSettings: rgba: 0 iOSLaunchScreeniPadFillPct: 100 iOSLaunchScreeniPadSize: 100 - iOSLaunchScreeniPadCustomXibPath: - iOSUseLaunchScreenStoryboard: 0 iOSLaunchScreenCustomStoryboardPath: + iOSLaunchScreeniPadCustomStoryboardPath: iOSDeviceRequirements: [] iOSURLSchemes: [] + macOSURLSchemes: [] iOSBackgroundModes: 0 iOSMetalForceHardShadows: 0 metalEditorSupport: 1 metalAPIValidation: 1 + metalCompileShaderBinary: 0 iOSRenderExtraFrameOnPause: 0 + iosCopyPluginsCodeInsteadOfSymlink: 0 appleDeveloperTeamID: iOSManualSigningProvisioningProfileID: tvOSManualSigningProvisioningProfileID: + VisionOSManualSigningProvisioningProfileID: iOSManualSigningProvisioningProfileType: 0 tvOSManualSigningProvisioningProfileType: 0 + VisionOSManualSigningProvisioningProfileType: 0 appleEnableAutomaticSigning: 0 iOSRequireARKit: 0 iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 + shaderPrecisionModel: 0 clonedFromGUID: 5f34be1353de5cf4398729fda238591b templatePackageId: com.unity.template.2d@3.3.0 templateDefaultScene: Assets/Scenes/SampleScene.unity + useCustomMainManifest: 0 + useCustomLauncherManifest: 0 + useCustomMainGradleTemplate: 0 + useCustomLauncherGradleManifest: 0 + useCustomBaseGradleTemplate: 0 + useCustomGradlePropertiesTemplate: 0 + useCustomGradleSettingsTemplate: 0 + useCustomProguardFile: 0 AndroidTargetArchitectures: 1 + AndroidAllowedArchitectures: -1 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: AndroidKeyaliasName: + AndroidEnableArmv9SecurityFeatures: 0 + AndroidEnableArm64MTE: 0 AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 0 AndroidIsGame: 1 + androidAppCategory: 3 + useAndroidAppCategory: 1 + androidAppCategoryOther: AndroidEnableTango: 0 androidEnableBanner: 1 androidUseLowAccuracyLocation: 0 @@ -257,11 +288,108 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 + AndroidMinifyRelease: 0 + AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 + AndroidReportGooglePlayAppDependencies: 1 + androidSymbolsSizeThreshold: 800 m_BuildTargetIcons: [] - m_BuildTargetPlatformIcons: [] + m_BuildTargetPlatformIcons: + - m_BuildTarget: Android + m_Icons: + - m_Textures: [] + m_Width: 432 + m_Height: 432 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 324 + m_Height: 324 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 216 + m_Height: 216 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 162 + m_Height: 162 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 108 + m_Height: 108 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 81 + m_Height: 81 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 0 + m_SubKind: m_BuildTargetBatching: [] + m_BuildTargetShaderSettings: [] m_BuildTargetGraphicsJobs: - m_BuildTarget: MacStandaloneSupport m_GraphicsJobs: 0 @@ -297,8 +425,16 @@ PlayerSettings: m_BuildTargetGraphicsAPIs: - m_BuildTarget: AndroidPlayer m_APIs: 150000000b000000 + m_Automatic: 1 + - m_BuildTarget: iOSSupport + m_APIs: 10000000 + m_Automatic: 1 + - m_BuildTarget: WindowsStandaloneSupport + m_APIs: 0200000012000000 m_Automatic: 0 m_BuildTargetVRSettings: [] + m_DefaultShaderChunkSizeInMB: 16 + m_DefaultShaderChunkCount: 0 openGLRequireES31: 0 openGLRequireES31AEP: 0 openGLRequireES32: 0 @@ -308,24 +444,41 @@ PlayerSettings: iPhone: 1 tvOS: 1 m_BuildTargetGroupLightmapEncodingQuality: [] + m_BuildTargetGroupHDRCubemapEncodingQuality: [] m_BuildTargetGroupLightmapSettings: [] + m_BuildTargetGroupLoadStoreDebugModeSettings: [] + m_BuildTargetNormalMapEncoding: [] + m_BuildTargetDefaultTextureCompressionFormat: + - serializedVersion: 3 + m_BuildTarget: Android + m_Formats: 01000000 + - serializedVersion: 3 + m_BuildTarget: WebGL + m_Formats: 05000000 playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 + editorGfxJobOverride: 1 enableInternalProfiler: 0 logObjCUncaughtExceptions: 1 enableCrashReportAPI: 0 cameraUsageDescription: locationUsageDescription: microphoneUsageDescription: + bluetoothUsageDescription: + macOSTargetOSVersion: 12.0 + switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 switchSocketAllocatorPoolSize: 128 switchSocketConcurrencyLimit: 14 switchScreenResolutionBehavior: 2 switchUseCPUProfiler: 0 + switchEnableFileSystemTrace: 0 + switchLTOSetting: 0 switchApplicationID: 0x01004b9000490000 switchNSODependencies: + switchCompilerFlags: switchTitleNames_0: switchTitleNames_1: switchTitleNames_2: @@ -341,6 +494,7 @@ PlayerSettings: switchTitleNames_12: switchTitleNames_13: switchTitleNames_14: + switchTitleNames_15: switchPublisherNames_0: switchPublisherNames_1: switchPublisherNames_2: @@ -356,6 +510,7 @@ PlayerSettings: switchPublisherNames_12: switchPublisherNames_13: switchPublisherNames_14: + switchPublisherNames_15: switchIcons_0: {fileID: 0} switchIcons_1: {fileID: 0} switchIcons_2: {fileID: 0} @@ -371,6 +526,7 @@ PlayerSettings: switchIcons_12: {fileID: 0} switchIcons_13: {fileID: 0} switchIcons_14: {fileID: 0} + switchIcons_15: {fileID: 0} switchSmallIcons_0: {fileID: 0} switchSmallIcons_1: {fileID: 0} switchSmallIcons_2: {fileID: 0} @@ -386,6 +542,7 @@ PlayerSettings: switchSmallIcons_12: {fileID: 0} switchSmallIcons_13: {fileID: 0} switchSmallIcons_14: {fileID: 0} + switchSmallIcons_15: {fileID: 0} switchManualHTML: switchAccessibleURLs: switchLegalInformation: @@ -395,7 +552,6 @@ PlayerSettings: switchReleaseVersion: 0 switchDisplayVersion: 1.0.0 switchStartupUserAccount: 0 - switchTouchScreenUsage: 0 switchSupportedLanguagesMask: 0 switchLogoType: 0 switchApplicationErrorCodeCategory: @@ -437,6 +593,7 @@ PlayerSettings: switchNativeFsCacheSize: 32 switchIsHoldTypeHorizontal: 0 switchSupportedNpadCount: 8 + switchEnableTouchScreen: 1 switchSocketConfigEnabled: 0 switchTcpInitialSendBufferSize: 32 switchTcpInitialReceiveBufferSize: 64 @@ -447,7 +604,14 @@ PlayerSettings: switchSocketBufferEfficiency: 4 switchSocketInitializeEnabled: 1 switchNetworkInterfaceManagerInitializeEnabled: 1 - switchPlayerConnectionEnabled: 1 + switchDisableHTCSPlayerConnection: 0 + switchUseNewStyleFilepaths: 1 + switchUseLegacyFmodPriorities: 0 + switchUseMicroSleepForYield: 1 + switchEnableRamDiskSupport: 0 + switchMicroSleepForYieldTime: 25 + switchRamDiskSpaceSize: 12 + switchUpgradedPlayerSettingsToNMETA: 0 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -474,6 +638,7 @@ PlayerSettings: ps4ShareFilePath: ps4ShareOverlayImagePath: ps4PrivacyGuardImagePath: + ps4ExtraSceSysFile: ps4NPtitleDatPath: ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyMappingDir: @@ -516,6 +681,9 @@ PlayerSettings: ps4disableAutoHideSplash: 0 ps4videoRecordingFeaturesUsed: 0 