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NRE in connectivitymanager #3132

@JonnyOThan

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@JonnyOThan
EXC 15:31:03.922] NullReferenceException: Object reference not set to an instance of an object
	kOS.Communication.ConnectivityManager.RefreshInstance () (at <0240a4feb0b74a9bba3ba4b7e1d9711a>:0)
	kOS.Communication.ConnectivityManager.get_Instance () (at <0240a4feb0b74a9bba3ba4b7e1d9711a>:0)
	kOS.Module.kOSVesselModule.UnHookEvents () (at <0240a4feb0b74a9bba3ba4b7e1d9711a>:0)
	kOS.Module.kOSVesselModule.OnDestroy () (at <0240a4feb0b74a9bba3ba4b7e1d9711a>:0)
	UnityEngine.Object:DestroyImmediate(Object)
	<>c:<CompileModules>b__4_0(Type)
	LoadedAssembly:TypeOperation(Action`1)
	LoadedAssembyList:TypeOperation(Action`1)
	VesselModuleManager:CompileModules()
	<LoadObjects>d__90:MoveNext()
	UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
	<CreateDatabase>d__71:MoveNext()
	UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
	GameDatabase:StartLoad()
	<LoadSystems>d__11:MoveNext()
	UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
	LoadingScreen:Start()

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    bugWeird outcome is probably not what the mod programmer expected.

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