diff --git a/docs/combat-mechanics/elemental-effects/transformative-reactions.md b/docs/combat-mechanics/elemental-effects/transformative-reactions.md index a666ec12..59cf3eff 100644 --- a/docs/combat-mechanics/elemental-effects/transformative-reactions.md +++ b/docs/combat-mechanics/elemental-effects/transformative-reactions.md @@ -244,6 +244,8 @@ The damage dealt by Hyperbloom scales off of the Electro applier's stats, whethe Electro Crystals can trigger Hyperbloom. Hyperblooms triggered by Electro Crystals or Enemies are inconsistent in what they do or do not target. For more information, see this [Vault Entry](../../evidence/combat-mechanics/elemental-effects/transformative-reactions.md#information-on-hyperblooms-not-triggered-by-the-player). +Hyperbloom DMG does not snapshot EM on trigger, and Hyperbloom can benefit from the same 4pc FoPL/Gilded proc it triggers. + ### Burgeon Burgeon is a second-stage Transformative Reaction that deals Dendro DMG when Pyro is applied to a Dendro core, this instance of damage does not stagger. @@ -252,6 +254,8 @@ The damage dealt by Burgeon scales off of the Pyro applier's stats, whether it's Similar to Bloom Explosion, Burgeon also has an AoE radius of 5m, does 95% reduced damage to the player, and can damage Ley Line Monoliths. The damage dealt to the player is only affected by the player's Dendro RES, and reducing the enemy's Dendro RES does nothing to the self-damage. +Burgeon can benefit from the same 4pc FoPL/Gilded proc it triggers. However, [Burgeon shows inconsistency with the Gilded set](../../evidence/combat-mechanics/elemental-effects/transformative-reactions.md#hyperbloom-and-burgeon-dmg-snapshotting-and-artifact-interactions). + ## Evidence Vault diff --git a/docs/evidence/combat-mechanics/elemental-effects/transformative-reactions.md b/docs/evidence/combat-mechanics/elemental-effects/transformative-reactions.md index 3e4c618b..f254df94 100644 --- a/docs/evidence/combat-mechanics/elemental-effects/transformative-reactions.md +++ b/docs/evidence/combat-mechanics/elemental-effects/transformative-reactions.md @@ -2097,6 +2097,26 @@ Electro Crystals, Boom Blossoms, Consecrated Beasts' Phagocyctic Blocks, and coo * You can deflect enemy Hyperblooms with certain constructs * Hoyoverse isn't consistent +### Hyperbloom And Burgeon DMG Snapshotting And Artifact Interactions + +**By:** @xochiyoh +**Added:** +**Last tested:** +[Discussion](https://tickets.deeznuts.moe/transcripts/hyperbloom-and-burgeon-dmg-snapshotting-and-artifact-interactions) + +**Finding:** +Hyperbloom DMG does not snapshot EM on trigger, and Hyperbloom + Burgeon can benefit from the same 4pc FoPL/Gilded proc they trigger (however, Burgeon is inconsistent with Gilded for unknown reasons, and presumably FoPL too). + +**Evidence:** +Hyperbloom not snapshotting EM: [YouTube](https://youtu.be/zQjBakuC2eI) +Hyperbloom benefitting from the 4pc FoPL stack it granted: [YouTube](https://youtu.be/YaZ9ZuXoHxE) +Burgeon benefitting from the 4pc FoPL stack it granted: [YouTube](https://youtu.be/QEUvJqKx6l0?si=iUev6X-NWqbdrLOK) +Burgeon being inconsistent with the 4pc Gilded effect it triggered: [YouTube](https://youtu.be/TNc8oNY_TuE?si=H-GNpJnbcYU4Jlm4) +[YouTube](https://youtu.be/NFfehzd2Mwc?si=7nRtF6JJISvtBgWk) + +**Significance:** +Nollij + ## Burgeon ### Burgeon Self-Damage is Only Affected By Character RES