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Do we still need to deal with ModuleAnimateHeat? #20

@blowfishpro

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@blowfishpro

https://github.com/KSP-RO/SolverEngines/blob/master/SolverEngines/EngineModule.cs#L61

It looks like ModuleEnginesSolver has a lot of special handling for ModuleAnimateHeat, however since KSP 1.0.5 most engines have moved away from that anyway. Do we still need this code?

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