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.gitignore
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105 lines (84 loc) · 1.83 KB
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# Created by https://www.toptal.com/developers/gitignore/api/unrealengine
# Edit at https://www.toptal.com/developers/gitignore?templates=unrealengine
### UnrealEngine ###
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
*/SourceArt/**/*.png
*/SourceArt/**/*.tga
# Binary Files
*/Binaries/*
*/Plugins/*/Binaries/*
# Builds
*/Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!*/Build/*/
*/Build/*/**
!*/Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!*/Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
*/Saved/*
# Compiled source files for the engine to use
*/Intermediate/*
*/Plugins/*/Intermediate/*
# Cache files for the editor to use
*/DerivedDataCache/*
### UnrealEngine Patch ###
# Don't ignore icon and splash images for mobile app
!*/Build/IOS/Resources/
*/Build/IOS/Resources/*
!*/Build/IOS/Resources/Graphics/
*/Build/IOS/Resources/Graphics/*
!*/Build/IOS/Resources/Graphics/*.png
!*/Build/Android/res/
*/Build/Android/res/*
!*/Build/Android/res/*/
*/Build/Android/res/*/*
!*/Build/Android/res/*/*.png
# Ignore plugins binaries on deep subfolders
*/Plugins/**/Binaries/*
*/Plugins/**/Intermediate/*
!The Tree House Server/
!The Tree House Server/*
The Tree House Server/*.vs
The Tree House Server/The Tree House Server/x64
*/x64
*/*.ipch
# End of https://www.toptal.com/developers/gitignore/api/unrealengine
# End of https://www.toptal.com/developers/gitignore/api/unrealengine