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I'm not sure if this is a problem unique to my own computer setup (I play the Windows version of KSP through Valve's Proton/Wine implementation, using DXVK on Linux)
But as soon as I installed this mod, I noticed there was a single engine that did not seem to produce the desired effects. See screenshot.
I've since worked out the offsets, and it looks like there is a missing leading zero after the decimal point on this particular engine.
I'm working on a pull request to rectify it. Hopefully you can recreate this, and its not a problem unique to me, but I believe everyone else must be seeing it as well - since the Poodle engine and others look perfectly fine on my system.
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