ps4contentSearchFeaturesUsed: 0 + ps4CompatibilityPS5: 0 + ps4AllowPS5Detection: 0 + ps4GPU800MHz: 1 ps4attribEyeToEyeDistanceSettingVR: 0 ps4IncludedModules: [] ps4attribVROutputEnabled: 0 @@ -527,6 +695,7 @@ PlayerSettings: webGLMemorySize: 16 webGLExceptionSupport: 1 webGLNameFilesAsHashes: 0 + webGLShowDiagnostics: 0 webGLDataCaching: 1 webGLDebugSymbols: 0 webGLEmscriptenArgs: @@ -535,30 +704,73 @@ PlayerSettings: webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 webGLCompressionFormat: 1 + webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 - webGLWasmStreaming: 0 + webGLDecompressionFallback: 0 + webGLInitialMemorySize: 32 + webGLMaximumMemorySize: 2048 + webGLMemoryGrowthMode: 2 + webGLMemoryLinearGrowthStep: 16 + webGLMemoryGeometricGrowthStep: 0.2 + webGLMemoryGeometricGrowthCap: 96 + webGLPowerPreference: 2 + webGLWebAssemblyTable: 0 + webGLWebAssemblyBigInt: 0 + webGLCloseOnQuit: 0 + webWasm2023: 0 + webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: - 1: UNITY_POST_PROCESSING_STACK_V2 - 7: UNITY_POST_PROCESSING_STACK_V2 - 13: UNITY_POST_PROCESSING_STACK_V2 - 19: UNITY_POST_PROCESSING_STACK_V2 - 21: UNITY_POST_PROCESSING_STACK_V2 - 25: UNITY_POST_PROCESSING_STACK_V2 - 27: UNITY_POST_PROCESSING_STACK_V2 - 28: UNITY_POST_PROCESSING_STACK_V2 - 29: UNITY_POST_PROCESSING_STACK_V2 + Android: UNITY_POST_PROCESSING_STACK_V2 + EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2 + GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2 + GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2 + Kepler: UNITY_POST_PROCESSING_STACK_V2 + LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2 + Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2 + Nintendo Switch 2: UNITY_POST_PROCESSING_STACK_V2 + PS4: UNITY_POST_PROCESSING_STACK_V2 + PS5: UNITY_POST_PROCESSING_STACK_V2 + QNX: UNITY_POST_PROCESSING_STACK_V2 + Standalone: UNITY_POST_PROCESSING_STACK_V2 + VisionOS: UNITY_POST_PROCESSING_STACK_V2 + WebGL: UNITY_POST_PROCESSING_STACK_V2 + XboxOne: UNITY_POST_PROCESSING_STACK_V2 + tvOS: UNITY_POST_PROCESSING_STACK_V2 + additionalCompilerArguments: {} platformArchitecture: {} - scriptingBackend: {} + scriptingBackend: + Android: 0 il2cppCompilerConfiguration: {} - managedStrippingLevel: {} + il2cppCodeGeneration: {} + il2cppStacktraceInformation: {} + managedStrippingLevel: + Android: 1 + EmbeddedLinux: 1 + GameCoreScarlett: 1 + GameCoreXboxOne: 1 + Kepler: 1 + Nintendo Switch: 1 + Nintendo Switch 2: 1 + PS4: 1 + PS5: 1 + QNX: 1 + VisionOS: 1 + WebGL: 1 + Windows Store Apps: 1 + XboxOne: 1 + iPhone: 1 + tvOS: 1 incrementalIl2cppBuild: {} + suppressCommonWarnings: 1 allowUnsafeCode: 0 + useDeterministicCompilation: 1 additionalIl2CppArgs: scriptingRuntimeVersion: 1 gcIncremental: 0 gcWBarrierValidation: 0 apiCompatibilityLevelPerPlatform: {} + editorAssembliesCompatibilityLevel: 1 m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: Template_2D @@ -583,11 +795,13 @@ PlayerSettings: metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1} metroSplashScreenUseBackgroundColor: 0 + syncCapabilities: 0 platformCapabilities: {} metroTargetDeviceFamilies: {} metroFTAName: metroFTAFileTypes: [] metroProtocolName: + vcxProjDefaultLanguage: XboxOneProductId: XboxOneUpdateKey: XboxOneSandboxId: @@ -606,6 +820,7 @@ PlayerSettings: XboxOneCapability: [] XboxOneGameRating: {} XboxOneIsContentPackage: 0 + XboxOneEnhancedXboxCompatibilityMode: 0 XboxOneEnableGPUVariability: 1 XboxOneSockets: {} XboxOneSplashScreen: {fileID: 0} @@ -614,10 +829,7 @@ PlayerSettings: XboxOneXTitleMemory: 8 XboxOneOverrideIdentityName: XboxOneOverrideIdentityPublisher: - vrEditorSettings: - daydream: - daydreamIconForeground: {fileID: 0} - daydreamIconBackground: {fileID: 0} + vrEditorSettings: {} cloudServicesEnabled: UNet: 1 luminIcon: @@ -631,12 +843,29 @@ PlayerSettings: luminVersion: m_VersionCode: 1 m_VersionName: + hmiPlayerDataPath: + hmiForceSRGBBlit: 0 + embeddedLinuxEnableGamepadInput: 0 + hmiCpuConfiguration: + hmiLogStartupTiming: 0 + qnxGraphicConfPath: apiCompatibilityLevel: 6 + captureStartupLogs: {} + activeInputHandler: 0 + windowsGamepadBackendHint: 0 cloudProjectId: framebufferDepthMemorylessMode: 0 + qualitySettingsNames: [] projectName: organizationId: cloudEnabled: 0 - enableNativePlatformBackendsForNewInputSystem: 0 - disableOldInputManagerSupport: 0 legacyClampBlendShapeWeights: 0 + hmiLoadingImage: {fileID: 0} + platformRequiresReadableAssets: 0 + virtualTexturingSupportEnabled: 0 + insecureHttpOption: 0 + androidVulkanDenyFilterList: [] + androidVulkanAllowFilterList: [] + androidVulkanDeviceFilterListAsset: {fileID: 0} + d3d12DeviceFilterListAsset: {fileID: 0} + allowedHttpConnections: 3 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 5a8320a..879b68f 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2019.3.15f1 -m_EditorVersionWithRevision: 2019.3.15f1 (59ff3e03856d) +m_EditorVersion: 6000.3.2f1 +m_EditorVersionWithRevision: 6000.3.2f1 (a9779f353c9b) diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 84c1610..75e3b80 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,9 +4,9 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 3 + m_CurrentQuality: 0 m_QualitySettings: - - serializedVersion: 2 + - serializedVersion: 5 name: Very Low pixelLightCount: 0 shadows: 0 @@ -18,23 +18,48 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - blendWeights: 1 - textureQuality: 1 + skinWeights: 1 + globalTextureMipmapLimit: 1 + textureMipmapLimitSettings: [] anisotropicTextures: 0 antiAliasing: 0 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 + adaptiveVsync: 0 vSyncCount: 0 + realtimeGICPUUsage: 25 + adaptiveVsyncExtraA: 0 + adaptiveVsyncExtraB: 0 lodBias: 0.3 + meshLodThreshold: 1 maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 particleRaycastBudget: 4 asyncUploadTimeSlice: 2 asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 2 + - serializedVersion: 5 name: Low pixelLightCount: 0 shadows: 0 @@ -46,23 +71,48 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - blendWeights: 2 - textureQuality: 0 + skinWeights: 2 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 0 antiAliasing: 0 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 + adaptiveVsync: 0 vSyncCount: 0 + realtimeGICPUUsage: 25 + adaptiveVsyncExtraA: 0 + adaptiveVsyncExtraB: 0 lodBias: 0.4 + meshLodThreshold: 1 maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 particleRaycastBudget: 16 asyncUploadTimeSlice: 2 asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] - - 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